multiscreen | Shows a single video on multiple freely arrangeable screens | Video Utils library

 by   info-beamer HTML Version: Current License: No License

kandi X-RAY | multiscreen Summary

kandi X-RAY | multiscreen Summary

multiscreen is a HTML library typically used in Video, Video Utils, OpenCV, Raspberry Pi applications. multiscreen has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This example code shows a way to play a single video on multiple screens. Each of them has to have its own Raspberry PI running info-beamer to display part of the video.
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            kandi-support Support

              multiscreen has a low active ecosystem.
              It has 10 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              multiscreen has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of multiscreen is current.

            kandi-Quality Quality

              multiscreen has no bugs reported.

            kandi-Security Security

              multiscreen has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              multiscreen does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              multiscreen releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            multiscreen Key Features

            No Key Features are available at this moment for multiscreen.

            multiscreen Examples and Code Snippets

            No Code Snippets are available at this moment for multiscreen.

            Community Discussions

            QUESTION

            Android mobile in landscape is picking up tablet layout
            Asked 2021-Apr-21 at 05:42

            I have a tab-layout in my Android app where I have two different designs for mobile vs tablet. I have followed this page to create two different layout files:

            1. res/layout/myLayout.xml (this is for mobile app)
            2. res/layout-w600dp/myLayout.xml (this is for tablets 7")

            Now, when I am using my mobile in landscape, and I open the app, its picking up the layout defined for the tablet(layout-w600dp) instead of the one for mobile(layout). This is causing issues showing the layout defined for tablet showing up in the mobile app.

            I have tried by defining the tablet's layout in layout-sw600dp but its not coming up expected in the tablet.

            Thanks in advance. Appreciate your time.

            ...

            ANSWER

            Answered 2021-Apr-14 at 05:30

            Make landscape version of your layout res/layout-land/myLayout.xml and copy content of your original layout into that new file. It will get inflated on landscape orientation.

            Source https://stackoverflow.com/questions/67085819

            QUESTION

            Button needs to get clicked twice
            Asked 2021-Apr-03 at 21:27

            I want to get familiar with Android and started taking some Udacity courses. Currently, we have to make an ImageButton play some audio on click for language-learning purposes. I thought it would be nice if the button toggled as well, for example, in a paused state, it should display a "play" icon and in a playing state, a "pause" icon. This is very simple to achieve using an OnClickListener and it also works properly, up to 1 small detail: the user has to click the button twice.

            After some searching, I found out that the first click is used to focus the view in that position and the second view is when the fired OnClickEvent is actually handled. I tried to change the focusable and focusableInTouchModeattributes to all possible combinations in all possible places, but it didn't work.

            Here is my main Activity:

            ...

            ANSWER

            Answered 2021-Apr-03 at 21:27

            Not sure why you concluded that focus has anything to do with your problem.

            If the default beginning state of the icon is android:src="@drawable/play_icon" and the default beginning state of the mediaPlayer is "not playing", wouldn't the first click result in button.setImageResource(R.drawable.play_icon); which just...sets the play icon again? So the first click changes the icon from play to play, and the second sets it from play to pause.

            Have you tried debugging your code with a breakpoint? Set one in your click listener and see what happens.

            Source https://stackoverflow.com/questions/66935910

            QUESTION

            Android menu icons scaling issue
            Asked 2021-Jan-08 at 21:47

            I am using the onCreateOptionsMenu method to create a toolbar with icons in the MainActivity of my app. I am testing on different screen sizes and pixel densities with Android Studio's emulator. The documentation states,

            "Based on the density of the current screen, the system uses any density-specific resources from your app. If resources are not available in the correct density, the system loads the default resources and scales them up or down as needed."

            I've tried putting all of my vector icons the default drawable directory, but the system does not scale them for different screen sizes or densities at all. Nor does onCreateOptionsMenu scale the height of the toolbar or the title text. Is it supposed to?

            Because of this, I have also tried using different density buckets to address that problem. However, I'm running into an issue with greatly varying screen sizes sharing the same density bucket. As an example, I'm testing on Pixel 3 (5.5" phone) and Pixel C (10" tablet). They are using the same density bucket (xhdpi) so if I use a 24dp x 24dp icon for the phone, then it looks way too small on the tablet. How do I work around this?

