instanced-mesh | The three | Graphics library

 by   diarmidmackenzie HTML Version: v0.5.0 License: MIT

kandi X-RAY | instanced-mesh Summary

kandi X-RAY | instanced-mesh Summary

instanced-mesh is a HTML library typically used in User Interface, Graphics, Unity, Three.js, WebGL applications. instanced-mesh has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The three.js InstancedMesh object provides a very efficient way to render multiple objects that have the same geometry, but may be in different positions, orientations or scales.. In particular, it massively reduces the number of draw calls required - which is very frequently the bottlneck in terms of rendering performance. A-Frame does not natively provide access to InstancedMesh, and the A-Frame DOM doesn't map very naturally across to Instanced Meshes. This component intends to provide a way for A-Frame applications to make use of Instanced Mesh, while retaining maximum flexibility in how entities are organized within the A-Frame DOM.
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            kandi-support Support

              instanced-mesh has a low active ecosystem.
              It has 11 star(s) with 1 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 4 have been closed. On average issues are closed in 79 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of instanced-mesh is v0.5.0

            kandi-Quality Quality

              instanced-mesh has 0 bugs and 0 code smells.

            kandi-Security Security

              instanced-mesh has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              instanced-mesh code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              instanced-mesh is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              instanced-mesh releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 771 lines of code, 0 functions and 13 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of instanced-mesh
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            instanced-mesh Key Features

            No Key Features are available at this moment for instanced-mesh.

            instanced-mesh Examples and Code Snippets

            Using Mixins
            HTMLdot img1Lines of Code : 13dot img1License : Permissive (MIT)
            copy iconCopy
              
            instanced-mesh,Installation
            HTMLdot img2Lines of Code : 2dot img2License : Permissive (MIT)
            copy iconCopy
              
            object3DUpdated Event
            HTMLdot img3Lines of Code : 2dot img3License : Permissive (MIT)
            copy iconCopy
            el.object3D.position.x += 0.1
            
            el.emit("object3DUpdated")
              

            Community Discussions

            Trending Discussions on instanced-mesh

            QUESTION

            how to set dependencies and how to compile an npm module?
            Asked 2018-Aug-14 at 12:42

            I have a few npm modules published, all modules for existing libraries, like three.js or react.

            The packages seem to be downloaded but i've received no feedback on whether it's done right or not.

            Dependencies

            What is the high level goal when defining dependencies?

            three.js:

            This is confusing because every "extension" just assumes that there is a THREE object available in some context.

            My three.js module thus only mentions:

            ...

            ANSWER

            Answered 2018-Aug-14 at 12:42

            What is the high level goal when defining dependencies?

            You have to define which dependencies you are using only when developing (devDependencies) and the ones that are needed when someone installs your package and are going to be installed automatic (dependencies), and dependencies you need to be available, but you want the user to install (which, honestly, does not makes sense) peerDependencies.

            The difference here is that i don't define the class at runtime, and thus calling import MyModule requires react to be available in MyModule.js?

            It would require React to be available where the file is being imported, i.e: A imports myModule, but A has to have react imported. Putting as peer dependencies is the best way here indeed.

            For example using the externals thing with webpack vs having an actual import React from 'react'?

            Using externals in webpack just tells webpack to not bundle react and says that react will have been imported before the import of this component.

            If i set up my repo to work with the latest and the greatest of JS (or not even JS?), how and what should i publish?

            Usually the index.js file that contains the library minified/bundled. Publish that with npm, you'll need to setup main field on package.json

            import Foo from 'foo' //<-- where does 'foo' point and what is 'foo'?

            foo points to the name of the package that you created, i.e: the name this package was publish under. When you go to npmjs.org and search for foo, that is going to be the package. foo is in your node_modules.

            Source https://stackoverflow.com/questions/51832140

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install instanced-mesh

            You will need the instanced-mesh javascript module from this repository.
            The basic set-up is as follows:. Both the instanced-mesh entity and the member entities must all have ids configured. Repeat the above for each type of object that you want to have multiple instances of. See the rest of this doc for more details, but this should be enough to get you started... Note: if your objects are not all in the same Frame of Reference as each other, you'll need to take more care - read on below...
            Create a new entity, with the component "instanced-mesh" configured on it, and the desired geometry, materials etc. that you want to have multiple instances of. Do not set any position, rotation or scale on this entity (doing so is highly likely to cause problems - see notes below!)
            For each entity that has this geometry and materials, you won't need any geometry and materials configured. Just set position, rotation & scale as required, and configure the "instanced-mesh-member" component, with a reference to the "instanced-mesh".

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            The following features have been explicitly tested, and are expected to work:.
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