DrawView | Android view that allows the user to create drawings | Editor library
kandi X-RAY | DrawView Summary
kandi X-RAY | DrawView Summary
Android view that allows the user to create drawings. Draw anything you like in your Android device from simple view. Customize draw settings like draw color, draw width or draw tools. Undo or redo actions it is possible with DrawView.
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Top functions reviewed by kandi - BETA
- Called when an item is selected
- Get the current paint parameters
- Set the background image
- Get compressed image
- Called when the menu item is selected
- Set listeners on the view
- Handle touch events
- Get the Paint parameters for drawing
- Draw custom content in view
- Draws the zoomed region with the specified parent content
- Get a byte array from a URL
- Get file as byte array
- Initialize the zoom region paint
- Resize the best measured size
- Handles the request permissions
- Show or hide the zoom region card
- Create dialog
- Change camera
- Initialize the views
- Restore the instance state
- Sort files by date
- Initialize attributes
- Initializes the model s state to be persisted
- Create dialog box
- From interface View
- Set up the dialog
DrawView Key Features
DrawView Examples and Code Snippets
Community Discussions
Trending Discussions on DrawView
QUESTION
I'm having some problems with the UIView
where all content is added as subviews (ALLES_SAMEN_VIEW)
. I've added some borders so you can see where it's going wrong.
I'm adding all my views as subviews to my content view because they need to overlap and can zoom togethor. The content view is not stretched in width/height as the UIImageView
and my custom subclass of UIView
for drawing. What is weird because everything is inside of the content view.
Because of this my touchHandler is only being recognized in the smaller not streched view aka "ALLES_SAMEN_VIEW"
and not further. This should be stretched like all the rest to work proper. Still I can draw further then the border of the content view if i start in the content view.
Thanks in advance!
...ANSWER
Answered 2022-Jan-21 at 04:33I made the following changes in your code, and it appears that the ALLES_SAMEN_VIEW
now has the correct frame:
- Declare your
imageView
variable this way: (instead ofvar imageView = UIImageView()
)
QUESTION
I am making a 2d endless runner in which I have implemented some code for gravity and movement of player. When I added gravity and velocity to player via a script attached below and enabled the play mode a scene named "DontDestroyOnLoad" appears in the hierarchy window and it has an object named [Debug Updater] as a child attached to it. The script for player is here:
...
ANSWER
Answered 2021-Oct-21 at 10:44This causes the problem:
isGrounded = Physics.CheckSphere(transform.position, 0.1f, groundLayers, QueryTriggerInteraction.Ignore);
The solution is to use only two arguments for this method:
Physics.CheckSphere(transform.position, 0.1f);
QUESTION
I'm just trying to add a shadow to the image, which is not just rectangular, I'd like to apply the same mask effect as image has. On stack overflow I've found the same question, but the answer is suggested on objective-c language - iOS SDK - drop shadow on masked image Can you please help me wit swift-code on this question. Thanks in advance.
...ANSWER
Answered 2021-Sep-15 at 16:37There are various ways to approach this.
I would suggest using a custom UIView
with a UIImageView
subview:
We mask the imageView, and then apply the layer shadow to the custom view itself:
QUESTION
I am trying to create multiple rectangles based on user inputs i.e. col,row.
My requirements are
1. I need to pass the two input values(num1,num2) from MainActivity.java between onclick to CanvasActivity.java(col,row).
2.In my code I am able to draw rectangles on creating the app but I need to draw rectangles after the button press. ---- this is done
MainActivity.java
...ANSWER
Answered 2021-Feb-01 at 13:15If you want to pass Width and Height to RectangleView:
RectangleView.java
QUESTION
I have a class named DrawView
which extends View
and is on top of a TableLayout
. I'm using this class to draw 1 simple line using the drawLine()
method. My TableLayout
is being overdrawn because my DrawView
class is on top of it. How can I prevent this? My line needs to be on top of the TableLayout
, said line isn't using the whole canvas, so I thought setting the background to transparent would fix it, which isn't the case.
