snek | Online Multiplayer Snake , or Snakes on a Plane '' , play at - | Websocket library

 by   flukeout JavaScript Version: Current License: No License

kandi X-RAY | snek Summary

kandi X-RAY | snek Summary

snek is a JavaScript library typically used in Networking, Websocket applications. snek has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Snek is a web-based, multiplayer version of Snake, using a JavaScript server (running using Node.js) and a simple HTML, CSS, and jQuery/plain JS client that connects to the server using websockets.
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            kandi-support Support

              snek has a low active ecosystem.
              It has 17 star(s) with 7 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 15 open issues and 36 have been closed. On average issues are closed in 4 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of snek is current.

            kandi-Quality Quality

              snek has no bugs reported.

            kandi-Security Security

              snek has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              snek does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              snek releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            snek Key Features

            No Key Features are available at this moment for snek.

            snek Examples and Code Snippets

            No Code Snippets are available at this moment for snek.

            Community Discussions

            QUESTION

            Heap corruption after creation of 2nd object
            Asked 2020-Nov-24 at 21:23

            I am building the game Snake using OpenGL in VS. I have my class that handles the models, VertexData, and then the rest of the game in Main. Whenever I create the first object by calling createModel(), everything works fine. However whenever I call createModel() the second time, like to create the apple, there is about a 40% chance of Visual Studio triggering a breakpoint. everytime I call createModel() after that, like to create another body segment, the chances of it triggering a breakpoint increases. Is it due to where I am creating the object, or is there something else wrong? I saw that adding a copy constructor to the VertexData class would stop the crashing but it did not.

            Main.cpp:

            ...

            ANSWER

            Answered 2020-Nov-24 at 21:11

            Assuming ConvertToFloat::format takes a pointer and a length, here is your problem:

            Source https://stackoverflow.com/questions/64993959

            QUESTION

            Embed hyperlink into a column with HTML in a dataset
            Asked 2020-Jun-16 at 19:24

            I have a dataset that looks basically like this. (Not real links)

            ...

            ANSWER

            Answered 2020-Jun-16 at 19:24

            In r you simply can paste the desired characters to your dataframe:

            Source https://stackoverflow.com/questions/62411183

            QUESTION

            java.lang.NullPointerException when setting value of attributes within a loop
            Asked 2020-Apr-24 at 21:50

            Trying to make it so if the user types "end", in the second input which is "Enter the first name of student", the loop automatically assigns each object in the array the attributes of "null" for id and name, and 0 for age and id, as well as breaking the outerloop. However, I get the error java.lang.NullPointerException. Any help would be appreciated.

            ...

            ANSWER

            Answered 2020-Apr-24 at 19:06

            you fail here because you try to print students data before you initialized all elements of Studentz array:

            Source https://stackoverflow.com/questions/61415174

            QUESTION

            Converting unique_ptr to const CHAR_INFO*
            Asked 2020-Mar-25 at 17:18

            From this I know that the WriteConsoleOutput() function needs a const CHAR_INFO * argument and I am trying to figure out if there is a way for me to use the code which I have supplied or do I have to use raw pointers? https://docs.microsoft.com/en-us/windows/console/writeconsoleoutput The error tells me that I need to either convert the type which I supplied or just give up on the idea. I tried casting but that ended up nowhere... I am new to smart pointers, so if there is an explaination out there, sorry.

            ...

            ANSWER

            Answered 2020-Mar-25 at 17:18

            QUESTION

            Vector subscript out of range in my (unfinished) snake game
            Asked 2020-Feb-12 at 09:43

            So I'm making a snake game(it's not finished) and I got the vector subscript out of range error. I'm really new to C++ and also very confused. It doesn't say where the error is(it's not in the error list) and the error only shows up at runtime. Since I don't know where the problem is, here is the whole code.

            ...

            ANSWER

            Answered 2020-Feb-11 at 13:10

            QUESTION

            While loop which takes user input if there is any, executes on its own otherwise?
            Asked 2019-Jun-12 at 23:19

            I'm making a while loop which will execute every 1/3 of a second or so (for a Snake game). I want the loop to be able to process Scanner input if there is an input, and if there isn't a user input, I want the loop to perform some default task (move the snake in the last input direction).

            I understand that a much simpler way to do this would be to create a javafx program with event handlers, however I just wanted to see whether I could implement this kind of game in terminal for a personal project. Whenever I open a Scanner within the while loop, I have a variable set to a default value. The scanner, if sc.nextLine() exists, will update this variable. Then my loop does its thing. The problem is that even if sc.nextLine() does not exist, my loop waits for an input no matter how I've phrased my code.

