AndroidApp | CityZen Android App , OpenStreetMap base-map | Map library

 by   CityZenApp Java Version: v1.2.1 License: MPL-2.0

kandi X-RAY | AndroidApp Summary

kandi X-RAY | AndroidApp Summary

AndroidApp is a Java library typically used in Geo, Map applications. AndroidApp has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. However AndroidApp build file is not available. You can download it from GitHub.

CityZen Android App, OpenStreetMap base-map
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              AndroidApp has a low active ecosystem.
              It has 64 star(s) with 25 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 38 open issues and 37 have been closed. On average issues are closed in 148 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of AndroidApp is v1.2.1

            kandi-Quality Quality

              AndroidApp has no bugs reported.

            kandi-Security Security

              AndroidApp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              AndroidApp is licensed under the MPL-2.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              AndroidApp releases are available to install and integrate.
              AndroidApp has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed AndroidApp and discovered the below as its top functions. This is intended to give you an instant insight into AndroidApp implemented functionality, and help decide if they suit your requirements.
            • Initializes the Activity
            • Setup UI elements
            • Get the last known location
            • Load an OAuth consumer from the preferences
            • Method used to set the title value of the item
            • Parse day format strings
            • Updates the title if needed
            • Binds the title and tags
            • Creates the address display string
            • Simplify changeset
            • Initial setup
            • Clear weekboxes
            • Set weekboxes
            • Helper method for long press
            • Initializes the poi elements
            • Determines whether or not the URL should be overridden
            • Subscribe a user to a changeset
            • Called when the activity has been created
            • Initialize the activity
            • Override onBindViewHolder method
            • This method is used to get the Osm node
            • Write this object to Parcelable
            • Create the web view
            • Saves this object to a Parcel object
            • Blocking callbacks
            • Starts the navigation
            Get all kandi verified functions for this library.

            AndroidApp Key Features

            No Key Features are available at this moment for AndroidApp.

            AndroidApp Examples and Code Snippets

            CityZen,License
            Javadot img1Lines of Code : 11dot img1License : Weak Copyleft (MPL-2.0)
            copy iconCopy
            Covered Software is provided under this License on an "as is"
            basis, without warranty of any kind, either expressed, implied, or
            statutory, including, without limitation, warranties that the
            Covered Software is free of defects, merchantable, fit for   

            Community Discussions

            QUESTION

            Gradle wrapper not found issue when building a flutter apk
            Asked 2021-Jun-07 at 03:58

            I am getting below error when I am trying to build apk or run it on a simulator. I tried with vs Code and Android Studio both, but the same error.

            But when I am running the app on a browser or as a windows app, it's working perfectly.

            Error: -

            ...

            ANSWER

            Answered 2021-Jun-07 at 03:58

            "Research & Development" remove space and rename this folder to something like "Research&Development" or "ResearchAndDevelopment" and then try building app – Aakash kondhalkar

            Source https://stackoverflow.com/questions/67798816

            QUESTION

            Android Viewpager2 and RecyclerView Item onClick listener
            Asked 2021-Jun-05 at 16:04

            I have implemented Viewpager2 Image slider using the code idea mentioned in the following link.

            I want handle clicks on the slider images. How to Open another activity if the specific slider item clicked.

            Here is the link of code

            https://androidapps-development-blogs.medium.com/android-modern-image-slider-using-viewpager-2-and-kenburnsview-android-studio-23a7b74317e8

            ...

            ANSWER

            Answered 2021-Jun-05 at 16:04

            On your adapter go to TravelLocationViewHolder. After this line

            textLocation = itemView.findViewById(R.id.textLocation);

            try to set a click listener on itemview

            itemView.setOnClickListener( v-> { System.out.println("THIS IS IT"); } );

            Source https://stackoverflow.com/questions/67851247

            QUESTION

            Problem with create androidapps using Firebase Management Api
            Asked 2021-Apr-12 at 05:05

            I have read these documents about create android apps using firebase management api.

            https://firebase.google.com/docs/projects/api/reference/rest/v1beta1/projects.androidApps/create https://firebase.google.com/docs/projects/api/reference/rest/v1beta1/projects.androidApps#AndroidApp

            Document doesn't mention which field is required to create app.

            After calling below request:

            ...

