quickstart-android | Firebase Quickstart Samples for Android | Authentication library

 by   firebase Java Version: Current License: Apache-2.0

kandi X-RAY | quickstart-android Summary

kandi X-RAY | quickstart-android Summary

quickstart-android is a Java library typically used in Security, Authentication, Firebase applications. quickstart-android has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. However quickstart-android build file is not available. You can download it from GitHub.

A collection of quickstart samples demonstrating the Firebase APIs on Android. For more information, see
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            kandi-support Support

              quickstart-android has a medium active ecosystem.
              It has 8491 star(s) with 7444 fork(s). There are 547 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 29 open issues and 727 have been closed. On average issues are closed in 66 days. There are 14 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of quickstart-android is current.

            kandi-Quality Quality

              quickstart-android has 0 bugs and 0 code smells.

            kandi-Security Security

              quickstart-android has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              quickstart-android code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              quickstart-android is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              quickstart-android releases are not available. You will need to build from source code and install.
              quickstart-android has no build file. You will be need to create the build yourself to build the component from source.
              quickstart-android saves you 10436 person hours of effort in developing the same functionality from scratch.
              It has 18532 lines of code, 959 functions and 351 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed quickstart-android and discovered the below as its top functions. This is intended to give you an instant insight into quickstart-android implemented functionality, and help decide if they suit your requirements.
            • Creates the activity attached to the activity .
            • Example of uploading a file .
            • Create the deep link .
            • Called when a phone number is received .
            • Download file from storage .
            • Submit a new post .
            • Example of receiving notification .
            • Updates the filters .
            • Sends the email to the email .
            • Request for a new advertising .
            Get all kandi verified functions for this library.

            quickstart-android Key Features

            No Key Features are available at this moment for quickstart-android.

            quickstart-android Examples and Code Snippets

            No Code Snippets are available at this moment for quickstart-android.

            Community Discussions

            QUESTION

            Twilio Voice calls using sub account
            Asked 2022-Feb-08 at 03:59

            I have more than 10 subaccounts in twilio. On average a subaccount has 2 phone numbers. Now I'm trying to add voice call function. According to the documentation, I have to create Twiml applications and Mobile Push Credentials (to receive calls) and configure each phone number with server urls (https://github.com/twilio/voice-quickstart-android/blob/d7d4f0658e145eb94ab8f5e34f6fd17314e7ab17/README.md)

            My questions are,

            1. Should I create one twiml application per subaccount ?
            2. Should I create one Mobile Push Credentials per subaccount?
            ...

            ANSWER

            Answered 2022-Feb-08 at 03:59

            Twilio developer evangelist here.

            You will indeed need a TwiML application per subaccount. That way you can validate the requests made to each endpoint using the auth token from that subaccount. Also, it would allow you to handle individual subaccount call flows independently.

            You will also need to create the mobile push credentials per subaccount. Subaccounts can't use cross subaccount resources.

            If you do want all your numbers to share resources like TwiML applications and push credentials then you should move all of the numbers from subaccounts to the main account.

            Source https://stackoverflow.com/questions/71028280

            QUESTION

            "Manifest merger failed with multiple errors, see logs" error, Arcore using Unity
            Asked 2021-Jan-28 at 11:23

            I'm a total beginner using unity and recently I've been looking into arcore. More specifically, I've been trying to get this example "HelloAR" up and running on unity version 2019.4.18f1 (https://developers.google.com/ar/develop/unity/quickstart-android)

            I've followed the steps completely however I keep getting the same error, "Manifest merger failed with multiple errors, see logs". After looking into the errors it seems that the problem was related to the gradle. Here are the errors:

            I've tried downloading gradle 6.6.1 and making it the custom gradle in unity,

            I've checked the boxes shown in this manual : (https://developers.google.com/ar/develop/unity/android-11-build),

            I've added the following code to both launchertemplate and maintemplate:

            I've tried using other solutions but have not been able to fix it.

            ...

            ANSWER

            Answered 2021-Jan-28 at 11:23

            For Unity 2019.3 and above

            Enable Custom Base Gradle Template

            Then go to it's location Assets -> Plugins -> Android -> baseProjectTemplate.gradle

            Change your gradle to classpath 'com.android.tools.build:gradle:3.4.3'

            Stay with Unity's recommended gradle

            For Unity 2018

            Enable custom main template

            Go your mainTemplate.gradle and change your gradle version to classpath 'com.android.tools.build:gradle:3.4.3'

            Stay with Unity's recommended gradle version aswell.

            Source https://stackoverflow.com/questions/65935877

            QUESTION

            How does one register a client id for the client tag?
            Asked 2020-Oct-28 at 17:51

            Using twilio calling a phone number is relatively trivial, one can use a number element in a twiml response. But using the client tag is a little more complex, because twilio has to know how to map that client id to a particular callee's device or browser. In my current web project I'm trying to figure out how to call a particular mobile app user without using a phone number. The mobile apps have no problem calling each other, but I'm trying to figure out how to call the mobile app from the website.

            The mobile app is probably based on a twilio android kotlin example with a solution based on a twilio nodejs server example that provides the twiml to the twilio cloud. However, in my web app when I use the same client ids that the mobile app uses, I'm not getting a response in the mobile app.

            So that leads me to wonder:

            How does one register a client id to be called with the client tag?

            Also additionally I was wondering is there a way to get a list of all the client ids registered with twilio?

