quickstart-js | Firebase Quickstart Samples for Web | Authentication library
kandi X-RAY | quickstart-js Summary
kandi X-RAY | quickstart-js Summary
A collection of quickstart samples demonstrating the Firebase APIs using the Javascript SDK. For more information, see firebase.google.com/docs/web/setup.
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QUESTION
I'm trying to create a firebase cloud messaging web app and using the latest SDK. However, I don't know why, but my code is not working and I'm getting the errors such as: "messaging.onMessage" is not a function. If I'm checking official google repo where they have used firebase-messeging-compat.js instead of regular firebase-messaging.js, it is working fine, but not my code. https://github.com/firebase/quickstart-js/tree/master/messaging Can someone please help me?
...ANSWER
Answered 2021-Nov-22 at 14:21You are using the old syntax but don't import the compat
packages. Change this:
QUESTION
i am try to use firebase-cloud-messaging
with javascipt
and i use this repo : https://github.com/firebase/quickstart-js/tree/master/messaging
in the Get Started i must run this command npm install -g firebase-tools
. but i got error like this :
ANSWER
Answered 2021-Oct-28 at 09:50Try to run this:
QUESTION
I have a very frustrating error involving the use of API key with Firebase Authentication.
...ANSWER
Answered 2021-Aug-30 at 16:00After digging through the thread mentioned deeper, I found out it was because of the naming convention for create-react-app for environment variables.
I'm supposed to use REACT_APP_*
to name any env variables for security reasons.
Credit to this article.
Refer to the official docs for more details.
QUESTION
I am using https://github.com/twilio/video-quickstart-js to run a video conference project. I want to allow users to join without a camera. So, they can only use a mic.
With Twilio video conference, user can join video conferences without a camera?
...ANSWER
Answered 2021-Apr-07 at 09:15According to the API docs this should be possible by setting video = false
in the connect options, see the twilio-video documentation.
In the quickstart example you're using you should overwrite it in the const connectOptions
in index.js
here.
QUESTION
When deploying Firebase Functions using the Firebase CLI, they are configured so that the Cloud Functions Invoker permission is granted to allUsers
. With such a setting the code below functions as expected.
The Cloud Functions Invoker permission can also be granted to allAuthenticatedUsers
. However, when I implement this change for addMessage
, I only ever get a UNAUTHENTICATED
error response using the code below.
Why won't allAuthenticatedUsers
work for this Firebase Cloud Function?
Note: This Q&A is a result of a now-deleted question posted by Furkan Yurdakul, regarding why allAuthenticatedUsers
wasn't working with his Firebase Callable Function for his Firebase app
MWE based on the documentation, with addMessage
defined here:
ANSWER
Answered 2021-Mar-31 at 02:33Simply put, if the ID token passed to a Cloud Function represents a Google account (that used Google Sign-In through Firebase or Google itself), it works, otherwise, it doesn't.
Think of allAuthenticatedUsers
as allAuthenticatedGoogleUsers
instead of allAuthenticatedFirebaseUsers
.
For Callable Firebase Functions used with the Firebase Client SDKs, you will normally grant allUsers
the permission to call it (the default setting Firebase CLI deployed functions).
A valid authenticated client request for a Google Cloud Functions must have an Authorization: Bearer ID_TOKEN
header (preferred) or ?access_token=ID_TOKEN
. Here, ID_TOKEN
is a signed-in Google user's ID token as a JWT.
When Firebase Client SDKs call a Callable Function, they set the Authorization
header for you with the current user's ID token (if the user is signed in, here). This is done so that the user's authentication token can be used in the context
parameter of onCall()
functions. Importantly though, a Firebase user's ID token doesn't always represent a Google user which makes it incompatible with allAuthenticatedUsers
.
Because of this, you will have to gate your callable function in your code by checking context.auth
and it's properties like below.
QUESTION
We are trying to implement a publisher/subscriber model on our Frontend with Firebase.
Our goal: Deliver a message from JS-client publisher to JS-client consumer as fast as possible – ideally using WebSockets.
The Firebase documentation concentrates rather on Android/iOS devices, but it doesn't well clarify the difference between server-side and client-side JS solutions.
