quickstart-android | Firebase Quickstart Samples for Android | Authentication library
kandi X-RAY | quickstart-android Summary
kandi X-RAY | quickstart-android Summary
A collection of quickstart samples demonstrating the Firebase APIs on Android. For more information, see
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Top functions reviewed by kandi - BETA
- Creates the activity attached to the activity .
- Example of uploading a file .
- Create the deep link .
- Called when a phone number is received .
- Download file from storage .
- Submit a new post .
- Example of receiving notification .
- Updates the filters .
- Sends the email to the email .
- Request for a new advertising .
quickstart-android Key Features
quickstart-android Examples and Code Snippets
Community Discussions
Trending Discussions on quickstart-android
QUESTION
I have more than 10 subaccounts in twilio. On average a subaccount has 2 phone numbers. Now I'm trying to add voice call function. According to the documentation, I have to create Twiml applications and Mobile Push Credentials (to receive calls) and configure each phone number with server urls (https://github.com/twilio/voice-quickstart-android/blob/d7d4f0658e145eb94ab8f5e34f6fd17314e7ab17/README.md)
My questions are,
- Should I create one twiml application per subaccount ?
- Should I create one Mobile Push Credentials per subaccount?
ANSWER
Answered 2022-Feb-08 at 03:59Twilio developer evangelist here.
You will indeed need a TwiML application per subaccount. That way you can validate the requests made to each endpoint using the auth token from that subaccount. Also, it would allow you to handle individual subaccount call flows independently.
You will also need to create the mobile push credentials per subaccount. Subaccounts can't use cross subaccount resources.
If you do want all your numbers to share resources like TwiML applications and push credentials then you should move all of the numbers from subaccounts to the main account.
QUESTION
I'm a total beginner using unity and recently I've been looking into arcore. More specifically, I've been trying to get this example "HelloAR" up and running on unity version 2019.4.18f1 (https://developers.google.com/ar/develop/unity/quickstart-android)
I've followed the steps completely however I keep getting the same error, "Manifest merger failed with multiple errors, see logs". After looking into the errors it seems that the problem was related to the gradle. Here are the errors:
I've tried downloading gradle 6.6.1 and making it the custom gradle in unity,
I've checked the boxes shown in this manual : (https://developers.google.com/ar/develop/unity/android-11-build),
I've added the following code to both launchertemplate and maintemplate:
I've tried using other solutions but have not been able to fix it.
...ANSWER
Answered 2021-Jan-28 at 11:23For Unity 2019.3 and above
Enable Custom Base Gradle Template
Then go to it's location Assets -> Plugins -> Android -> baseProjectTemplate.gradle
Change your gradle to classpath 'com.android.tools.build:gradle:3.4.3'
Stay with Unity's recommended gradle
For Unity 2018
Enable custom main template
Go your mainTemplate.gradle and change your gradle version to classpath 'com.android.tools.build:gradle:3.4.3'
Stay with Unity's recommended gradle version aswell.
QUESTION
Using twilio calling a phone number is relatively trivial, one can use a number element in a twiml response. But using the client tag is a little more complex, because twilio has to know how to map that client id to a particular callee's device or browser. In my current web project I'm trying to figure out how to call a particular mobile app user without using a phone number. The mobile apps have no problem calling each other, but I'm trying to figure out how to call the mobile app from the website.
The mobile app is probably based on a twilio android kotlin example with a solution based on a twilio nodejs server example that provides the twiml to the twilio cloud. However, in my web app when I use the same client ids that the mobile app uses, I'm not getting a response in the mobile app.
So that leads me to wonder:
How does one register a client id to be called with the client tag?
Also additionally I was wondering is there a way to get a list of all the client ids registered with twilio?
...ANSWER
Answered 2020-Oct-28 at 17:51The clients get their identity
when they obtain their access token.
As you stated you use the verb with the
noun to call the client based on the identity they obtained via their access token.
There it not a way to list all registered Twilio clients in an account.
You can use the action URL to determine call disposition via the
DialCallStatus
return value.
QUESTION
I am trying to solve this problem for a few days now. Whenever I import ARCore SDK, to Unity, I cannot compile my project.
