simple-sounds | Simple usage of Web Audio API to play sounds in the browser | Audio Utils library

 by   flukeout HTML Version: Current License: No License

kandi X-RAY | simple-sounds Summary

kandi X-RAY | simple-sounds Summary

simple-sounds is a HTML library typically used in Audio, Audio Utils applications. simple-sounds has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Simple usage of Web Audio API to play sounds in the browser.
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              simple-sounds has a low active ecosystem.
              It has 20 star(s) with 7 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of simple-sounds is current.

            kandi-Quality Quality

              simple-sounds has no bugs reported.

            kandi-Security Security

              simple-sounds has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              simple-sounds does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              simple-sounds releases are not available. You will need to build from source code and install.

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            simple-sounds Key Features

            No Key Features are available at this moment for simple-sounds.

            simple-sounds Examples and Code Snippets

            No Code Snippets are available at this moment for simple-sounds.

            Community Discussions

            Trending Discussions on simple-sounds

            QUESTION

            Waveform Audio - waveOutWrite gives choppy sound
            Asked 2018-Aug-29 at 13:22

            I'm trying to create a C++ program with Waveform Audio library that would be playing AudioFrames (raw audio data, each frame consists of about 1920 bytes) provided by another program (right now I'm just simulating that by reading file as AudioFrames). Modifying code from this thread I was able to make SoundPlayer class that does the job, but the output I get is extremely choppy. It's gets better with bigger frame sizes, but even with frames as big as 96000 bytes the audio still glitches every second or so (and I need the frames too be much smaller than that).

            How can I fix this issue?

            Here is the test file I'm using. And here is the code itself:

            ...

            ANSWER

            Answered 2018-Aug-28 at 11:10

            You should read the data from disk while the sound plays, not in between buffers!

            If you can't read the whole file at once, you should change your Play function so that it doesn't just call WaitForSingleObject. Using it makes your code block and wait until the sound stops playing.

            What you need instead is to start playing, then go back to your reading loop, prepare the next buffer, and then wait for the music to end, like so (in SoundPlayer):

            Source https://stackoverflow.com/questions/52056127

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install simple-sounds

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/flukeout/simple-sounds.git

          • CLI

            gh repo clone flukeout/simple-sounds

          • sshUrl

            git@github.com:flukeout/simple-sounds.git

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