player.html | One file drop-in video player web app | Video Utils library

 by   pseudosavant HTML Version: 2.2.10 License: MIT

kandi X-RAY | player.html Summary

kandi X-RAY | player.html Summary

player.html is a HTML library typically used in Video, Video Utils applications. player.html has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

One file drop-in video player web app for using MP4 video files served using basic directory listing.
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              player.html has a low active ecosystem.
              It has 177 star(s) with 35 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 14 have been closed. On average issues are closed in 105 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of player.html is 2.2.10

            kandi-Quality Quality

              player.html has no bugs reported.

            kandi-Security Security

              player.html has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              player.html is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              player.html releases are available to install and integrate.

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            player.html Key Features

            No Key Features are available at this moment for player.html.

            player.html Examples and Code Snippets

            No Code Snippets are available at this moment for player.html.

            Community Discussions

            QUESTION

            Updating state without rendering the whole React component (useState)
            Asked 2021-May-18 at 16:55

            I have a component that instantiates a few classes from the Tone.js library (e.g audio players and filters) and defines a few functions acting on these objects, which are used as callbacks in a set of UI-rendered buttons (see relevant code below).

            Two of these buttons are supposed to toggle the boolean state is3D using the useState hook (in the updateSpatial function) in order to enable/disable one of these buttons. However, this update obviously causes the component to re-render entirely, thus re-instantiating my classes, which prevent the defined functions to work afterwards.

            In contrast, I also tried the useRef hook, which allows for is3D update without re-rendering, but the button's disabled state is not updated as the component does not re-render.

            Is there a pattern that fits with this situation? My next attempts include using HOC, Context, or Redux, but I'm not sure this is the most straighforward. Thanks!

            ...

            ANSWER

            Answered 2021-May-05 at 13:50

            I see two things wrong with your code. First, everything within the "normal" body of the function will be executed on on every render. Hence, the need for states and hooks. States allow you to keep data between renders, and hooks allow you to do a particular action upon a state change.

            Second, useEffect(()=>console.log(hi)) does not have any dependencies, hence it will run on every render. useEffect(()=>console.log(hi),[]) will execute only on the first render. useEffect(()=>console.log(hi),[player1]) will execute when player1 changes. useEffect(()=>console.log(hi),[player1, player2]) will execute when player1 OR player2 change.

            Be careful with hooks with dependencies. If you set the state of one of the dependencies within the hook itself, it will create an infinite loop

            Here is something closer to what you want:

            Source https://stackoverflow.com/questions/67402488

            QUESTION

            How to make API call in Flask?
            Asked 2021-May-12 at 06:26

            I am trying to make request to Clash of Clan Api and after requesting the right data it returns 200 ok & if i search wrong data it returns 404 not found. How to flash message after the data is not found according to the HTTP response from the API?

            my views in flask

            ...

            ANSWER

            Answered 2021-May-12 at 06:26
            stats = requests.get(url.format(player_id), headers=headers).json()
            

            Source https://stackoverflow.com/questions/67498265

            QUESTION

            (PySide2+anaconda) playing audio via QMediaPlayer: Warning: "Could not open audio device for playback."
            Asked 2021-May-10 at 18:46

            There are plenty of related questions already, but none of the existing informations covered/fixed this issue:

            • Installed PySide2 via anaconda on Ubuntu 20.04
            • Followed basic steps and translating tutorial code to PySide2, to have a QMediaPlayer play a sound file

            When loading the file via:

            ...

            ANSWER

            Answered 2021-May-10 at 05:17
            Diagnostic (skip below for solution):

            Indeed, some investigation showed that the error was with the gstreamer lib, which probably wasn't able to pipe sound through the built-in pulseaudio server.

            To find out if your gstreamer works OK:

            You can install gstreamer globally as described here. Then, from a non-conda terminal, run the following:

            Source https://stackoverflow.com/questions/67465088

            QUESTION

            Photon Network Player.SetCustomProperties not working
            Asked 2021-Jan-08 at 07:16

            I am currently building an online game with Photon Networking using Unity and I have a problem with Photon.Realtime.Player.SetCustomProperties() method. I've already googled it but I couldn't find anything like my issue.

