ParticleLib | Multiversion spigot library supporting all particles | Plugin library

 by   ByteZ1337 Java Version: 1.8.4 License: MIT

kandi X-RAY | ParticleLib Summary

kandi X-RAY | ParticleLib Summary

ParticleLib is a Java library typically used in Telecommunications, Media, Media, Entertainment, Plugin, Minecraft applications. ParticleLib has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub, Maven.

Multiversion spigot library supporting all particles and their data (1.8-1.18)
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            kandi-support Support

              ParticleLib has a low active ecosystem.
              It has 255 star(s) with 20 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 18 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ParticleLib is 1.8.4

            kandi-Quality Quality

              ParticleLib has 0 bugs and 109 code smells.

            kandi-Security Security

              ParticleLib has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ParticleLib code analysis shows 0 unresolved vulnerabilities.
              There are 1 security hotspots that need review.

            kandi-License License

              ParticleLib is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ParticleLib releases are available to install and integrate.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              ParticleLib saves you 421 person hours of effort in developing the same functionality from scratch.
              It has 999 lines of code, 110 functions and 15 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ParticleLib and discovered the below as its top functions. This is intended to give you an instant insight into ParticleLib implemented functionality, and help decide if they suit your requirements.
            • Creates a new VibrationPart instance
            • Create a new BlockPosition object
            • Returns the current effect
            • Gets the entity handle
            • Send a collection of ProicleBuilders
            • Send a collection of ParticleBuilders
            • Send a collection of ProicleBuilders to the players
            • Sets the offset of the particle
            • Sets the offset of the particle
            • Returns the mapped class
            • Gets the input stream for a resource
            • Creates a SculkChargeOptions instance
            • Creates a new ShriekPart instance
            • Checks if a class exists
            • Set the plugin to use
            • Returns the constructor without throwing an exception
            • Gets the singleton player with the specified target player
            • Gets the mapped field
            • Sets the color of the particle
            • Returns the mapped method for the given name and parameter types
            • Process a mapping
            • Returns the nms particle data
            • Returns the nms data of this particle
            • Creates a new NMS object
            • Returns the NMSData object
            • Convert the object to the NMS data
            Get all kandi verified functions for this library.

            ParticleLib Key Features

            No Key Features are available at this moment for ParticleLib.

            ParticleLib Examples and Code Snippets

            No Code Snippets are available at this moment for ParticleLib.

            Community Discussions

            QUESTION

            First time executing sort from thrust it takes too long
            Asked 2021-Mar-12 at 08:21

            im working on a fluid simulator using opengl (implementing the sph algorithm). I've tried many methods to run my simulator, first i used octrees, after that hashmaps and now i am trying to use Z order, and for that i need to order my particles based on their index.

            What i am having some trouble understanding is the fact that if i have one thrust::sort it takes 15 miliseconds, if i have two thrust::sort it takes 17 miliseconds.

            For more clarification, i am doing my simulator in opengl (all my buffers are created using opengl), and i use cuda interops in order to sort my buffers with thrust, that uses cuda.

            This is the part where i get my buffers and "link" them to cuda

            ...

            ANSWER

            Answered 2021-Mar-10 at 21:51

            Two important points could explain you observation:

            • The first CUDA function call implicitly initialize the runtime (quite slow).
            • The actual content of the arrays to be sorted can/often impact performance of a sort (regarding the algorithm used in the Thrust implementation). Once data are sorted, they can be sorted faster because they are already sorted.
            • Thrust make few synchronizations (ie. it calls cudaDeviceSynchronize) in many provided functions in order to ensure returned data transferred from the GPU can be safely read from the CPU side. It also internally use such kind of synchronization when multiple interdependent CUDA kernels are submitted regarding the result of the computed data (you can see that with the Nvidia profiler). Regarding the previous asynchronous CUDA calls made before this function, the over-synchronization can add an unwanted overhead.

            Source https://stackoverflow.com/questions/66571600

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ParticleLib

            The latest version can be downloaded on the releases page.

            Support

            Join the Discord if you have any questions. Don't open an issue to ask for support.
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