gradle-hockeyapp-plugin | Gradle plugin for uploading iOS | Plugin library

 by   x2on Groovy Version: 3.6 License: MIT

kandi X-RAY | gradle-hockeyapp-plugin Summary

kandi X-RAY | gradle-hockeyapp-plugin Summary

gradle-hockeyapp-plugin is a Groovy library typically used in Plugin, Gradle applications. gradle-hockeyapp-plugin has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A Gradle plugin for uploading iOS and Android Apps to HockeyApp.
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              gradle-hockeyapp-plugin has a low active ecosystem.
              It has 186 star(s) with 75 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              gradle-hockeyapp-plugin has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gradle-hockeyapp-plugin is 3.6

            kandi-Quality Quality

              gradle-hockeyapp-plugin has 0 bugs and 0 code smells.

            kandi-Security Security

              gradle-hockeyapp-plugin has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gradle-hockeyapp-plugin code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gradle-hockeyapp-plugin is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gradle-hockeyapp-plugin releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 185 lines of code, 10 functions and 11 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            gradle-hockeyapp-plugin Key Features

            No Key Features are available at this moment for gradle-hockeyapp-plugin.

            gradle-hockeyapp-plugin Examples and Code Snippets

            No Code Snippets are available at this moment for gradle-hockeyapp-plugin.

            Community Discussions

            QUESTION

            Android Studio 3.0 dependency error
            Asked 2017-Nov-02 at 06:24

            I'm trying out Android Studio 3.0 Canary 9 with an existing project, and I'm getting this error trying to sync the build files:

            ...

            ANSWER

            Answered 2017-Aug-08 at 03:23

            I don't know if this will fix, but it might help in locating the issue.

            start a new empty project using AS 3.0, add the 3 dependencies 1 by 1 while testing in between each add. I have a suspicion one of them doesn't play nicely with AS 3.0, and that it has nothing to do with your code since you made no changes.

            Another thing you can try is going back to an older version of AS and rechecking that it runs. This isolates the issue to AS 3.0 and not your code or dependencies.

            Lastly if nothing works, create a brand new project with new package name and manually copy paste everything into the new project. I usually find lots of bugs doing this.

            Source https://stackoverflow.com/questions/45558627

            QUESTION

            what is delay between HttpPost being sent to server and server responding
            Asked 2017-Jul-12 at 08:55

            I'm an uploading a zipfile from a Java desktop application to an Httpserver (running Tomcat 7), Im using Apache httpClient 4.5.3 and I display a progress bar showing progress using this wrapper solution https://github.com/x2on/gradle-hockeyapp-plugin/blob/master/src/main/groovy/de/felixschulze/gradle/util/ProgressHttpEntityWrapper.groovy

            So in my code Im updating progressbar every time the callback gets called

            ...

            ANSWER

            Answered 2017-Jul-11 at 10:39

            some of the server-side code might change depending on how the chunk data is represented, but the concept is roughly the same. Let's say you are uploading a 10MB file and you have your chunk size set to 1MB. You will send 10 requests to the server with 1MB of data each. The client is actually responsible for breaking all of this up. That is what you will do in Javascript. Then, each request is sent up via HttpRequest along with some other data about the file, chunk number and number of chunks. Again, I use the plupload plugin which handles this for me so some of the Request data may differ between implementations.

            The method I am showing you is part of a Webservice which outputs JSON data back to the client. Your javascript can then parse the JSON and look for an error or success message and act appropriately. Depending on your implementation, the data you send back might be different. The javascript will ultimately handle the progress bar or percentage or whatever, increasing it as it gets successful chunk uploads. My implementation for my project lets plupload deal with all that, but maybe that article I gave you will give you more control over the client-side.

            Source https://stackoverflow.com/questions/44973267

            QUESTION

            Android Studio custom gradle task with dependencies - "Could not get unknown property"
            Asked 2017-Jun-03 at 08:01

            I'm using a library that supplies gradle tasks to upload builds to HockeyApp (https://github.com/x2on/gradle-hockeyapp-plugin). I think what it does specifically isn't important, just that it creates tasks. I can run those tasks no problem. I wanted to create a task to run several of these custom tasks at once. The upload tasks are named like upload[BuildVariant]ToHockeyApp and it created one for each build variant. My custom task, defined in android in the project level gradle file, looks like this:

            ...

            ANSWER

            Answered 2017-Jun-03 at 08:01

            Gradle distinguishes between the configuration phase and the execution phase. In the configuration phase, Gradle evaluates (by executing) the whole build script and afterwards it builds a task dependency tree. In the execution phase, Gradle executes the tasks specified via command line and their dependencies.

            Since it is possible to add or define things like variants over the whole build script, generated tasks are often created at the end of the configuration phase, so that they are not available as properties in the Project scope during configuration.

            However, you can define a task dependency by specifying a task name as String. This way, a dependency is registered and the subsequently generated task will be used after the configuration phase, when the dependency tree is built.

            As a example:

            Source https://stackoverflow.com/questions/44297457

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gradle-hockeyapp-plugin

            You can download it from GitHub.

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          • HTTPS

            https://github.com/x2on/gradle-hockeyapp-plugin.git

          • CLI

            gh repo clone x2on/gradle-hockeyapp-plugin

          • sshUrl

            git@github.com:x2on/gradle-hockeyapp-plugin.git

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