            About the project

            The matchmaking system is nothing very fancy: I have a first scene to login (without password for now), that will connect to Photon. When OnConnectedToMaster event is raised I load the lobby scene that will display the rooms. And finally, when OnJoinedRoom is called I load a 3rd scene for the room itself, it will display the players, set teams, game config, etc.

            I've made an extension class both for Player and Room (RoomInfo) classes to make it easier and clean to get/set the Custom Properties.

            The issue

            As soon as I load the Room scene I want to get a few properties from the Player to display in the Room, like MMR (ranking), for example. So I made the following code:

            ...

            ANSWER

            Answered 2021-Jan-08 at 07:16

            tl;dr

            • never set Player.CustomProperties or Room.CustomProperties directly (use them as read-only), instead always use SetCustomProperties methods.
            • wait for OnPlayerPropertiesUpdate callback before trying to access updated property value you just set.

            By default, setting properties for actor or room properties will not take effect on the sender/setter client (actor that sets the properties) immediately when joined to an online room unlike what it used to be in PUN Classic. Now, instead, the sender/setter client (actor that sets the properties) will wait for the server event PropertiesChanged to apply/set changes locally. So you need to wait until OnPlayerPropertiesUpdate or OnRoomPropertiesUpdate callbacks are triggered for the local client in order to access them. The new behaviour is due to the introduction of the new room option flag roomOptions.BroadcastPropsChangeToAll which is set to true by default. The reason behind this is that properties can easily go out of synchronization if we set them locally first and then send the request to do so on the server and for other actors in the room. The latter might fail and we may end up with properties of the sender/setter client (actor that sets the properties) different locally from what's on the server or on other clients. If you want to have the old behaviour (set properties locally before sending the request to the server to synchronize them) set roomOptions.BroadcastPropsChangeToAll to false before creating rooms. But we highly recommend against doing this.

            source

            Source https://stackoverflow.com/questions/65604280

            QUESTION

            Jinja dynamically nested variables
            Asked 2021-Jan-05 at 15:34

            So i am trying to nest 2 variables in a url_for to pull a specific persons photo. This is my code

            ...

            ANSWER

            Answered 2021-Jan-05 at 15:33

            When setting up your url_for, it's already contained in the {{ }}. So, you can break up your string + variables like this:

            Source https://stackoverflow.com/questions/65524972

            QUESTION

            Upload .VTT captions with Azure Media Service video streams
            Asked 2020-Dec-22 at 10:02

            I am trying to achieve uploading an MP4 video to Azure Media services; making it available for streaming via a streaming URL, as well as more importantly and specifically to this question: upload .VTT captions to be shown within the video.

            I have worked on integrating the code within this tutorial, more specifically the EncodeAndStreamFiles sample app (described in the document) as a DotNetCore API.

            I have managed to retrieve a list of streaming URLs for the Video, and the stream works well (the video is playable).

            The next step is uploading a .VTT caption (or subtitle). Unfortunately, I have not found any official documentation from Microsoft regarding this subject. This Stack Overflow question is the only useful information I found. Based on the answers to the question; I am uploading the caption within the same blob container as the video's output asset and referring to it by editing the video's streaming URL (replacing the last part).

            So if the video's streaming URL is this:

            https://azuremediaservicename-euwe.streaming.media.azure.net/2e262dca-23d9-453d-be00-6a7e60167ab7/HR%20documents.ism/manifest(format=m3u8-aapl)

            Then the caption's streaming URL would be:

            https://azuremediaservicename-euwe.streaming.media.azure.net/2e262dca-23d9-453d-be00-6a7e60167ab7/HR%20documents.vtt

            I am trying to display the video and the caption using the advanced options within this tool. The caption appears within the options, but the actual words don't appear on screen.

            I have 2 questions -

            1. Is the uploading of the Caption as part of the blob container, the correct way to upload captions? Or is there a better way (perhaps via the SDK) that I haven't run into yet?

