tcpserver | a very simple & convenient tcp server framework | TCP library
kandi X-RAY | tcpserver Summary
kandi X-RAY | tcpserver Summary
a very simple & convenient tcp server framework
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- main is the main entrypoint .
- EchoHandler is a goroutine that reads from the connection .
- New returns a new Server
- Close closes the listener and waits for it to finish .
- TCPHandler configures the server s TCP handler .
- Network configures Server to set the network
- Address specifies the server address .
- Listener sets the listener
- Name sets the server s name .
- TLSConfig specifies the TLS configuration .
tcpserver Key Features
tcpserver Examples and Code Snippets
Community Discussions
Trending Discussions on tcpserver
QUESTION
We have function example_2 which we would like to run. Sometimes it raises an exception, sometimes it doesn't. Depending on the exception raised, I would like to log it(controlled exception) or not (uncontrolled exception). I would also like to retry the function example_2 a few times, only if the exceptions are controlled.
Here's my try (based on the book 'clean code in python'):
...ANSWER
Answered 2022-Apr-08 at 18:49As per the comments:
Running:
QUESTION
I am trying to build a Flask app that runs a function that eventually utilizes the multiprocessing library.
...ANSWER
Answered 2022-Jan-16 at 03:55The error is telling us:
QUESTION
Managing Exceptions in Indy TIdTCPServer and TIdTCPClient
I have read in other post of this forum and in other places that in Indy components the exceptions (descendant from EIdException
) are internally managed.
For this reason, in the TCPServer Execute
method there is no need to use a try - catch
block.
But what happens if in the TCPServer Execute
method another kind of exception occurs?
In my server application, I have put a TIdTCPServer
component on the main form, if something bad happens inside its Execute
method and I don't manage it, the server stops.
Obviously I need the server running so I use a try - catch
block and if there is an exception (any kind of exception), I restart the server.
I don't know if this is the best thing to do.
Sometimes, with the server application running in the IDE, I got the error
...ANSWER
Answered 2021-Dec-22 at 17:32in the TCPServer
Execute
method there is no need to use atry - catch
block. But what happens if in the TCPServerExecute
method another kind of exception occurs?
ANY uncaught exception that is allowed to escape from the OnConnect
or OnExecute
event back into TIdTCPServer
will cause the calling TIdContext
thread to stop running. It will close its associated client Connection
during its cleanup, firing the OnDisconnect
event. And then the OnException
event will be fired afterwards.
In my server application, I have put a
TIdTCPServer
component on the main form, if something bad happens inside itsExecute
method and I don't manage it, the server stops.
The server as a whole does not stop. Only the calling TIdContext
thread is stopped.
Obviously I need the server running so I use a
try - catch
block and if there is an exception (any kind of exception), I restart the server.
It is not necessary to restart the whole server on any exception. Only on exceptions that invalidate/corrupt something that your app needs to function properly.
Sometimes, with the server application running in the IDE, I got the error
QUESTION
I have an application that listens for a tcp client connection. When the client connects, the client sends over a large chunk of data, in one example 100+k. The Indy TCPServer receives it, processes/reformats the data, sends it on to an http server in the cloud, receives a response, creates an acknowledgement based on the response, and sends it back to the client, disconnecting the connection.
...ANSWER
Answered 2021-Dec-14 at 20:35First, the default Windows Indy socket buffer is 32 KB big in size. So, when You would like to send all in one (what I do not prefered) make Your sending packets smaller. So, You can quicker check Your connection for Time-Out's or other disadvantages, too. BTW Question: what Version of Indy do You use - Version 9 or 10 ?
Second, check Your server/client Codes where You read/write the "request", and "responses" exists - A read function should end with \r\n when You in text mode.
Third, check, if You have non-blocking or blocking server Code. This means - You should install a TThread for each Connection to handle all Connection's properly (may be with other properties). So, the Connections do not overlap existing previous Connections.
Fourth (for advanced developers): You should be consider, to have a "second" Connection to each one - this can help to hold the line (hops...
Fiveth: (for advanced develppers): You should be in mind with security aspects. This means, You should using SSL certificates for Your Connections (Indy provides simple click, and edit components for this. You task is it, to create a "self signed certificate" (PuttyGen (on Windows) or on Linux - see google for details) - if You own Your public certificate, You don't need this step - have a look to "Lets Encrypt" (a public free SSL authority, but be warned: You have to renew develper SSL certificates each third month (a certbot script helps You to do all these things).
If You have question's, feel free to ask, I will try to help You.
Happy X-mas days
QUESTION
To show the problem, here is the code in action when running on the client. As can be seen the first command succeeds (it always does) and it succeeds even in case of a faulty command by which it will return stderr.
...ANSWER
Answered 2021-Dec-08 at 09:53You have issues in both the client and server.
The client uses socket .recv()
to read data but this will block forever at the end of the first command when the server output finishes. it will return b''
only at EOF, when the socket is closed by the server. Because of the server issue (below), it SEEMS to work.
