RealTimeRendering | Website pages for realtimerendering.com | Web Site library

 by   erich666 HTML Version: Current License: No License

kandi X-RAY | RealTimeRendering Summary

kandi X-RAY | RealTimeRendering Summary

RealTimeRendering is a HTML library typically used in Web Site, Jekyll applications. RealTimeRendering has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

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              RealTimeRendering has a low active ecosystem.
              It has 109 star(s) with 24 fork(s). There are 15 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of RealTimeRendering is current.

            kandi-Quality Quality

              RealTimeRendering has no bugs reported.

            kandi-Security Security

              RealTimeRendering has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              RealTimeRendering does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              RealTimeRendering releases are not available. You will need to build from source code and install.

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            RealTimeRendering Key Features

            No Key Features are available at this moment for RealTimeRendering.

            RealTimeRendering Examples and Code Snippets

            No Code Snippets are available at this moment for RealTimeRendering.

            Community Discussions

            QUESTION

            Rust dynamic dispatch on traits with generic parameters
            Asked 2020-Apr-25 at 08:37

            I have the following Rust Playground permalink

            which is from my following Ray Tracing in a Weekend.

            At the point of implementing materials I chose to create a trait Material.

            My thinking was that objects in the world would have a material attribute and upon a ray Hit the Hit can look at the object and ask for the material on demand. This is working fine for my Normal trait which follows a similar thinking. I implemented this all with dynamic dispatch although I think I grasp enough to have done it statically with trait bounds as well.

            In the linked code, you see line 13 I'm requesting those which implement Normal have a method which will return a Material. This then suggests that now Normal is no longer eligible to be a trait object error[E0038]: the traitNormalcannot be made into an object

            If I understand correctly from such questions as this it seems that since generics are monomorphized the Rust runtime could no feasibly leak up the appropriate method for material given there could ostensibly be one a different one for each type implementing Normal? This doesn't quite click with me as it seems that, put in the same position as the Rust runtime, I would be able to look at the Normal implementer I have in hand at a moment, say Sphere and say I will look in Sphere's vtable. Could you explain where I am wrong here?

            From there, I tried to simply fight with the compiler and went to static dispatch. lines 17-21

            ...

            ANSWER

            Answered 2020-Apr-25 at 05:12

            put in the same position as the Rust runtime, I would be able to look at the Normal implementer I have in hand at a moment, say Sphere and say I will look in Sphere's vtable

            Except there's nothing the Rust runtime can do here.

            In fact, Rust don't have the runtime in the sense of "something executing the code". Rust runtime only performs the setup and cleanup task, but as long as the control flow is somewhere inside your main function, you're on your own (and in no_std environments, even this won't exist). So, every dynamic dispatch must be baked into the type, by placing the vtable pointer next to data pointer - see this documentation for a bit more details.

            But, since the generics are, as you've already stated, monomorphized, there won't be one fn material for every implementation of Normal: there will be an unknown, potentially infinite family of these functions, one for each type implementing Material. Note the "unknown, potentially infinite" bit: since you can't leak private parts, if the Normal trait is public, the Material trait must be public too - and then nothing will prevent the user of your code to add another implementation of Material, not known to your code, which simply cannot be baked into the vtable of dyn Normal.

            That's why generic methods are not object-safe. They can't fit into the trait object vtable, since we don't know them all when trait object is created.

            Source https://stackoverflow.com/questions/61420414

            QUESTION

            pyquaternion: ValueError: Unexpected number of elements in sequence
            Asked 2019-May-09 at 06:41

            Using the pyquaternion module I want to obtain a quaternion representation of a 3x3 rotation matrix. When executed, it returns ValueError: Unexpected number of elements in sequence. Got: 3, Expected: 4.. According to the documentation, instantiating the quaternion with a 3x3 matrix should work or maybe I'm misinterpreting something.

            To test this, I found this method for random rotation matrix generation. As stated above, I only receive this error message.

            ...

            ANSWER

            Answered 2019-May-09 at 06:41

            According to the section Object Initialisation in the documentation (scroll down a ways), to initialize from a rotation matrix, you must use the matrix= keyword argument, e.g. Quaternion(matrix=R).

            Source https://stackoverflow.com/questions/56053485

            QUESTION

            Formula to determine if an infinite line and a line segment intersect?
            Asked 2017-Jan-17 at 03:32

            Given a point on a line and that line's slope how would one determine if the line, extending in each direction infinitely, intersects with a line segment (x1,y1), (x2,y2) and, if so, the point at which the intersection occurs?

            I found this, but I'm unsure if it's helpful here.
            If someone wants to help me understand "rays", that's alright with me. http://www.realtimerendering.com/intersections.html

            I'm sorry that I'm an idiot.

            ...

            ANSWER

            Answered 2017-Jan-17 at 00:21

            What you search is the dot product. A line can be represented as a vector.

            When you have 2 lines they will intersect at some point. Except in the case when they are parallel.

            Parallel vectors a,b (both normalized) have a dot product of 1 (dot(a,b) = 1).

            If you have the starting and end point of line i, then you can also construct the vector i easily.

            Source https://stackoverflow.com/questions/41687083

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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