            2. If the answer to 1. is Yes, how should the streaming URL for the caption be generated? Is the example shown above correct?

            ...

            ANSWER

            Answered 2020-Dec-22 at 10:02

            If you want to store the VTT file in the same storage container than the asset, and make it available as download, then you need to change the predefined policy to

            Source https://stackoverflow.com/questions/65396143

            QUESTION

            How to use Node/Express in a local app to load local video files into an HTML5 player?
            Asked 2020-Nov-05 at 19:54

            I am trying to code an HTML5 video player. It will only ever be run locally, never on the web. I'm attempting to use Node and Express. I am new to Node. I have created an HTML player and a Node script, which I have used to get a player running in a Node server. I need to be able to browse video files on the local hard drive and load them into the player as one might do, for example, with VLC. I'm aware that Javascript substitutes a fakepath for security reasons. Is it possible to get a real path using Node/Express, and if so, how is best achieved? I'm stuck on how to use the file input button to get a filename and path for a locally held video, and then to load the video into the HTML5 player using Node/Express.

            ...

            ANSWER

            Answered 2020-Nov-05 at 17:20

            I'm aware that Javascript substitutes a fakepath for security reasons

            Yes. You cannot use a file input to pick a file from your local disk for use with a web server. Not even if the server is running on the same computer.

            Is it possible to get a real path using Node/Express, and if so, how is best achieved?

            To read the file system with the fs module and send that data from the server to the browser.

            You might also want to look at Electron.js which is designed for building desktop applications using Node.js and an embedded browser. It extends the browser with APIs that allow you to read file paths.

            Source https://stackoverflow.com/questions/64701769

            QUESTION

            Getting json-format from api into useful json-format (flask)
            Asked 2020-Sep-13 at 21:40

            I want to insert data from json-format into a webapp through flask to put values into html:

            spec_player.html:

            ...

            ANSWER

            Answered 2020-Sep-13 at 21:33

            If you always retrieve input data in second format you can transform it to first format like this:

            Source https://stackoverflow.com/questions/63875236

            QUESTION

            .htaccess redirect url with query string to other page + query string
            Asked 2020-Aug-26 at 09:29

            I'm encountering a problem with my .htaccess file and with my limited knowledge of PHP I cant seem to figure this one out.

            Goal: I want to redirect traffic that goes to my main page but has a query string, to be redirected to a different page with the query string intact. Like so:

            ...

            ANSWER

            Answered 2020-Aug-26 at 09:29

            Your current RegExp just matches everything. That's what the .* means. Instead, if you want the query string to have at least 1 character, you can change it to .+. I think that solves your current problem.

            Then, for the redirect:

            Source https://stackoverflow.com/questions/63579250

            QUESTION

            form taking full width of the screen
            Asked 2020-Aug-10 at 09:18

            I am building a sample project named Tennis Club Management using Javascript,HTML,CSS . In this project i have login html page & managePlayer html page. In manageplayer.html, i have two button namely Add Players and Show Players . On button click of Add Players,only then i want to show the form for registering the players. The problem is when the form is created, the sidebar which automatically gets created on page load ( have created separate file sidebar.js ) gets lowered down when the form appears as form is taking full width

            Below are the screenshots and code files

            index.js

            ...

            ANSWER

            Answered 2020-Aug-10 at 08:10

            If you just use left: 0, top: /* how far you want the sidebar to be from the top of page */ with position: fixed, that should keep it from moving.

            Source https://stackoverflow.com/questions/63336263

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install player.html

            You can download it from GitHub.

            Support

            must supply the appropriate keys. must be served over HTTPS. * Be careful with concurrency. Increasing the setting above 1 does make it generate thumbnails much faster. But it is very easy for HTTP requests for generating thumbnails to saturate a connection enough that the main video gets starved for bandwidth. Especially if you browse into a folder with many dozens of videos in it. ** Animated thumbnails can consume a lot of data. The experience may degrade on slower network connections.
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