jSlider | advanced jQuery Slider Plugin | Plugin library
kandi X-RAY | jSlider Summary
kandi X-RAY | jSlider Summary
jSlider is an advanced jQuery Slider Plugin which help you to embed a full feature slider on your website within minutes. You will no longer need to write complicated scripts to make the slider run. Thing will now be easy via HTML properties & CSS.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of jSlider
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jSlider Examples and Code Snippets
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Trending Discussions on jSlider
QUESTION
I am currently making a volume slider for my game. I want to have a toggleable UI where the player can set their preferred volume, then resume playing.
Disclaimer: This is from a group project where everybody is a first timer to making a more complex game, and we're mainly using this project to gain experience. I'm sure this is full of bad practice and inefficiency, but at the end of the day we're making this mostly for fun.
Here's what it should look like:
Here's the minimal reproducible example in 3 classes:
Main
Intermediate
Slider
Main
ANSWER
Answered 2021-May-04 at 20:20The problem is now resolved, thanks to everyone who commented, special thanks to @macrofox @Abra and @Andrew Thompson .
The cause of the issue was that the when the Slider is in focus Intermediate's listeners are basically disabled, so to return to the game I have to disable the Slider's visibility in a KeyListener of its own.
Side note: In order to resume the game in one press of 'u' the input map in Intermediate for 'u' has to be on onKeyRelease = true
here are the 3 classes in their properly working states:
Main
(unchanged)
QUESTION
import javax.swing.event.*;
import java.awt.*;
import javax.swing.*;
public class Main{
public static void main(String [] args){
JFrame j = new JFrame("How Happy Are You?");
j.setSize(300,200);
j.setVisible(true);
j.setLayout(new FlowLayout());
JSlider s = new JSlider(JSlider.HORIZONTAL, 0, 10, 5);
s.setMajorTickSpacing(5);
s.setMinorTickSpacing(1);
s.setPaintTicks(true);
s.setPaintLabels(true);
j.add(s);
JLabel label = new JLabel("Current Rating: " + s.getValue());
j.add(label);
s.addChangeListener(new ChangeListener()
{
public void stateChanged(ChangeEvent e){
label.setText("Current Rating: " + s.getValue());
}
});
}
}
...ANSWER
Answered 2021-Apr-14 at 16:37You need to first add the slider and all other components before making to frame visible.
Just move
QUESTION
This is my 1st question here. I'm trying to build a White Page adjustable by zoom. It's inside a JScrollPane, so the size of the JScrollPane's ScrollBars are adjustable in the Dimension of that JPanel.
I want to adjust the size of those ScrollBars as the Size of the page (variables width and height in the code) + 2 borderSize, so the full size is equal the Page + margin of a borderSize around it. It works if zoom = 1.0.
If zoom < 1.0, the scroll bar is smaller than the Page and cut a piece of it. If zoom > 1 the Dimension size is way bigger than the page, leaving a huger border on its right and down corners, bigger than the borderSize.
How do I do this?
PS: I'm started learning java by myself, in the Quarantine last year, never had a teacher, just the internet, so any critics or suggestions, please, tell me.
Here's the JPanel's code:
...ANSWER
Answered 2021-Mar-30 at 17:49I started working on this before you updated your question. I used a zoom percentage rather than a zoom factor.
I created the following GUI and set the initial state to 30 percent.
I made the inner JPanel
a checkerboard so you can more easily see the zoom. I modified your initial values so the inner JPanel
would represent an 8 1/2 x 11 piece of paper at 50 pixels per inch.
Here's the same GUI at 100 percent.
Here's the same GUI at 10 percent.
ExplanationI created a JFrame
and a control JPanel
to hold the JSlider
. I used a GridLayout
to create the control JPanel
.
I created an inner JPanel
to hold the drawing and a display JPanel
that holds the JScrollPane
. I made the display JPanel
proportionate to the size of the inner JPanel
so I wouldn't have any stretching issues.