The error I am facing now is: Minimum supported Gradle version is 5.6.4. Current Version is 5.1.1. If using the gradle wrapper, try editing the distributionUrl.
I did so, I saw in my eyes a new version is imported but I am keep getting this error.
Here are some other things I tried:
- Trying to import the SDK to multiple versions of Unity.
- Using a different computer.
- Not changing the minimum API Level to 24.
- Building the app without scenes.
- trying to use different Gradle versions besides 5.6.4. In particular, 6.7, 6.1.1
- Creating a system variable under Path: C:\Gradle\gradle-6.7\bin
- Removing 5.1.1 folder from the Temp folder of the project, whenever I compile it (Although it keeps appearing of course)
- Following the guide found at: https://developers.google.com/ar/develop/unity/quickstart-android
- Ensuring JDK, JVM and all required components are installed.
All to no avail. The project is not compiling.
Any help would be greatly appreciated!
EDIT: I believe the root of the problem is that I haven't changed the Gradle version somewhere, despite doing so at the wrapper. The reason I stuck at 5.1.1 has something to do with the default Gradle version of my Unity version. https://docs.unity3d.com/Manual/android-gradle-overview.html
Question is, how to solve it.
...ANSWER
Answered 2020-Oct-16 at 01:18I can think about two ways to solve it (but they are pretty similar):
First Option:
Download the gradle version you want, navigate to where Unity's gradle is located in:
C:/{UnityEditorsDirectory}/{UnityVersionDirectory}/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/gradle
Then replace lib
folder with your new gradle lib folder.
Second Option:
In case this doesn't work, you can also try to:
Open Unity Editor, go to the menu tab Edit->Preferences->External Tools
Scroll down and find this toggle: If you uncheck the toggle, the editor will allow you to browse where your gradle is located, paste your new directory and try if it works.
TAKE CARE: Unity's gradle version is the one that Unity's people have tested so...something can explode unexpectedly!
QUESTION
I am working on a project that uses custom models of Firebase ML Kit, and run into a proguard issue with the code below. I didn't find any proguard rules on the official website nor the github repo, unfortunately.
If I added -dontobfuscate
, the following code works. But I want my project to be obfuscated.
ANSWER
Answered 2020-Apr-17 at 23:14This is interesting, since FirebaseModelInterpreter itself does not contain any native code.
Could you try to keep the native methods and see whether you still see the crash?
-keepclasseswithmembernames class * { native ; }
QUESTION
Sometimes, dynamic link works well. But some times, it just open google play store and this is the problem.
Especially, it shows google play store more frequently when then app is not running.
Any suggestion will be appreciated.
Edit:
I tried following sequence and failed:
- Click link send by Whats app
- Web browser opens
- Google play store app opens <= Just shows my app, with "Open" button
But by this sequence, it was successful.
- One web browser was already opened
- Click link on Whats app
- Everything is fine, deeplink params delievered.
- I followed this official example,
https://github.com/firebase/quickstart-android/tree/master/dynamiclinks/app
- And this is my dynamic link
https://stanleyko.page.link/?amv=0&apn=com.stanleyko.fdl&link=https%3A%2F%2Fkotlin.example.com%2Fdeeplinks%3Fearn%3Dq1w2e3r4
This is my intent-filter.
ANSWER
Answered 2020-Mar-18 at 01:30The key point was adding application id. With this option, the link will launch app directly and will not open google play store if app was already installed.
QUESTION
I've been trying to change the notification icon of the Firebase Cloud notifications in Unity.
I tried copying the icon folder structure from the sample at https://github.com/firebase/quickstart-android/tree/master/messaging/app/src/main to Assets/Plugins/Android/Res
so I can test with icons that are known to work, and modifying my Manifest with the
tag.
However it still keeps using the app icon, also when using the default_notification_color tag used in the sample the notifications don't change.
...ANSWER
Answered 2020-Feb-11 at 11:30Solved by removing the meta-data from the manifest, so only having the icon in the res folder in the app. Then referencing the icon via the notification JSON:
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You can use quickstart-android like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the quickstart-android component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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