            ...

            ANSWER

            Answered 2021-Jan-08 at 21:47

            You can string together multiple qualifiers and create a custom bucket. So in addition to the drawable-xhdpi bucket I added a drawable-sw720dp-xhdpi bucket with larger icons for the 10" tablet. Now tablet displays the slightly larger icons while the phone still uses the standard bucket. The solution can be found in the comments of the selected answer in this post by @Theo. Unfortunately the documentation does not state that multiple qualifiers are supported.

            Source https://stackoverflow.com/questions/65584426

            QUESTION

            Update MainWindow based on actions in SecondWindow
            Asked 2020-Dec-17 at 22:22

            I am new to Kivy and struggling to change elements in MainWindow based on what happens in SecondWindow. The code below is how far I have got on my own. The clicking of the "A" button in SecondWindow fires an event in WindowManager and prints "A" in console. However, I would like to update id: labeltext in MainWindow based on that click. Can that be done directly somehow or do how do I pass information from WindowManager to MainWindow. If so, how? I am new to object oriented programming so these things cause a lot of head scratching to me. Thank you!

            Python code:

            ...

            ANSWER

            Answered 2020-Dec-17 at 22:22

            In your kv, change the rule for the Button to include:

            Source https://stackoverflow.com/questions/65349052

            QUESTION

            KivyMD: How do I automatically display an MDList generated in the python file
            Asked 2020-Aug-23 at 08:40

            Thanks for taking a look. I'm brand new to Kivy/KivyMD/programming and there's something fundamental I'm just not grasping between the python code and the kv code.

            I'm building a simple app that uses ScreenManager to switch between two screens. On each screen, I plan to have a dynamically generated list with data from a database.

            I can add static lists and other widgets by putting them in the kv file. But I can't seem to understand how to create/update data in the class in the python file and have it link to the kv file ID.

            In the following code, the program works and I've thrown a button in there that successfully generates a list, but the goal is to have no button and have the list generate automatically when the app starts.

            I've added some comments with things I've tried. Am I using the wrong variable names or doing something fundamentally wrong?

            [main.py python file]

            ...

            ANSWER

            Answered 2020-Aug-23 at 08:38
            class FirstWindow(Screen):
                def on_enter(self, *args):
                    """Event fired when the screen is displayed: the entering animation is
                    complete."""
            
                    def on_enter(interval):
                        for i in range (20):
                            self.ids.list_one.add_widget(OneLineListItem(text=f'List Item {i}'))
            
                    Clock.schedule_once(on_enter)
            

            Source https://stackoverflow.com/questions/63544140

            QUESTION

            Constraint Layout in Multiple Screens
            Asked 2020-Apr-14 at 18:55

            HI I have problem with layouts in android for examples i design this layout with Constraint Layout for Pixel 2 it looks fine!

            but when i change to Nexus One 3.7 that blank Spaces are gone and i don't want it Nexus One 3.7

            codes:

            ...

            ANSWER

            Answered 2020-Apr-14 at 18:51

            Those qualifiers used are legacy qualifiers and only work in Android 3.1 and below. Make use of available height (-h600dp) or available width(-w600dp) or smallest width(-sw600dp) qualifiers.

            Source https://stackoverflow.com/questions/61214854

            QUESTION

            Resolution for responsive image in react native (not blurry on phone and tablet)
            Asked 2020-Apr-10 at 13:21

            I want to display a square image in the background at 80% width of the device. Currently, I'm developing on a standard phone (MDPI) So from this page: https://developer.android.com/training/multiscreen/screendensities I have a 160dpi phone, I want my image to be about 2 inches, my image should have a resolution of 320x320 pixel. then the image @ 2x 640px and @ 3x 960px. For the moment, do I understand correctly?

            But if I take a larger phone, 80% of the width may be 2.5 inches, my image is no longer large enough. Worse, 80% of a tablet represents a much larger size. On this page: https://developer.android.com/training/multiscreen/screensizes I understand they explain the size required for each screen size:

            ...