Getting the GUI to revalidate / repaint turned out to be the biggest challenge. I wound up having to invalidate
the JScrollPane
, both JScrollBars
, and the display JPanel
. I also had to reset the JScrollBars
to zero each time I changed the zoom percentage.
Here's the complete runnable code. I made all of the classes inner classes so I could post this as one code block.
QUESTION
Similar to JButton showing up in the wrong spot after repaint is called, but the responses to that question only addressed the fact that he wasn't using a layout manager, while I am using a layout manager (poorly), so it didn't really help, unfortunately.
Details Intent of the Program:To show a preview of a 1920x1080 grid (scaled down to 640x480 to save space), stretching and shrinking as you change the height of each square, width of each square, and the number of columns it'll have. (You specify a number of total squares to be in the grid first, so the number of rows is inferred by the program.)
Structure:- One top-level JFrame.
- Contains two JPanels: the Grid, and the sidebar, using a BorderLayout to snap them to the east and west sides.
- Sidebar is one JPanel containing all of the JComponents in a Y-Axis aligned BoxLayout.
- Grid extends JComponent, and uses Graphics.drawLine() to draw the grid.
- Each component in the sidebar calls Grid.repaint() when changed to update the grid.
Current UI, with the two main JPanels outlined in red.
The ProblemWhenever I change any of the components and thus call Grid.repaint():
- The grid doesn't clear, resulting in multiple lines appearing;
- All of the sidebar components get painted at the top-left corner, while still showing/functioning on the sidebar;
- The grid resizes itself to be wider than normal for some reason.
- Changing the repaint() region to be a rectangle that only covers the grid,
- Checking the documentation for anything about this,
- Google,
- Asking you guys.
Reprex: (Simplified to "Press the button to reproduce", while still keeping the essence of the potential problem areas.)
...ANSWER
Answered 2021-Feb-03 at 11:51I made a few changes to the code you posted.
- I changed class
Grid
such that it extendsJPanel
and notJComponent
, since custom painting is usually done on aJPanel
. - I added a instance member variable
grid
with typeGrid
, to classBuildGridGUI2
rather than creating one and sending it as a parameter to methodmakeSideMenu
.
Here is your code with my modifications (and my preferred coding style). It simply solves your reported problem and nothing more.
QUESTION
I'm writing this swing application and I'm using multiple panels in a BoxLayout format, but it seems to be that the empty space between the panels is being divided up between them and it looks really ugly. How do you adjust and customize how much space is put between panels? Sorry if this is a repost; I was unable to find an older post.
...ANSWER
Answered 2021-Feb-02 at 23:59but it seems to be that the empty space between the panels is being divided up between them
Correct. A BoxLayout
will attempt to allocate extra space to all components.
However, it will respect the maximum size of each panel.
So to prevent the panels height from growing you can use code like:
QUESTION
I am using a JSlider
to seek through an audio file in a custom Java music player application. When the slider is released, the player jumps to the corresponding media time. What I want to achieve is the following: when ESCAPE
is pressed while the slider is being dragged, I want it to be released/detached from the mouse cursor and jump back to its initial position. In other words: I want to interrupt/stop the user's dragging manually.
I have tried the following to achieve this:
- calling
slider.setValue(initialValue)
- firing a custom
mouseReleased()
event (even if the mouse was still being pressed) - firing a custom
windowDeactivated()
event on the main frame to withdraw the slider its focus
Nothing worked. The slider's knob keeps sticking to the mouse until I physically release it. Is there any other way I can achieve this?