Your server code only reads one line, spawns the command, sends the output and then returns out of handle()
after which the connection is closed. Because of this close, the client actually works (it gets b''
from recv()
).
To fix the server, do readline()
in a loop until it returns b''
(socket closed by client) and preferably flush()
the write stream after sending the command output.
Example server handler:
QUESTION
This is a test program. The client must send a text first and then the server replies. When client receive the "yellow" text from the server, the client receives and prints it just fine but when the server sends "red" after that, the printed message on client is "redlow". Why is this happening? is recvline[MAXLINE] combining the two together?
tcpclient.c
...ANSWER
Answered 2021-Nov-13 at 15:00recv()
stores only bytes that were actually received into the receiving buffer. In particular, it does not add a string terminator after the bytes it actually receives. If you want to interpret the data as a C string, then it is your responsibility to either
- add one, or
- ensure that the server sends one, and that the client doesn't consider the transmission complete until it receives that.
So,
is recvline[MAXLINE] combining the two together?
Effectively, yes. The characters 'y', 'e', 'l', 'l', 'o', 'w' are recorded in that array by the first recv()
call. You are lucking out (or maybe unlucking out) that the next byte happens to be a null character, so that when you print the contents of recvline
, you get exactly "yellow". The second recv()
call overwrites the first three bytes of the buffer with the characters 'r', 'e', 'd', but again, it does not write a string terminator. It follows that if you then print recvline
, you get "redlow".
It is important to consider the recv()
function's return value. It informs you about several things that you really need to know:
on a successful reception of one or more bytes, it tells you exactly how many bytes were received. (You can use this in your program to know where to put a string terminator.)
on an error, including a fairly benign one such as the function being interrupted by a signal before transferring any bytes, it notifies you that an error in fact occurred (by being the value -1; and
errno
then tells you what kind of error).when no more data are available as a result of the remote end having closed the connection, it notifies you of this (by being 0).
It is also important to understand that on a stream-oriented socket such as one based on TCP, send()
and recv()
are not message-oriented. It is not safe to assume that each send()
on one side pairs perfectly with one recv()
on the other. Data sent by one send()
may be split across more than one recv()
, and data sent by multiple send()
s may be received by a single recv()
.
Nor is it in general safe to assume that a send()
or recv()
will transfer the full number of bytes requested. Both partial sends and partial receives are possible.
QUESTION
I am currently working on a simple school project on game server. I have one conceptual problem for dealing with the modified data in the TCPserver.
I have created a simple program for the issues. The clients will first type a number and the number will send to the server. This number will be processed in the server by adding 1 and the server will send the modified number back to clients. In addition, the modified number will also save to the totalNum
, which store all the sum of clients modified number.
I expect the server will "store" the clients number. For instance, when client A send number 5, the totalNum
would be 6. After that, when client B send number 8, client A data should still maintain in the sever, I expect the totalNum
to be 6+9 = 15.
Server.py
...ANSWER
Answered 2021-Nov-04 at 12:27Youre pretty close. move totalNum = 0
to be a class level variable, i.e.
QUESTION
I wrote a simple python http server to serve the files(folders) of the present working directory.
...ANSWER
Answered 2021-Oct-09 at 21:12Instead of using a function httpserver , I used class and it build the exe without any problem and now the http server runs even in its executable form.
Credit to: https://stackoverflow.com/users/642070/tdelaney for providing this solution at :
QUESTION
I want to get client's IP in my TCP server and use it to whitelist/bind actions, detect regions (for language and currency), etc.
How I approached itI'm using TornadoWeb framework for python to set up my tcp server.
It contains TCPServer.handler_stream(stream: IOStream, address: tuple[str, int])
from where i can get a hand on client's IP address. It's all good when running with host network (i.e. exposing my ports directly)
If launched multiple tasks (containers) in docker swarm, and therefore use docker's load balancer, client's IP address gets replaced with docker's inner one.
QuestionHow do i configure docker swarm or another load balancer to somehow send real client's ip to my server?
I'm not particularly bound to one piece of software or another, nor do i know which is better, the only thing I wouldn't consider - is using Kubernetes (not now at least), so any suggestion on software rather than configuration are also welcome!
Client and server can be altered, so other techniques I could use regardless of protocol itself will also be useful. However, something like using HTTPs requests to gather IP address via X-Forwarded-For
or X-Real-IP
headers is possible, but i'd like to refrain myself from it.
ANSWER
Answered 2021-Oct-02 at 07:32How do i configure docker swarm or another load balancer to somehow send real client's ip to my server?
Docker has already an open issue for that, see https://github.com/docker/roadmap/issues/157 . It is currently not possible to do any configuration to do that.
As you already mentioned earlier, you will have to use some custom way of handling that until the issue is closed.
QUESTION
When a mocked method is called without an expectation set, gmock emits a warning:
...ANSWER
Answered 2021-Sep-21 at 11:24You can explicitly said you can have any number of call to getAddress
:
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