            ANSWER

            Answered 2020-Apr-10 at 13:21

            If you are using react-native;

            1) Asset location:

            Don't create your images in your Android project, use react-native instead. Put your files in your react-native project and use them in your components.

            2) Using SVG

            If you have the SVG type available in your project then use react-native-svg. react-native-svg uses native drawing libraries, so it will work on all devices. You need to create your SVG component with the correct sizes. If you scale them later, you will get a blurry output. You can test this by creating an SVG component with sizes of {width: 20, height: 20}. Then scale it to 3x or something, you will get a blurry output. So be careful with the sizes.

            Prefer SVG over PNG files, the latter are always expensive to render. There are some disadvantages such as creating an SVG is not easy and react-native-svg doesn't support all SVG formats.

            In your case, you need to get device width and height and calculate your SVG width and height. For example:

            Source https://stackoverflow.com/questions/61139445

            QUESTION

            Implementing Layouts According to Screen Size
            Asked 2020-Mar-20 at 04:49

            I'm wondering if it's possible to use different layouts based on a phone's screen size (not tablets, watches, etc.). I've already taken a look at this article, but don't seem to be having any success implementing what it suggests. Just for context, I'm using a ConstraintLayout for all of my layouts. I originally designed my UI using a Pixel 3 XL, and when I try to run my application on any other device, the UI looks distorted, its elements aren't anywhere they should be, and everything is just awful.

            How would I go about making and assigning layouts for each screen size? Is there something else I could do instead?

            ...

            ANSWER

            Answered 2020-Mar-20 at 04:31

            Google recommend to create different res/layout directory for specific pixels, such as res/layout-1024x720,res/layout-1280x720,res/layout-1920x1080 etc..

            Source https://stackoverflow.com/questions/60768444

            QUESTION

            Using match() for regex on react app getting error
            Asked 2020-Mar-18 at 07:13
            componentDidMount(){
              axios.get('/sites/multiscreen/templates').then(res => {
                if(res.data.template_id.match(/^[a-z0-9]+$/i)){
                  this.setState({
                    templates: res.data,
                  });
                }
              })
            }
            
            ...

            ANSWER

            Answered 2020-Mar-18 at 05:45

            You have to make sure about res.data that it has value before calling match. I suggest you use this:

            Source https://stackoverflow.com/questions/60732829

            QUESTION

            Session ends after switch activity || Need to login every time app get opens
            Asked 2020-Feb-26 at 06:48

            Hi,

            I'm making an app for Instagram using this library. I have two principal problems:

            • Need to login every time app get opens.
            • After login, session ends on switch activity.

            And I can't solve this just saving login credentials, cuz Instagram doesn't allow this. I found this at Instagram Platform Policies:

            "Don't store or cache Instagram login credentials."

            Other people had the same problem and the lib creator answered this. The problem is that I don't understand nothing and he answered using Kotlin, I'm using Java. Here are my code:

            Multiscreen.java:

            ...

            ANSWER

            Answered 2020-Feb-26 at 06:48

            You are using instagram credential on every page ?

            Because what i think you can not store instagram credential but you can store one flag in prefrence is_login true and you can manage it on every activity and also when app opens every time

            and i think this can solve your problem because in all app we are checking user login or not is depend on prefrence which stored in app cache

            MyApp Class

            Source https://stackoverflow.com/questions/60407363

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install multiscreen

            This setup assumes that you want to play a single "virtual" video and that is then visualized using multiple screens that cover the area of that video. An example: You setup a virtual video sized 120cm x 70cm. You can then use four 27" screens arranged in a 2x2 grid to cover this area. Each of those monitors will then show one quadrant of the video. Or you can have a 100cm x 100cm video (the video file should have 1:1 aspect ratio then) and place 10 screens freely arranged and tilted. Once you have created a configuration that captures the screen setup, each of them will display the correct region of the video. Creating a configuration shouldn’t be too hard. There is a configuration tool provided in index.html. Just open it with a browser.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/info-beamer/multiscreen.git

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            gh repo clone info-beamer/multiscreen

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            git@github.com:info-beamer/multiscreen.git

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