navmesh | navigation mesh in golang | Service Mesh library

 by   xtaci Go Version: Current License: MIT

kandi X-RAY | navmesh Summary

kandi X-RAY | navmesh Summary

navmesh is a Go library typically used in Architecture, Service Mesh applications. navmesh has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

navigation mesh in golang. #install go get github.com/xtaci/navmesh/demo.
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            kandi-support Support

              navmesh has a low active ecosystem.
              It has 30 star(s) with 14 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              navmesh has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of navmesh is current.

            kandi-Quality Quality

              navmesh has 0 bugs and 14 code smells.

            kandi-Security Security

              navmesh has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              navmesh code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              navmesh is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              navmesh releases are not available. You will need to build from source code and install.
              It has 392 lines of code, 19 functions and 3 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed navmesh and discovered the below as its top functions. This is intended to give you an instant insight into navmesh implemented functionality, and help decide if they suit your requirements.
            • Route is a shortcut for the route
            • AppMain starts the application .
            • Creates a Matrix from a given mesh .
            • Main entry point
            • intersect returns the intersection of a and b .
            • getTriangleId returns the id of the vertex
            • Inside returns true if the point is inside the box
            • NewTriangleHeap creates a new TriangleHeap .
            • calculates the sign of two points .
            Get all kandi verified functions for this library.

            navmesh Key Features

            No Key Features are available at this moment for navmesh.

            navmesh Examples and Code Snippets

            No Code Snippets are available at this moment for navmesh.

            Community Discussions

            QUESTION

            Unity adding navmesh agent but why does the navmeshagent area goes on top of the object?
            Asked 2022-Mar-11 at 09:33

            I don't know why, but when I tried to give a ship a navmesh agent, when played it suddenly flipped From this Normal Ship To this Flippedship. And when I check it, it is because the area of the navmesh agent is on top of the ship like this.NavMeshAgent area for the ship. Is there anyway to change it?

            ...

            ANSWER

            Answered 2022-Mar-11 at 09:33
            PlayerUnitShipRoot     <----NavMeshAgent
                PlayerUnitShip     <----Mesh Filter & Mesh Renderer
            

            Source https://stackoverflow.com/questions/71434936

            QUESTION

            can't click bake button
            Asked 2022-Mar-02 at 18:10

            I am trying to make a NavMesh in Unity. So when I look up any of the tutorials, they show / tell that you can simply make a plane for example navigation static, and then go to window -> AI -> navigation and click the bake button.

            However, both the bake as well as the clear button stay grey and they are not clickable at all. I cannot find an answer, so if anybody got an idea, ill be very gratefull.

            ...

            ANSWER

            Answered 2022-Mar-02 at 18:10

            Always make sure you are not in play mode!!

            Source https://stackoverflow.com/questions/71327287

            QUESTION

            unity 2020.3 NavMesh AI not moving
            Asked 2022-Jan-06 at 18:47

            so this issue is fixed, the problem was that the U in Update wasnt capitalised

            me and a few friends started making a FPS a few weeks ago and I'm now trying to get the AI to just walk towards the player but the enemy just stands still like a random object.

            I have tried to rewrite the code, redo the NavMesh, redo the player and enemy components (with help from my brother who is an indie dev), I followed unity's documentation, even tried to do the AI in a different project but it just doesn't work.

            I don't get any errors, so I don't know what I'm doing wrong, been at this AI for a day or two now

            ...

            ANSWER

            Answered 2022-Jan-06 at 18:22

            Update() should be capitalized. Also, why are you setting target every frame?

            Source https://stackoverflow.com/questions/70611232

            QUESTION

            How to fix an A-frame virtual environment that never loads on first attempt but does upon refresh?
            Asked 2021-Dec-07 at 07:39

            I (a very amateur programmer) am trying to make an environment in A-frame where you point a cursor at different objects and it changes the displayed value on a thermometer: https://fst-retail-safety.glitch.me

            The site never loads completely on the first try but reliably loads upon refresh. If I omit the cursor listener from the GLTF used for the environment, it also loads correctly. Any ideas on how to fix this? Perhaps the cursor is trying to fuse with the background object before it loads and it's causing an error? Many thanks for any help.

            ...

            ANSWER

            Answered 2021-Dec-07 at 07:39

            I've opened it up, and when something in the scene isn't loaded, there is a nice log in the console:

            Source https://stackoverflow.com/questions/70250718

            QUESTION

            UNITY3D: How do I Set NavMesh Agent Walking Speed to 0 but keep him rotatin towards the player
            Asked 2021-Jun-09 at 14:22
            1. I made a zombie with a Navmesh
            2. I made the zombie follow the player by agent.destination
            3. I made the zombie if close to target he will start attacking

            -My question is how to stop the zombie from waking towards the player if he is in attack state but keep him rotating towards the player because if i set the navemesh agent speed to 0 he will stop rotating too.

