WebGL2Samples | Short and easy to understand samples demonstrating WebGL | Graphics library

 by   WebGLSamples HTML Version: Current License: Non-SPDX

kandi X-RAY | WebGL2Samples Summary

kandi X-RAY | WebGL2Samples Summary

WebGL2Samples is a HTML library typically used in User Interface, Graphics, WebGL applications. WebGL2Samples has no bugs, it has no vulnerabilities and it has medium support. However WebGL2Samples has a Non-SPDX License. You can download it from GitHub.

Run the live [WebGL 2 Samples Pack] Short and easy to understand samples demonstrating WebGL 2 features by [Shuai Shao (Shrek)] [Trung Le] and contributors. Advised by [Patrick Cozzi] University of Pennsylvania. Inspired by and ported from Christophe Riccio’s ([@Groovounet] [OpenGL Samples Pack] Tarek Sherif writes a really helpful [WebGL 2 Examples] repo which demonstrates how these features can be used to implement commonly-used algorithms.
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              WebGL2Samples has a medium active ecosystem.
              It has 955 star(s) with 141 fork(s). There are 56 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 45 have been closed. On average issues are closed in 119 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of WebGL2Samples is current.

            kandi-Quality Quality

              WebGL2Samples has 0 bugs and 0 code smells.

            kandi-Security Security

              WebGL2Samples has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              WebGL2Samples code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              WebGL2Samples has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

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              WebGL2Samples releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            WebGL2Samples Key Features

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            WebGL2Samples Examples and Code Snippets

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            Community Discussions

            QUESTION

            What are Vertex Arrays in OpenGL & WebGL2?
            Asked 2019-Feb-01 at 03:32

            I've been working with WebGL1 for some time but now that I'm learning more about WebGL2, I'm confused what Vertex Arrays actually do. For example, in the following example, I can remove all references to them (e.g. creation, binding, deletion) and the example continues to work.

            ...

            ANSWER

            Answered 2019-Feb-01 at 03:32

            This has been explained elsewhere but you can consider both WebGL1 and WebGL2 to have a vertex array. It's just WebGL1 by default only has one where as WebGL2 you can create multiple vertex arrays (although 99.9% of all WebGL1 implementations support them as an extension)

            A Vertex Array is the collection of all attribute state plus the ELEMENT_ARRAY_BUFFER binding.

            You can think of WebGL state like this

            Source https://stackoverflow.com/questions/50255115

            QUESTION

            Can't get a working example for WebGL2 texture using images
            Asked 2018-Oct-26 at 15:12

            I've looked around and cannot find a simple example showcasing 3D Textures using multiple images to map onto any geometry.

            I've found the following examples:

            1) http://webglsamples.org/WebGL2Samples/#texture_3d 2) https://webgl2fundamentals.org/webgl/lessons/webgl-data-textures.html

            In the first example, I cannot get it to work using images as the source for data. In the second example, it doesn't use 3D textures.

            If there are any examples of showing 3D textures mapping multiple images (e.g. JPG) onto a plane, that would be super helpful

            ...

            ANSWER

            Answered 2018-Oct-26 at 15:12

            Here's a small sample. It's using dataURLs for the images but they could be normal images just as easily as long as they are all the same dimensions. If they are not the same dimensions you'd have to scale them so they are either offline or via canvas or something.

            Otherwise the sample doesn't set any uniforms because the default value of uniforms is 0. It just draws a single point using gl.POINTS, gl_PointSize and gl_PointCoord for coordinates so no buffers or attributes needed

            Source https://stackoverflow.com/questions/53001055

            QUESTION

            WebGL2 has anti-alias automatically built-in?
            Asked 2018-May-10 at 06:15

            I've been reading the source code for these examples and I continue to see this option, however, I can't locate anywhere whether this is a supported feature. Do you simply get antialias by turning on this flag? Any more details on this feature?

            ...

            ANSWER

            Answered 2018-May-09 at 14:01

            For all details regarding WebGL, start with the specification. From section 5.2 you can see the available attributes, with antialias defaulting to true:

            Source https://stackoverflow.com/questions/50255282

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install WebGL2Samples

            The samples do not require a build; however, Node.js and gulp can be used to run JSHint to aid in development.

            Support

            This is a community project. We welcome contributions! Check out the [issues](https://github.com/WebGLSamples/WebGL2Samples/issues) for ideas on what to contribute. When you open a pull request, please make sure that GitHub reports that "All checks have passed", indicated by the white checkmark in a green circle on top of the "Merge pull request" button. Travis CI is used to run JSHint on your branch, and [CLA assistant](https://cla-assistant.io/) is used for signing a Contributor License Agreement (CLA). Submit an [issue](https://github.com/WebGLSamples/WebGL2Samples/issues) if you have any questions.
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