go-playground | πŸ‡ΊπŸ‡¦ Better Go Playground powered by React and Monaco editor | Editor library

Β by Β  x1unix Go Version: v1.13.3 License: MIT

kandi X-RAY | go-playground Summary

kandi X-RAY | go-playground Summary

go-playground is a Go library typically used in Editor, Visual Studio Code applications. go-playground has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Improved Go Playground powered by Monaco Editor and React -
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            kandi-support Support

              go-playground has a medium active ecosystem.
              It has 983 star(s) with 64 fork(s). There are 6 watchers for this library.
              There were 4 major release(s) in the last 12 months.
              There are 4 open issues and 55 have been closed. On average issues are closed in 58 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of go-playground is v1.13.3

            kandi-Quality Quality

              go-playground has 0 bugs and 0 code smells.

            kandi-Security Security

              go-playground has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              go-playground code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              go-playground is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              go-playground releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 3484 lines of code, 193 functions and 104 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of go-playground
            Get all kandi verified functions for this library.

            go-playground Key Features

            No Key Features are available at this moment for go-playground.

            go-playground Examples and Code Snippets

            No Code Snippets are available at this moment for go-playground.

            Community Discussions

            QUESTION

            how to skip json validation for an empty array via Golang
            Asked 2022-Feb-26 at 20:02

            I'd like to skip validation for empty arrays in a json file for a specific field. Below you can see Book structs definition, which could be validated if no authors are declared in json file. On the other hand it fails if an empty array is defined for authors. Is it possible to achieve this behavior with existing tags, or do I have to define custom validator?

            ...

            ANSWER

            Answered 2022-Feb-26 at 20:02

            It's because your Authors validation string is "omitempty,min=1,dive,min=3". The length of an empty slice is 0, which is <1.

            If you replace the validation string with "omitempty,min=0,dive,min=3" instead, it'll pass.

            Source https://stackoverflow.com/questions/71279829

            QUESTION

            How to simulate multiple different HTTP responses using Go's httptest?
            Asked 2021-Aug-20 at 10:16

            I have created some Go functions that make HTTP GET calls to services that are out there on the internet and parse the results.

            I am now working on writing test-cases for these functions. In my test cases, I'm using the go package httptest to simulate calls to these external services. Below is my code. Error checking is purposefully removed for brevity. Here is the go-playground.

            ...

            ANSWER

            Answered 2021-Aug-20 at 06:23

            you could use a hack like follows ( playground : here)

            Source https://stackoverflow.com/questions/68857488

            QUESTION

            Validate a Go struct field only if it is populated
            Asked 2021-Aug-16 at 16:57

            I'm using this library to validate my Go struct. https://pkg.go.dev/github.com/go-playground/validator/v10

            How do I validate a field only if it's populated? For example, I have an optional phone number field in one of my structs. If the user has provided this value, I would like to validate it using E.164 format.

            ...

            ANSWER

            Answered 2021-Aug-16 at 15:36

            QUESTION

            Correct request body is deemed to be invalid by validator in Go
            Asked 2021-Jun-03 at 04:45

            I am trying to validate the request body according to this struct using validator. But in Postman it always throws an error when validating the struct. I just want all values to be required when making a request.

            ...

            ANSWER

            Answered 2021-Jun-03 at 04:45

            Moving Comment to answer

            I see a problem in your code the link you have shared is https://github.com/go-playground/validator but in the code, import is gopkg.in/validator.v2 If you are using the go-playground validator Use below code to validate

            Source https://stackoverflow.com/questions/67815275

            QUESTION

            How can I validate a struct datatype with a custom validator?
            Asked 2021-May-03 at 17:23

            I am using go-playground/validator/v10 to validate some input and have some trouble with custom validation tags and functions. The problem is that the function is not called when one of the struct fields is a different struct. This is an example:

            ...

            ANSWER

            Answered 2021-Apr-26 at 23:38

            The function validator.RegisterValidation(...) is registering a field level custom validator, as the type of the registered function suggests func(fl validator.FieldLevel) bool.

            Struct fields themselves are not validated this way and your custom validator is ignored.

            To validate a struct field you should use validate.RegisterStructValidation(myValidate, ChildStruct{}), where the function myValidate is of type validator.StructLevelFunc.

            Inside this function you can then perform validation of the struct, either the field itself and/or its nested fields:

            Source https://stackoverflow.com/questions/67273914

            QUESTION

            Issues with goroutines Synchronization using channnels
            Asked 2021-Apr-11 at 05:33

            I am using the below code to sync goroutines. Recently while investigating a bug I found that the below code is not working always. Approx one out of five times it fails. The channel quit gets the message before my out channel. I am able to consistently reproduce this issue in my local (not in go-playground) and in k8s environments. As a workaround, I am now using sync.Map to synchronize.

            Is there a way to fix the below code?

            ...

            ANSWER

            Answered 2021-Apr-11 at 05:33

            The out channel can contain values when quit is received. Fix by making out an unbuffered channel:

            Source https://stackoverflow.com/questions/67038141

            QUESTION

            pre-commit prints 'golint: command not found'
            Asked 2020-Dec-19 at 19:45
            Envs ...

            ANSWER

            Answered 2020-Oct-28 at 06:47

            You need to source and persist changes to your PATH env variable. If you using bash you can add next changes to .bashrc or .bash_profile (it's up to OS).

            Source https://stackoverflow.com/questions/64567507

            QUESTION

            Golang Validator with custom structs
            Asked 2020-Nov-19 at 13:08

            I am trying to use the Golang Validator (https://godoc.org/gopkg.in/go-playground/validator.v9) to validate a Request body. I have two entities, Rule and Item. The Item entity relies on the Rule entity.

            ...

            ANSWER

            Answered 2020-Jun-22 at 20:50

            From the example here, you can do something like below:

            Source https://stackoverflow.com/questions/62522747

            QUESTION

            How to assert error type json.UnmarshalTypeError when caught by gin c.BindJSON
            Asked 2020-Oct-18 at 15:42

            I'm trying to catch binding errors with gin gonic and it's working fine for all validation errors from go-playground/validator/v10 but i'm having an issue catching errors when unmarshalling into the proper data type.

            Unsuccessful validation of a struct field will return a gin.ErrorTypeBind Type of error when using validator tags ( required, ...)

            but if i have a struct

            ...

            ANSWER

            Answered 2020-Oct-18 at 15:42

            errors.Is looks for an exact match (in your case, an empty instance of json.UnmarshalTypeError). Use errors.As instead:

            Source https://stackoverflow.com/questions/64278486

            QUESTION

            how to validate a struct field of type null.v4 package with validator v10?
            Asked 2020-Oct-14 at 11:13

            I have a struct that i'm trying to validate a struct using validator v10 for which field can be of type null.XX from null.v4 package.

            ...

            ANSWER

            Answered 2020-Oct-14 at 11:13

            You dont need to unparse the field inside the validator and make a custom case just for the special type.

            Instead just create a new type then you can just use the normal bindings.

            Source https://stackoverflow.com/questions/64340080

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install go-playground

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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