ANSWER
Answered 2020-Oct-02 at 14:29To my shame, the background of the layout, in which my view (DrawView
) is, was set to white. Therefore my view also had a white canvas, thus overdrawing my TableLayout.
While this might be an underwhelming answer, it might help someone who comes along this in the future.
Check your layout's background.
QUESTION
please someone help me "To save an image file with increment at end of file name" like("image 1.jpg , image 2.jpg , etc..")
here is my code
please some help me to make this,i am new learner to android-studio.
...ANSWER
Answered 2020-Aug-24 at 18:01If I have understood your question properly then, I assume you want your pictureFile
name to be appended by an integer (in auto-incrementing fashion).
You could do that by maintaining a global variable as int imageCount = 1
and then appending it while creating fileName
QUESTION
When if we pass in a binding variable (like $saveDialog as true) to alert or sheet, the variable will reset to false after that.
...ANSWER
Answered 2020-Jun-20 at 14:16Here is possible solution
QUESTION
The goal is something like this: I start the app, MainActivity starts a drawing thread. This thread draws until some events inside it happens(in my case value i>155) Then this thread stops drawing (but it should not be deleted, and values should not be lost) and starts another activity (a usual xml - file activity) When I want I should be able to get to my drawing thread and resume communicating with it from the place I stooped
To solve the problem I have decided to use a SurfaceView thread and Canvas inside (It would be good to make it a class, not to write it inside MainActivity, because I'm going to insert there a lot of code). I managed to start a thread and to draw something on my screen, but I can't change the activity. The best attempt was to create a handler inside MainActivity and to send there a message from my thread. The thread works OK, but it just freezes and nothing happens when it is time to change the Activity. In the log tab I can see that the thread sends a message, but the MainActivity can't see and handle it.
What should I do? What is the right eay of solving the problem? Please, help a beginner).
MainActivity code:
...ANSWER
Answered 2020-Jun-10 at 19:22The answer was easy:I had to replace everything into one file (into MainAcitivity class, as here https://startandroid.ru/ru/uroki/vse-uroki-spiskom/311-urok-141-risovanie-dostup-k-canvas.html) and to create a runnable, wich calls an activity. Then every time you open MainActivity the thread of graphics starts, and when it is time to change the Activity it calls that runnable using runOnUIThread(runnable);. It pauses MainActivity and starts a new activity(!! any pausing MainActivity destroys our graphical thread, any resuming starts it again, as I have understood). On closing the new activity you get back to the MainActivity and our thread starts again. In case you do not want to lose your values of graphical thread, you may declare those values inside your activity class, not inside thread class(as the thread will be destroyed on closing the Activitie's screen.(I do not see any other ways out)
P. S. If there are any mistakes, please, correct me. But the code should work correctly.
QUESTION
I want to create a irregular quadrilateral using 4 draggable points in android as given in image below.
so that user can manually drag the points one by one and put create quadrilateral as they want using 4 points what I've tried yet is given below.
...ANSWER
Answered 2020-May-22 at 09:36Well I am able to solve this issue
QUESTION
I am an intermediate to android developing and I were given a module of an app which includes all the operations of the canvas i.e. free drawing, shapes and text. I have done with the free drawing and its undo/redo operations. But i am not able to figure out how to undo redo shapes drawn on the canvas. When i use the methods : canvas.drawRect(args) it goes fine same in the case of circle, arc etc but i am not able to delete those from the canvas. If i use Path.addRect(args) and draw in onDraw() then the shape is not rendered when i am dragging to draw when i take off finger then shape appears. below is my DrawView class : Thanks in advance!
...ANSWER
Answered 2020-Apr-22 at 14:12You can add a path in TOUCH_START
and add shapes in that path in ACTION_MOVE
and reset the cordinates in TOUCH_UP
like:
TOUCH_DOWN:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install DrawView
You can use DrawView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the DrawView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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