            ANSWER

            Answered 2021-Apr-11 at 08:45

            QUESTION

            ktor dependency in commonMain of Android Studio multiplatform project unresolved in IDE but code runs
            Asked 2021-Apr-09 at 08:35

            I have an issue with the Android Studio IDE when using the ktor dependency for the commonMain sourceset with kotlin multiplatform. The problem is that the IDE does not recognize this dependency, but the program compiles and runs fine. Furthermore, in the androidMain sourceset the dependency is recognized. I have seen other questions on similar problems, but I have not seen anyone with this problem where the program compiles and runs.

            Gradle dependencies

            The following is in the build.gradle.kts in the shared folder of the project.

            ...

            ANSWER

            Answered 2021-Feb-18 at 09:52

            You only need to include io.ktor:ktor-client-core in commonMain and actual HTTP engine implementation in desired target. If you want to use CIO engine in android, just include io.ktor:ktor-client-cio in androidMain. Ktor will automatically select available HTTP client available for the platform. You can update the KtorTest class like so (note the absence of engine specification):

            Source https://stackoverflow.com/questions/66238910

            QUESTION

            Adding Ktor To Kotlin Multiplatform Mobile results in Unresolved reference: HttpClient
            Asked 2021-Apr-02 at 02:15

            I can't get Ktor to work in a KMM project, I just get a Unresolved reference: HttpClient error when trying to reference any Ktor classes. If I try to manually add the ktor import it says Unresolved reference io. Other dependencies like Kermit resolve fine, it seems to just be Ktor with the issue. Here's my simple steps to reproduce:

            1. In Android Studio (I have tried both 4.1.3 and 4.2 Beta 6), I go File -> New -> KMM Application.

            2. In the shared module build.gradle.kts I add the dependencies for the ktor client:

            ...

            ANSWER

            Answered 2021-Apr-02 at 02:15

            I answered this question here: https://stackoverflow.com/a/66913665/5222156

            Basically updating org.jetbrains.kotlin:kotlin-gradle-plugin from 1.4.10 to 1.4.31 in root build.gradle.kts fixed the issue for me.

            This is how my build.gradle.kts file looks like:

            Source https://stackoverflow.com/questions/66848774

            QUESTION

            Print with delay a string in a TextView
            Asked 2021-Mar-29 at 21:04

            I am trying to print a String in a TextView on my AndroidApp with some delay between each character. The String is pi and I want to simulate the fact that the app is computing it live. I tried to add some delay with a sleep function so as not to flood the TextView with too many request too quickly, to no avail as it still doesn't work :(

            The string is: String pi_value = "3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117";

            ...

            ANSWER

            Answered 2021-Mar-26 at 08:11

            You can use kotlin flows or Rxjava and use debounce operator. You can convert string to list of characters and use Observables. fromArray(list_of_characters) then apply debounce operator. e.g

            Source https://stackoverflow.com/questions/66812951

            QUESTION

            How do I add a JS target to a KMM project?
            Asked 2021-Mar-23 at 17:55

            I have an AndrodiStudio KMM project and I'd like to add a JS target.

            Given that JS development is only available in IntelliJ, I'd expect that I have to open the project in IDEA add a "Module" -- but I don't even know which one to choose -- none of them seem to be a "right" fit:

            • In the Gradle section, there is "Kotlin/JS for browser and "Kotlin/JVM". Adding "Kotlin/JS" breaks* the Gradle build for the whole project. "Kotlin/Multiplatform" doesn't sound like what I want since I already have the "shared" module for that (although it doesn't include JS)

            • In the Kotlin section, there is "KS | IDEA". Obviously, I don't want to add something based on the "IDEA build system" to a gradle.kts based project.

            So my question is:

            • Which module template is the best starting point for adding "jsApp" (or webApp) alongside "iosApp" and "androidApp" (in AndroidStudio or Idea?)?

            • What do I need to add to "shared/build.gradle.kts" to support "jsMain" and "jsTest" folders? Is there a different / better starting point (e.g. tutorial or minimal "helloWorld" sample on Github covering all platforms)?

            The current structure of my code corresponds 1:1 to the KMM project template in Android Studio: https://github.com/stefanhaustein/komponents

            *) The error message:

            ...

