DrawView | Android view that allows the user to create drawings | Editor library

 by   ByoxCode Java Version: Current License: No License

kandi X-RAY | DrawView Summary

kandi X-RAY | DrawView Summary

DrawView is a Java library typically used in Editor applications. DrawView has no bugs, it has no vulnerabilities, it has build file available and it has medium support. You can download it from GitHub.

Android view that allows the user to create drawings. Draw anything you like in your Android device from simple view. Customize draw settings like draw color, draw width or draw tools. Undo or redo actions it is possible with DrawView.
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            kandi-support Support

              DrawView has a medium active ecosystem.
              It has 813 star(s) with 152 fork(s). There are 28 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 17 open issues and 18 have been closed. On average issues are closed in 158 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of DrawView is current.

            kandi-Quality Quality

              DrawView has 0 bugs and 0 code smells.

            kandi-Security Security

              DrawView has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DrawView code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DrawView does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              DrawView releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              DrawView saves you 2168 person hours of effort in developing the same functionality from scratch.
              It has 4749 lines of code, 265 functions and 61 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed DrawView and discovered the below as its top functions. This is intended to give you an instant insight into DrawView implemented functionality, and help decide if they suit your requirements.
            • Called when an item is selected
            • Get the current paint parameters
            • Set the background image
            • Get compressed image
            • Called when the menu item is selected
            • Set listeners on the view
            • Handle touch events
            • Get the Paint parameters for drawing
            • Draw custom content in view
            • Draws the zoomed region with the specified parent content
            • Get a byte array from a URL
            • Get file as byte array
            • Initialize the zoom region paint
            • Resize the best measured size
            • Handles the request permissions
            • Show or hide the zoom region card
            • Create dialog
            • Change camera
            • Initialize the views
            • Restore the instance state
            • Sort files by date
            • Initialize attributes
            • Initializes the model s state to be persisted
            • Create dialog box
            • From interface View
            • Set up the dialog
            Get all kandi verified functions for this library.

            DrawView Key Features

            No Key Features are available at this moment for DrawView.

            DrawView Examples and Code Snippets

            No Code Snippets are available at this moment for DrawView.

            Community Discussions

            QUESTION

            Autolayout UIScrollView with a content view and UIImageView not sizing properly
            Asked 2022-Jan-21 at 04:33

            I'm having some problems with the UIView where all content is added as subviews (ALLES_SAMEN_VIEW). I've added some borders so you can see where it's going wrong.

            I'm adding all my views as subviews to my content view because they need to overlap and can zoom togethor. The content view is not stretched in width/height as the UIImageView and my custom subclass of UIView for drawing. What is weird because everything is inside of the content view.

            Because of this my touchHandler is only being recognized in the smaller not streched view aka "ALLES_SAMEN_VIEW" and not further. This should be stretched like all the rest to work proper. Still I can draw further then the border of the content view if i start in the content view.

            Thanks in advance!

            ...

            ANSWER

            Answered 2022-Jan-21 at 04:33

            I made the following changes in your code, and it appears that the ALLES_SAMEN_VIEW now has the correct frame:

            1. Declare your imageView variable this way: (instead of var imageView = UIImageView())

            Source https://stackoverflow.com/questions/70678497

            QUESTION

            DontDestroyOnLoad keeps calling and causes error when I am in play mode
            Asked 2021-Oct-21 at 10:44

            I am making a 2d endless runner in which I have implemented some code for gravity and movement of player. When I added gravity and velocity to player via a script attached below and enabled the play mode a scene named "DontDestroyOnLoad" appears in the hierarchy window and it has an object named [Debug Updater] as a child attached to it. The script for player is here:

            ...

            ANSWER

            Answered 2021-Oct-21 at 10:44

            This causes the problem:
            isGrounded = Physics.CheckSphere(transform.position, 0.1f, groundLayers, QueryTriggerInteraction.Ignore);

            The solution is to use only two arguments for this method:
            Physics.CheckSphere(transform.position, 0.1f);

            Source https://stackoverflow.com/questions/69657257

            QUESTION

            Swift - drop shadow on the masked image
            Asked 2021-Sep-15 at 16:37

            I'm just trying to add a shadow to the image, which is not just rectangular, I'd like to apply the same mask effect as image has. On stack overflow I've found the same question, but the answer is suggested on objective-c language - iOS SDK - drop shadow on masked image Can you please help me wit swift-code on this question. Thanks in advance.

            ...

            ANSWER

            Answered 2021-Sep-15 at 16:37

            There are various ways to approach this.

            I would suggest using a custom UIView with a UIImageView subview:

            We mask the imageView, and then apply the layer shadow to the custom view itself:

            Source https://stackoverflow.com/questions/69194537

            QUESTION

            How to pass integer vales from one java file to other java file after clicking button
            Asked 2021-Feb-02 at 11:12

            I am trying to create multiple rectangles based on user inputs i.e. col,row.

            My requirements are

            1. I need to pass the two input values(num1,num2) from MainActivity.java between onclick to CanvasActivity.java(col,row).

            2.In my code I am able to draw rectangles on creating the app but I need to draw rectangles after the button press. ---- this is done

            MainActivity.java

            ...