            If I remove the scanner from the loop, the code executes on a timer perfectly, with the default input, however once I look for user input with Scanner, it pauses.

            ...

            ANSWER

            Answered 2019-Jun-12 at 23:19

            Here is an example of something you could do if you want to poll input from a user on a set time scale.

            Source https://stackoverflow.com/questions/56553944

            QUESTION

            JButton not showing up properly over GIF
            Asked 2019-May-11 at 02:34

            I have a program that's essentially supposed to be a title screen for a few games. The background is a GIF (I'm not sure if that's contributing to the problem), and I need to have some JButtons that allow for me to run the actual games. The problem is that the JButton only shows up sometimes when I hover over it (and for a split second, at that), otherwise it's invisible. It works just fine, goes to the game and all, it's just invisible.

            I've tried to see if the problem is the fact that I'm using a GIF, as well as the paintComponent() method, although, it just didn't show up when I used a JPEG.

            Here's the code:

            ...

            ANSWER

            Answered 2019-May-10 at 20:08

            I haven't tested your code but here are some things you need to change:

            Source https://stackoverflow.com/questions/56084084

            QUESTION

            How to execute your Cucumber integration tests in Spring Boot and JUnit?
            Asked 2019-Apr-15 at 15:55

            I am trying to run a Cucumber test with Spring Boot and JUnit.

            However, I am getting following error when I right click an execute the TestRunner class.

            Am I missing any configuration?

            Error:

            ...

            ANSWER

            Answered 2019-Apr-15 at 15:55

            You need to correct your step: From this:

            Source https://stackoverflow.com/questions/55615448

            QUESTION

            Flutter: ListView.builder inside a ListView.builder
            Asked 2019-Jan-30 at 05:53

            I want to achieve a screen that is scrollable(vertically) with the elements inside it. So I placed it on a listview.builder. The thing is, one of the elements is another listview.builder that scrolls horizontally. When I implemented it, element inside the horizontal.builder doesn't show up. Here is what I have so far:

            ...

            ANSWER

            Answered 2019-Jan-30 at 05:53

            You are not returning Widget if(position == 2)

            Source https://stackoverflow.com/questions/54432248

            QUESTION

            How Do I Paint My 2D Objects Within A Timer
            Asked 2018-Oct-20 at 20:07

            I am trying to make the snake game using OOP. OOP is a new concept to me, as I typically use functional programming.

            I have a timer and when it executes it should paint the snake and the food.

            ...

            ANSWER

            Answered 2018-Oct-20 at 20:07

            Start by having a read of Painting in AWT and Swing and Performing Custom Painting to gain a better understanding of how painting in Swing actually works.

            Next, have a read of Concurrency in Swing to understanding how threading works in Swing.

            paintComponent should only paint the current state of the component, it should never perform any operation which may trigger a new paint pass.

            Since paintComponent can be called at any time, for any number of reasons, many which you don't control, attempting to schedule a new TimerTask within it is a very, very, very bad idea. You could end up with any number of timers attempting to make changes to the UI, which will degrade performance and potentially conflict with each other.

            Because Graphics itself is also transient, you should never maintain a reference to it beyond the scope of the paint methods.

            First, take a look at How to use Swing Timers for better base solution. You should create a single Timer which updates the state of the component and calls repaint, which will, indirectly, call your paintComponent at which time you paint the current state of component.

            For example see SnakeGame how to make the tail follow the head?

            Source https://stackoverflow.com/questions/52909172

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install snek

            Whichever of the download approaches you used, you will need to do the next bit in a terminal (unix, linux, OSX) or command prompt (windows). If you use unix, linux, or OSX, open a terminal and cd your way to the directory where the code for Snek can be found. If you used the download option, this will be that snek-gh-pages directory, and if you used git it will just be snek. If you use Windows, open a command prompt (windows menu, then just type "cmd" and run that) and then cd your way to the folder where the code for Snek can be found. If you used the download option, this will be that snek-gh-pages folder, and if you used git it will just be snek.

            Support

            In case you run into problems running the code, or working on it, you can check the issue tracker over on https://github.com/flukeout/snek/issues to see if someone else is having the same problem. If you can't find it: "file it!" - if you're logged into github you can click the green "new issue" button to let us know that you're having problems with snakes.
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            CLONE
          • HTTPS

            https://github.com/flukeout/snek.git

          • CLI

            gh repo clone flukeout/snek

          • sshUrl

            git@github.com:flukeout/snek.git

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