snek | Online Multiplayer Snake , or Snakes on a Plane '' , play at - | Websocket library
kandi X-RAY | snek Summary
kandi X-RAY | snek Summary
Snek is a web-based, multiplayer version of Snake, using a JavaScript server (running using Node.js) and a simple HTML, CSS, and jQuery/plain JS client that connects to the server using websockets.
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Trending Discussions on snek
QUESTION
I am building the game Snake using OpenGL in VS. I have my class that handles the models, VertexData
, and then the rest of the game in Main
. Whenever I create the first object by calling createModel()
, everything works fine. However whenever I call createModel()
the second time, like to create the apple, there is about a 40% chance of Visual Studio triggering a breakpoint. everytime I call createModel()
after that, like to create another body segment, the chances of it triggering a breakpoint increases. Is it due to where I am creating the object, or is there something else wrong? I saw that adding a copy constructor to the VertexData
class would stop the crashing but it did not.
Main.cpp:
...ANSWER
Answered 2020-Nov-24 at 21:11Assuming ConvertToFloat::format
takes a pointer and a length, here is your problem:
QUESTION
I have a dataset that looks basically like this. (Not real links)
...ANSWER
Answered 2020-Jun-16 at 19:24In r you simply can paste the desired characters to your dataframe:
QUESTION
Trying to make it so if the user types "end", in the second input which is "Enter the first name of student", the loop automatically assigns each object in the array the attributes of "null" for id and name, and 0 for age and id, as well as breaking the outerloop. However, I get the error java.lang.NullPointerException. Any help would be appreciated.
...ANSWER
Answered 2020-Apr-24 at 19:06you fail here because you try to print students data before you initialized all elements of Studentz
array:
QUESTION
From this I know that the WriteConsoleOutput() function needs a const CHAR_INFO * argument and I am trying to figure out if there is a way for me to use the code which I have supplied or do I have to use raw pointers? https://docs.microsoft.com/en-us/windows/console/writeconsoleoutput The error tells me that I need to either convert the type which I supplied or just give up on the idea. I tried casting but that ended up nowhere... I am new to smart pointers, so if there is an explaination out there, sorry.
...ANSWER
Answered 2020-Mar-25 at 17:18It should be
QUESTION
So I'm making a snake game(it's not finished) and I got the vector subscript out of range error. I'm really new to C++ and also very confused. It doesn't say where the error is(it's not in the error list) and the error only shows up at runtime. Since I don't know where the problem is, here is the whole code.
...ANSWER
Answered 2020-Feb-11 at 13:10You have the loop
QUESTION
I'm making a while loop which will execute every 1/3 of a second or so (for a Snake game). I want the loop to be able to process Scanner input if there is an input, and if there isn't a user input, I want the loop to perform some default task (move the snake in the last input direction).
I understand that a much simpler way to do this would be to create a javafx program with event handlers, however I just wanted to see whether I could implement this kind of game in terminal for a personal project. Whenever I open a Scanner within the while loop, I have a variable set to a default value. The scanner, if sc.nextLine() exists, will update this variable. Then my loop does its thing. The problem is that even if sc.nextLine() does not exist, my loop waits for an input no matter how I've phrased my code.
If I remove the scanner from the loop, the code executes on a timer perfectly, with the default input, however once I look for user input with Scanner, it pauses.
...ANSWER
Answered 2019-Jun-12 at 23:19Here is an example of something you could do if you want to poll input from a user on a set time scale.
QUESTION
I have a program that's essentially supposed to be a title screen for a few games. The background is a GIF (I'm not sure if that's contributing to the problem), and I need to have some JButtons
that allow for me to run the actual games. The problem is that the JButton
only shows up sometimes when I hover over it (and for a split second, at that), otherwise it's invisible. It works just fine, goes to the game and all, it's just invisible.
I've tried to see if the problem is the fact that I'm using a GIF, as well as the paintComponent()
method, although, it just didn't show up when I used a JPEG.
Here's the code:
...ANSWER
Answered 2019-May-10 at 20:08I haven't tested your code but here are some things you need to change:
QUESTION
ANSWER
Answered 2019-Apr-15 at 15:55You need to correct your step: From this:
QUESTION
I want to achieve a screen that is scrollable(vertically) with the elements inside it. So I placed it on a listview.builder. The thing is, one of the elements is another listview.builder that scrolls horizontally. When I implemented it, element inside the horizontal.builder doesn't show up. Here is what I have so far:
...ANSWER
Answered 2019-Jan-30 at 05:53You are not returning Widget if(position == 2)
QUESTION
I am trying to make the snake game using OOP. OOP is a new concept to me, as I typically use functional programming.
I have a timer and when it executes it should paint the snake and the food.
...ANSWER
Answered 2018-Oct-20 at 20:07Start by having a read of Painting in AWT and Swing and Performing Custom Painting to gain a better understanding of how painting in Swing actually works.
Next, have a read of Concurrency in Swing to understanding how threading works in Swing.
paintComponent
should only paint the current state of the component, it should never perform any operation which may trigger a new paint pass.
Since paintComponent
can be called at any time, for any number of reasons, many which you don't control, attempting to schedule a new TimerTask
within it is a very, very, very bad idea. You could end up with any number of timers attempting to make changes to the UI, which will degrade performance and potentially conflict with each other.
Because Graphics
itself is also transient, you should never maintain a reference to it beyond the scope of the paint
methods.
First, take a look at How to use Swing Timers for better base solution. You should create a single Timer
which updates the state of the component and calls repaint
, which will, indirectly, call your paintComponent
at which time you paint the current state of component.
For example see SnakeGame how to make the tail follow the head?
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