            ANSWER

            Answered 2021-Feb-01 at 13:15

            If you want to pass Width and Height to RectangleView:

            RectangleView.java

            Source https://stackoverflow.com/questions/65993153

            QUESTION

            How to make your view transparent / display only the drawing in Android Studio?
            Asked 2020-Oct-02 at 14:31

            I have a class named DrawView which extends View and is on top of a TableLayout. I'm using this class to draw 1 simple line using the drawLine() method. My TableLayout is being overdrawn because my DrawView class is on top of it. How can I prevent this? My line needs to be on top of the TableLayout, said line isn't using the whole canvas, so I thought setting the background to transparent would fix it, which isn't the case.

            ...

            ANSWER

            Answered 2020-Oct-02 at 14:29

            To my shame, the background of the layout, in which my view (DrawView) is, was set to white. Therefore my view also had a white canvas, thus overdrawing my TableLayout.

            While this might be an underwhelming answer, it might help someone who comes along this in the future.

            Check your layout's background.

            Source https://stackoverflow.com/questions/64169385

            QUESTION

            save image file with increment at the end of file name
            Asked 2020-Aug-24 at 18:01

            enter image description here

            please someone help me "To save an image file with increment at end of file name" like("image 1.jpg , image 2.jpg , etc..")

            here is my code

            please some help me to make this,i am new learner to android-studio.

            ...

            ANSWER

            Answered 2020-Aug-24 at 18:01

            If I have understood your question properly then, I assume you want your pictureFile name to be appended by an integer (in auto-incrementing fashion).

            You could do that by maintaining a global variable as int imageCount = 1

            and then appending it while creating fileName

            Source https://stackoverflow.com/questions/63566171

            QUESTION

            Reset binding variable in SwiftUI
            Asked 2020-Jun-20 at 14:16

            When if we pass in a binding variable (like $saveDialog as true) to alert or sheet, the variable will reset to false after that.

            ...

            ANSWER

            Answered 2020-Jun-20 at 14:16

            Here is possible solution

            Source https://stackoverflow.com/questions/62484315

            QUESTION

            How to call another activity from drawing thread (SurfaceView)
            Asked 2020-Jun-10 at 19:22

            The goal is something like this: I start the app, MainActivity starts a drawing thread. This thread draws until some events inside it happens(in my case value i>155) Then this thread stops drawing (but it should not be deleted, and values should not be lost) and starts another activity (a usual xml - file activity) When I want I should be able to get to my drawing thread and resume communicating with it from the place I stooped

            To solve the problem I have decided to use a SurfaceView thread and Canvas inside (It would be good to make it a class, not to write it inside MainActivity, because I'm going to insert there a lot of code). I managed to start a thread and to draw something on my screen, but I can't change the activity. The best attempt was to create a handler inside MainActivity and to send there a message from my thread. The thread works OK, but it just freezes and nothing happens when it is time to change the Activity. In the log tab I can see that the thread sends a message, but the MainActivity can't see and handle it.

            What should I do? What is the right eay of solving the problem? Please, help a beginner).

            MainActivity code:

            ...

            ANSWER

            Answered 2020-Jun-10 at 19:22

            The answer was easy:I had to replace everything into one file (into MainAcitivity class, as here https://startandroid.ru/ru/uroki/vse-uroki-spiskom/311-urok-141-risovanie-dostup-k-canvas.html) and to create a runnable, wich calls an activity. Then every time you open MainActivity the thread of graphics starts, and when it is time to change the Activity it calls that runnable using runOnUIThread(runnable);. It pauses MainActivity and starts a new activity(!! any pausing MainActivity destroys our graphical thread, any resuming starts it again, as I have understood). On closing the new activity you get back to the MainActivity and our thread starts again. In case you do not want to lose your values of graphical thread, you may declare those values inside your activity class, not inside thread class(as the thread will be destroyed on closing the Activitie's screen.(I do not see any other ways out)

            P. S. If there are any mistakes, please, correct me. But the code should work correctly.

            Source https://stackoverflow.com/questions/62290338

            QUESTION

            How to create a irregular quadrilateral in android by dragging 4 points in random direction in android
            Asked 2020-May-22 at 09:36

            I want to create a irregular quadrilateral using 4 draggable points in android as given in image below.

            desired quadrilateral I want

            so that user can manually drag the points one by one and put create quadrilateral as they want using 4 points what I've tried yet is given below.

            ...

            ANSWER

            Answered 2020-May-22 at 09:36

            Well I am able to solve this issue

            Source https://stackoverflow.com/questions/61950521

            QUESTION

            How to UNDO/REDO shapes drawn on the canvas in android
            Asked 2020-Apr-22 at 14:12

            I am an intermediate to android developing and I were given a module of an app which includes all the operations of the canvas i.e. free drawing, shapes and text. I have done with the free drawing and its undo/redo operations. But i am not able to figure out how to undo redo shapes drawn on the canvas. When i use the methods : canvas.drawRect(args) it goes fine same in the case of circle, arc etc but i am not able to delete those from the canvas. If i use Path.addRect(args) and draw in onDraw() then the shape is not rendered when i am dragging to draw when i take off finger then shape appears. below is my DrawView class : Thanks in advance!

            ...

            ANSWER

            Answered 2020-Apr-22 at 14:12

            You can add a path in TOUCH_START and add shapes in that path in ACTION_MOVE and reset the cordinates in TOUCH_UP like:

            TOUCH_DOWN:

            Source https://stackoverflow.com/questions/61224540

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DrawView

            You can download it from GitHub.
            You can use DrawView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the DrawView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/ByoxCode/DrawView.git

          • CLI

            gh repo clone ByoxCode/DrawView

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            git@github.com:ByoxCode/DrawView.git

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