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QUESTION
I have the following Rust Playground permalink
which is from my following Ray Tracing in a Weekend.
At the point of implementing materials I chose to create a trait Material
.
My thinking was that objects in the world would have a material
attribute and upon a ray Hit
the Hit
can look at the object and ask for the material on demand. This is working fine for my Normal
trait which follows a similar thinking. I implemented this all with dynamic dispatch although I think I grasp enough to have done it statically with trait bounds as well.
In the linked code, you see line 13 I'm requesting those which implement Normal
have a method which will return a Material
. This then suggests that now Normal
is no longer eligible to be a trait object error[E0038]: the trait
Normalcannot be made into an object
If I understand correctly from such questions as this it seems that since generics are monomorphized the Rust runtime could no feasibly leak up the appropriate method for material
given there could ostensibly be one a different one for each type implementing Normal
? This doesn't quite click with me as it seems that, put in the same position as the Rust runtime, I would be able to look at the Normal
implementer I have in hand at a moment, say Sphere
and say I will look in Sphere
's vtable. Could you explain where I am wrong here?
From there, I tried to simply fight with the compiler and went to static dispatch. lines 17-21
...ANSWER
Answered 2020-Apr-25 at 05:12put in the same position as the Rust runtime, I would be able to look at the Normal implementer I have in hand at a moment, say Sphere and say I will look in Sphere's vtable
Except there's nothing the Rust runtime can do here.
In fact, Rust don't have the runtime in the sense of "something executing the code". Rust runtime only performs the setup and cleanup task, but as long as the control flow is somewhere inside your main
function, you're on your own (and in no_std
environments, even this won't exist). So, every dynamic dispatch must be baked into the type, by placing the vtable pointer next to data pointer - see this documentation for a bit more details.
But, since the generics are, as you've already stated, monomorphized, there won't be one fn material
for every implementation of Normal
: there will be an unknown, potentially infinite family of these functions, one for each type implementing Material
. Note the "unknown, potentially infinite" bit: since you can't leak private parts, if the Normal
trait is public, the Material
trait must be public too - and then nothing will prevent the user of your code to add another implementation of Material
, not known to your code, which simply cannot be baked into the vtable of dyn Normal
.
That's why generic methods are not object-safe. They can't fit into the trait object vtable, since we don't know them all when trait object is created.
QUESTION
Using the pyquaternion module I want to obtain a quaternion representation of a 3x3 rotation matrix. When executed, it returns ValueError: Unexpected number of elements in sequence. Got: 3, Expected: 4.
. According to the documentation, instantiating the quaternion with a 3x3 matrix should work or maybe I'm misinterpreting something.
To test this, I found this method for random rotation matrix generation. As stated above, I only receive this error message.
...ANSWER
Answered 2019-May-09 at 06:41According to the section Object Initialisation in the documentation (scroll down a ways), to initialize from a rotation matrix, you must use the matrix=
keyword argument, e.g. Quaternion(matrix=R)
.
QUESTION
Given a point on a line and that line's slope how would one determine if the line, extending in each direction infinitely, intersects with a line segment (x1,y1)
, (x2,y2)
and, if so, the point at which the intersection occurs?
I found this, but I'm unsure if it's helpful here.
If someone wants to help me understand "rays", that's alright with me.
http://www.realtimerendering.com/intersections.html
I'm sorry that I'm an idiot.
...ANSWER
Answered 2017-Jan-17 at 00:21What you search is the dot product. A line can be represented as a vector.
When you have 2 lines they will intersect at some point. Except in the case when they are parallel.
Parallel vectors a,b (both normalized) have a dot product of 1 (dot(a,b) = 1).
If you have the starting and end point of line i, then you can also construct the vector i easily.
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