            ANSWER

            Answered 2021-Mar-23 at 17:55

            Got it working by creating a new Kotlin/JS project and copying it over to jsApp in the KMM project (parallel to iosApp etc.) The minimum jsApp/build.gradle.kts seems to be:

            Source https://stackoverflow.com/questions/66732731

            QUESTION

            How can i use an open source code for android app, modifiy it and publish it on playstore for example Tachiyomi
            Asked 2021-Jan-17 at 11:46

            i'm android developer but i'm still studying in university, i want to practice what i learned and if i can earn from the application on the side.

            So i also love manga a lot, and i wanted to try use the famous open-source manga reader Tachiyomi to build my own application, so what i'm planning is that i'm gonna take the source-code, understand the code, then modify the code how i like the application to be either remove what i don't like or add new things that i like with new style , new name and of course new logo.

            But after some research, i found that even if the application is open-source doesn't mean i have the right to use it directly :/, i alredy saw some people from this reddit take down more than 4 applications like that one of those examples this post :

            https://www.reddit.com/r/androidapps/comments/9xwigr/someone_copied_tachiyomi_an_opensource_manga/

            The application use the Apache License, Version 2.0, i tried to understand the license completly but i couldn't understand how to protect my application from being removed, but i understand that this license doesn't block me from publishing the app as new one and for commercial use.

            So please can somone help me how to use this source code, modify it and publish it as new application without being the target of thousands of fans of tachiyomi, i don't want to annoy anyone please :)

            The link for tachiyomi application : https://github.com/tachiyomiorg/tachiyomi

            ...

            ANSWER

            Answered 2021-Jan-17 at 11:46

            TL;DR: I would publish a modified verison of an app already present in the Play Store

            Regarding licensing

            From the Reddit thread you mentioned:

            1. You may edit the source code and modify it freely.
            2. You have to document your changes - preferably in the form of a public GitHub repo as well and include a license with your work.

            Additionally from the summary of the license given by GitHub itself:

            1. Commercial use is allowed.
            2. You cannot use the same name for your application as well as any other trademarks.

            As per other good practices:

            1. You should make it clear that your work is based on a different project and credit them appropriately.
            Regarding the Play Store

            This is an entirely different topic as Play Store has it's own Terms of Service and other sets of rules for publishing apps. It strictly forbids apps that are too similar in their function to apps already present in the store. As you probably only want to modify the code slightly the app might be considered to be very similar. Therefore, regardless of the license, the original developer can take your app down on that basis.

            If you want to use their work and publish it as your own app you should add a feature that significantly changes the user experience: a different design, a major new feature, etc., though I would still consider it risky to publish such an app.

            Source https://stackoverflow.com/questions/65759956

            QUESTION

            How to use Navigation Safe Args with Kotlinx serializable data
            Asked 2021-Jan-07 at 12:55

            I'm trying to use Navigation Safe Args with Kotlinx @Serializable types, but I keep getting the same issue during run-time when I pass the serializable data:

            ...

            ANSWER

            Answered 2021-Jan-06 at 19:23

            Caused by: java.lang.IllegalArgumentException: com.example.serializablesafeargsnavigation.shared.Model.SerializableModel is not Serializable or Parcelable.

            What you need to extend is Marker interface java.io.Serializable or android.os.Parcelable which are necessary for data transfer with activities/ fragments.

            Source https://stackoverflow.com/questions/65601321

            QUESTION

            Syntax highlighting not working for iosApp
            Asked 2020-Dec-23 at 15:45

            I am following the hands on tutorial on KMM, and reached the point where I should write the iOS part of the app, however, when I head over to any of the .swift files, there's no syntax highlighting, the content appears as a plain text file.

            • Android Studio: 4.1.1 (latest at the moment of writing)
            • KMM Plugin: 0.2.0-release-65-Studio4.1 (latest at the moment of writing)

            From what I see, the iosApp is not recognized at all as a module (like the androidApp, that has the name of the module highlighted via bold font), I suppose that is the issue.

            Any thoughts on how to fix this?

            ...

            ANSWER

            Answered 2020-Dec-23 at 15:45

            You'll need to use Xcode or (possibly) AppCode. Android Studio and the KMM plugin do not understand or highlight Swift code directly.

            Source https://stackoverflow.com/questions/65426530

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AndroidApp

            You can download it from GitHub.
            You can use AndroidApp like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the AndroidApp component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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