            ...

            ANSWER

            Answered 2021-Jun-09 at 14:22

            I was trying to add a comment, but need more reputation for that. So had to make an "Answer" to reply.

            Are you using the same speed var to multiply with the speed of your zombie to also multiply the rotation with?

            If so, try adding a seperate var for the rotation speed.

            Source https://stackoverflow.com/questions/67905900

            QUESTION

            Unity - How to jump using a NavMeshAgent and click to move logic
            Asked 2021-May-19 at 18:46

            I am building a game where the player can be controlled using the mouse input, using a click to move logic via a navmesh agent.

            In order to let the player jump, I started using a CharacterController as well which should help managing the player. My issue is that I can't figure out where to put the jump logic. All references I found are related using the character controller without the navmesh agent.

            I can get rid of the CharacterController if needed, but the NavMeshAgent has to stay.

            Here it is a working code which allows to walk. Can you please help me with the jumping logic?

            ...

            ANSWER

            Answered 2021-Feb-03 at 07:44

            The jump logic should be inside the Update() method since we want the height to be calculated every frame.

            Source https://stackoverflow.com/questions/66007738

            QUESTION

            Unity Navmesh Performance Issue
            Asked 2021-May-18 at 18:14

            I am currently working on a fire evacuation project using Unity Engine navmesh component. However, when I increase the number of agents, the performance of evacuation decreases significantly. Some agents are waiting very long time to evacuate. Do you know how can I solve this navmesh agent performance issue ?

            ...

            ANSWER

            Answered 2021-May-17 at 19:57

            I think you need to provide more detail because if your agent going out of the door or something like this you can use a list or queue to just active first

            Source https://stackoverflow.com/questions/67575819

            QUESTION

            Visual Studio 2015 false alarm out keyword reference types as method arguments
            Asked 2021-Mar-11 at 06:08

            I'm using unity with C# in Visual Studio 2015 and whenever I use something like this:

            ...

            ANSWER

            Answered 2021-Mar-11 at 06:08

            It's a C# 7 feature not available in Visual Studio 2015, you have to whether upgrade to 2017 or just ignore it.

            EDIT: ended up using Visual Studio Code at the end, coz for me Visual Studio 2017 was too much of a size, 50GB compared to 2015 with only 9GB

            Source https://stackoverflow.com/questions/66517010

            QUESTION

            In unity, baking a nav mesh at runtime for a second time causes the navmesh to only partially build
            Asked 2021-Feb-12 at 21:42

            I am currently designing a maze game in unity and have some enemy AI which chases players around the maze. If the player gets to a certain tile on the maze it'll generate a new maze with slightly larger dimensions.

            I've been using the unity AI NavMeshSurface class to achieve this and calling surface.BuildNavMesh() to generate the nav mesh once the level has been generated.

            The current level's maze game object(s) get destroyed each time the level is regenerated:

            ...

            ANSWER

            Answered 2021-Jan-11 at 06:21

            Turned out to be something strange I'd done. For those interested, it was my misunderstanding that calling Destroy on my maze objects is not finished until the frame has ended. So the NavMesh was generating for both the new and the old maze

            Therefore I needed to dispose of the current maze objects in the current frame and update the NavMesh in the following. I did this with the following code by calling FlagLevelForProgression instead of GenerateNewMaze:

            Source https://stackoverflow.com/questions/65527648

            QUESTION

            NavMesh won't bake at all
            Asked 2020-Aug-17 at 02:05

            I've attempted to bake a Navigation Mesh in Unity3D on a plane with no success. I haven't had this problem until recently, around the 2020.1 release date. I set the plane to navigation static, walkable, and baked the navigation mesh with the plane selected. A NavMesh object was created. The 'Source Bounds Extent' becomes very small after baking. The navigation mesh does not appear on the screen at all, when normally it should appear in blue. Wondering if anyone else had this problem recently or if there is something I can do to correct it.

            ...

            ANSWER

            Answered 2020-Jul-27 at 04:40

            This is a problem I've had very recently also but I have fixed it by turning on Gizmos. The Navmesh is actually there, but you just cannot see it. Turn on Gizmos (on the top of the scene window) to see the Navmesh fully baked! If the above suggestion does not work, try checking the Walkable layer is on the target object.

            Source https://stackoverflow.com/questions/63107699

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install navmesh

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone xtaci/navmesh

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