...ANSWER
Answered 2020-Dec-14 at 00:41Ok I think we have a solution. It is to send the mouseRelease event to all the mouseListeners attached to the slider. As follows:
QUESTION
package com.company.Iguana;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import javax.swing.*;
import javax.swing.border.Border;
import java.awt.*;
import java.awt.event.InputEvent;
public class MyCPS implements ChangeListener {
JSlider Slider;
JPanel panel;
JLabel label;
JFrame frame;
JComboBox Combo;
MyCPS() {
frame = new JFrame("CPS");
panel = new JPanel();
label = new JLabel();
Slider = new JSlider();
String[] Buttons = {"Left Click", "Right Click"};
JComboBox combo = new JComboBox(Buttons);
ImageIcon image = new ImageIcon("BOAROR.png");
frame.setIconImage(image.getImage());
frame.getContentPane().setBackground(Color.YELLOW);
frame.setTitle("Iguana.exe");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(420, 420);
Slider = new JSlider(0, 23, 12);
Slider.setPreferredSize(new Dimension(400, 200));
Slider.setPaintTrack(true);
Slider.setMajorTickSpacing(4);
Slider.setPaintLabels(true);
Slider.setOrientation(SwingConstants.VERTICAL);
label.setText("CPS" + Slider.getValue());
label.setIcon(image);
Slider.addChangeListener(this);
panel.add(combo);
panel.add(Slider);
panel.add(label);
frame.add(panel);
frame.setSize(420,420);
frame.setVisible(true);
frame.pack();
}
@Override
public void stateChanged(ChangeEvent e) {
label.setText("CPS" + Slider.getValue());
if(e.equals(Slider.getValue())); <<<<<<<< Problem
System.out.println("Five");
}
...ANSWER
Answered 2020-Nov-27 at 23:25The error is because you are trying to compare the object, e
of type, ChangeEvent
with Slider.getValue()
which returns an int
.
You should write it as
QUESTION
I have created a class SliderPanel
that allows a user to use a JSlider
to rotate a picture and return an int
representing the selected value on the slider. This object inherits from JPanel
, so when I add two or more SliderPanels
to the main JPanel
(creationPanel), it appears that the pictures disappear from the GUI. Is there a work around for this, I have tried changing to an absolute layout, nesting panels, and resizing.
Here is the code for the SliderPanel
:
ANSWER
Answered 2020-Nov-26 at 01:02private static JLabel[] imagesArray;
QUESTION
What my application is meant to do is change the background and foreground on a click of a radio button and change the shape of the item based on a radio button.I am trying to get my application to actively change shape based on the radio button that is selected.I have the background and foreground working just not the shape. I have seen another post kinda like this but it has a submit button and does not use the JSlider
Below is what I have been messing with and cannot seem to get the program to execute correctly. I have gotten the shape to change but then the slider breaks. Am i approaching this the wrong way?
...ANSWER
Answered 2020-Oct-14 at 01:00Am i approaching this the wrong way?
Yes, the paintComponent() method should not be referencing another Swing component.
When you do custom painting, the paintComponent() should only paint the current state of your component.
For example when you use a Jlabel you have methods like setText() and setIcon() to set the text and icon you want to paint.
You already have a method, setDiameter() which is a good start. However, your painting code just hard codes the size of the oval/rectangle. The painting methods should reference you diameter variable.
Now, you need another property to idicate whether to paint an oval or a rectangle. So maybe you need a property like setPaintOval(boolean paintOval)
.
Then your painting code could be:
QUESTION
I'm trying to create a program that generates rectangles using a slider. The user should be able to move the slider and rectangles should appear on the JPanel above the slider with random positions. I have tried running the program but I'm still unable to display anything, I move the slider but nothing appears on screen. I have tried coding this program using examples from the book but im stuck when it comes to actually drawing the rectangles. I am able to create and change the layouts as well as to display the slider and a few labels but i'm unable to get the rectangles to appear on the JPanel. Here is my code:
...ANSWER
Answered 2020-Jul-12 at 15:35You cannot draw directly on top of a JFrame. For "custom painting" (as this is called) you need to create a subclass of a component that overrides the paintComponent
method. For example a JPanel:
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