fake3d | An interactive `` fake '' 3D effect for images with plain WebGL | Graphics library

 by   akella HTML Version: Current License: No License

kandi X-RAY | fake3d Summary

kandi X-RAY | fake3d Summary

fake3d is a HTML library typically used in User Interface, Graphics, WebGL applications. fake3d has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

An interactive "fake" 3D effect for images with plain WebGL.
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            kandi-support Support

              fake3d has a low active ecosystem.
              It has 474 star(s) with 95 fork(s). There are 15 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 9 open issues and 6 have been closed. On average issues are closed in 1 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of fake3d is current.

            kandi-Quality Quality

              fake3d has no bugs reported.

            kandi-Security Security

              fake3d has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fake3d does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              fake3d releases are not available. You will need to build from source code and install.

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            fake3d Key Features

            No Key Features are available at this moment for fake3d.

            fake3d Examples and Code Snippets

            No Code Snippets are available at this moment for fake3d.

            Community Discussions

            QUESTION

            How to remove horizontal stripe artifact from GLSL shader?
            Asked 2020-Feb-23 at 12:40

            I'm working on custom photo with depth effect view.I am passing touch coordinates to GLSurfaceView renderer to "change perspective".But there are horizontal stripes between texture and it's mirrow when doing this.

            My fragment shader code:

            ...

            ANSWER

            Answered 2020-Feb-23 at 12:40

            If your wrap mode is GL_REPEAT, try using GL_CLAMP_TO_EDGE.

            Source https://stackoverflow.com/questions/60342309

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fake3d

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/akella/fake3d.git

          • CLI

            gh repo clone akella/fake3d

          • sshUrl

            git@github.com:akella/fake3d.git

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