            ...

            ANSWER

            Answered 2020-Oct-28 at 17:51

            The clients get their identity when they obtain their access token.

            Access Token

            As you stated you use the verb with the noun to call the client based on the identity they obtained via their access token.

            There it not a way to list all registered Twilio clients in an account.

            You can use the action URL to determine call disposition via the DialCallStatus return value.

            Source https://stackoverflow.com/questions/64575280

            QUESTION

            Can't compile Unity Project with ARCore SDK - Problem with Gradle
            Asked 2020-Oct-16 at 01:18

            I am trying to solve this problem for a few days now. Whenever I import ARCore SDK, to Unity, I cannot compile my project.

            The error I am facing now is: Minimum supported Gradle version is 5.6.4. Current Version is 5.1.1. If using the gradle wrapper, try editing the distributionUrl.

            I did so, I saw in my eyes a new version is imported but I am keep getting this error.

            Here are some other things I tried:

            1. Trying to import the SDK to multiple versions of Unity.
            2. Using a different computer.
            3. Not changing the minimum API Level to 24.
            4. Building the app without scenes.
            5. trying to use different Gradle versions besides 5.6.4. In particular, 6.7, 6.1.1
            6. Creating a system variable under Path: C:\Gradle\gradle-6.7\bin
            7. Removing 5.1.1 folder from the Temp folder of the project, whenever I compile it (Although it keeps appearing of course)
            8. Following the guide found at: https://developers.google.com/ar/develop/unity/quickstart-android
            9. Ensuring JDK, JVM and all required components are installed.

            All to no avail. The project is not compiling.

            Any help would be greatly appreciated!

            EDIT: I believe the root of the problem is that I haven't changed the Gradle version somewhere, despite doing so at the wrapper. The reason I stuck at 5.1.1 has something to do with the default Gradle version of my Unity version. https://docs.unity3d.com/Manual/android-gradle-overview.html

            Question is, how to solve it.

            ...

            ANSWER

            Answered 2020-Oct-16 at 01:18

            I can think about two ways to solve it (but they are pretty similar):

            First Option:

            Download the gradle version you want, navigate to where Unity's gradle is located in: C:/{UnityEditorsDirectory}/{UnityVersionDirectory}/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/gradle

            Then replace lib folder with your new gradle lib folder.

            Second Option:

            In case this doesn't work, you can also try to:

            Open Unity Editor, go to the menu tab Edit->Preferences->External Tools

            Scroll down and find this toggle: If you uncheck the toggle, the editor will allow you to browse where your gradle is located, paste your new directory and try if it works.

            TAKE CARE: Unity's gradle version is the one that Unity's people have tested so...something can explode unexpectedly!

            Source https://stackoverflow.com/questions/64381387

            QUESTION

            Firebase ML Kit proguard issue
            Asked 2020-Apr-17 at 23:14

            I am working on a project that uses custom models of Firebase ML Kit, and run into a proguard issue with the code below. I didn't find any proguard rules on the official website nor the github repo, unfortunately.

            If I added -dontobfuscate, the following code works. But I want my project to be obfuscated.

            ...

            ANSWER

            Answered 2020-Apr-17 at 23:14

            This is interesting, since FirebaseModelInterpreter itself does not contain any native code.

            Could you try to keep the native methods and see whether you still see the crash?

            -keepclasseswithmembernames class * { native ; }

            Source https://stackoverflow.com/questions/61130470

            QUESTION

            Firebase dynamic link opens playstore randomly, but app is already installed
            Asked 2020-Mar-18 at 01:30

            Sometimes, dynamic link works well. But some times, it just open google play store and this is the problem.

            Especially, it shows google play store more frequently when then app is not running.

            Any suggestion will be appreciated.

            Edit:

            I tried following sequence and failed:

            • Click link send by Whats app
            • Web browser opens
            • Google play store app opens <= Just shows my app, with "Open" button

            But by this sequence, it was successful.

            • One web browser was already opened
            • Click link on Whats app
            • Everything is fine, deeplink params delievered.



            • This is my intent-filter.

              ...

            ANSWER

            Answered 2020-Mar-18 at 01:30

            The key point was adding application id. With this option, the link will launch app directly and will not open google play store if app was already installed.

            Source https://stackoverflow.com/questions/60634884

            QUESTION

            Firebase Notification Icon Unity
            Asked 2020-Feb-11 at 11:30

            I've been trying to change the notification icon of the Firebase Cloud notifications in Unity.

            I tried copying the icon folder structure from the sample at https://github.com/firebase/quickstart-android/tree/master/messaging/app/src/main to Assets/Plugins/Android/Res so I can test with icons that are known to work, and modifying my Manifest with the

            tag.

            However it still keeps using the app icon, also when using the default_notification_color tag used in the sample the notifications don't change.

            ...

            ANSWER

            Answered 2020-Feb-11 at 11:30

            Solved by removing the meta-data from the manifest, so only having the icon in the res folder in the app. Then referencing the icon via the notification JSON:

            Source https://stackoverflow.com/questions/60147168

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install quickstart-android

            You can download it from GitHub.
            You can use quickstart-android like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the quickstart-android component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            Please read and follow the steps in the CONTRIBUTING.md.
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            https://github.com/firebase/quickstart-android.git

          • CLI

            gh repo clone firebase/quickstart-android

          • sshUrl

            git@github.com:firebase/quickstart-android.git

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