What I understood is that we primarily need to associate the device with a topic on the server, however, then I am not clear whether we can publish/consume the topic without server interaction.
This example demonstrates subscription to a topic and handling the incoming messages – but – is it also possible to directly publish to the topic?
After you have created a topic, either by subscribing client app instances to the topic on the client-side or via the server API, you can send messages to the topic. If this is your first time building send requests for FCM, see the guide to your server environment and FCM for important background and setup information.
(Taken from https://firebase.google.com/docs/cloud-messaging/ios/topic-messaging) Here they mention the fact, that one can subscribe to a topic directly from a client? How so? From the doc and example above this seems not possible?
There is a NodeJS example of publishing to a topic:
...ANSWER
Answered 2020-Dec-31 at 17:00FCM is designed with the expectation that messages are delivered from the backend and received on the frontend. Anything else is not recommended.
You are certainly free to try to send messages from your frontend using the REST API, but you will open up security issues because you would have to make your service account details available to client apps. If you expose your security account credentials like this, anyone can take that and send messages to your app at will (and possibly more, depending on what privileges are granted to that account). Just don't do that - keep your service account credentials on a secure backend only.
The examples in the FCM documentation all show use of backend SDKs (primarily the Firebase Admin SDK) to send messages. Stick to that.
QUESTION
I am a beginner at node.js and need to host an application that I didn't personally write on an azure server for some testing. The site runs fine locally hosted, as well as hosted using ngrok. Yet, when I host it on azure, I get the following error:
...ANSWER
Answered 2020-Aug-24 at 11:34First, make sure what services you use, AWS
or Azure Web App Services
?
Whatever services you use, I recommand you use git to deploy your web app.
You just make sure your web app can run successfully in local. And the port you use like app.set('port', process.env.PORT || 3000);
or const port = process.env.PORT || 3000
. Which means you can success run in local with 3000 port.
For more details, you can see my answer in another post.
You can refer to the way of troubleshooting when deploy web app by Action
. Hope my answer can help you.
QUESTION
My goal is to build a WebGL game in Unity that has a specific form and upon submission that form posts data into one of the Firebase storage solutions. After reading this article, it's clear to me I need to use Cloud Firestore instead of Realtime Database. Good news is that as of of March 2020, one of the team members wrote,
we released Firebase Unity SDK 6.12.0 which includes an alpha release of Firestore.
Thing is, Firebase's Unity SDK isn't for WebGL builds and, for someone going through that thought process, could use Firebase JS SDK (spam alert). From looking at the release notes, one can see that Firebase JS SDK supports Firestore and so this has all the conditions in place for a quick solution.
So, I've gone to Firebase console, created a project, a Web app to use Firebase JS SDK and this process gave as output the following code
...ANSWER
Answered 2020-Aug-07 at 19:18Let's say you want a form that receives as input
- String
- Number
- Text from the user
In your Firestore console, create a collection and give it a name (like formDataTree), give an autoID and add the fields
- strVal
- intVal
- webVal
Then, I would put those scripts at the bottom of the head tag in your WebGL template. So, create a folder in Assets named WebGLTemplates, and a folder named New Template (or whatever name you will) and add an index.html there.
According to the documentation, this index.html should be similar to
QUESTION
I've been loosely following the boilerplate in quickstart-js. I don't want to rely on Chrome's identify provider but rather want users to be able to sign in to my extension with their Google login using a popup so I haven't gone through the song and dance of requesting identity permissions in my manifest.json
. My file is as follows:
ANSWER
Answered 2020-May-13 at 15:26This seems to have just been a regression. I reached out to Firebase support, got an answer a few days later, but by that point the bug was fixed.
QUESTION
Here I am trying to access the user's data from real time database by providing the UID. I have tried so many things but none worked. I have followed the documentation but no luck I am keep getting error -
Sending back results [promise]
Another example for writing the data which I have followed to create my logic but it didn't worked -
...ANSWER
Answered 2020-Apr-21 at 14:43Callable Cloud Functions can return any JSON data. Your snapshot
variable is a DataSnapshot
object however, which contains a lot more than just JSON data.
You're probably looking to return the snapshot's value:
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