Random-Number-Generator | simple random number generator for Android | DevOps library

 by   Gear61 Java Version: Current License: No License

kandi X-RAY | Random-Number-Generator Summary

kandi X-RAY | Random-Number-Generator Summary

Random-Number-Generator is a Java library typically used in Devops applications. Random-Number-Generator has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

A clean, simple random number generator for Android. Downloaded 180,000+ times and rated 2,000+ times on Google Play with 4.7+ average rating.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Random-Number-Generator has a low active ecosystem.
              It has 22 star(s) with 17 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 42 have been closed. On average issues are closed in 68 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Random-Number-Generator is current.

            kandi-Quality Quality

              Random-Number-Generator has 0 bugs and 0 code smells.

            kandi-Security Security

              Random-Number-Generator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Random-Number-Generator code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Random-Number-Generator does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Random-Number-Generator releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Random-Number-Generator and discovered the below as its top functions. This is intended to give you an instant insight into Random-Number-Generator implemented functionality, and help decide if they suit your requirements.
            • Initializes the HomeView
            • Display Homepage dialog
            • Set the state of the dialog
            • Sets the background color of action bar
            • Generates a random number
            • Check to see if the form is valid
            • Gets the results as a string
            • Initializes the activity
            • Returns the rng settings
            • Start the Activity
            • Get the initial history data
            • Called when an item is clicked
            • Helper method to initialize the menu item
            • Reset the dialog
            • Called when the activity is created
            • Registers the activity
            • Unbinds the view
            • Draws the rectangle over the RecyclerView
            • Initializes this instance
            • Set up the contentView
            • Get the excluded number view
            • Method to handle roll action
            • Adds the excluded item
            • Opens the results
            • List of excluded numbers
            • Generate tickets
            Get all kandi verified functions for this library.

            Random-Number-Generator Key Features

            No Key Features are available at this moment for Random-Number-Generator.

            Random-Number-Generator Examples and Code Snippets

            No Code Snippets are available at this moment for Random-Number-Generator.

            Community Discussions

            QUESTION

            Random number generator with 3 inputs
            Asked 2022-Mar-10 at 11:21

            I am looking for a random number generator with 3 inputs for a terrain generator. The inputs are an x, y (position) and a seed value. And the function returns back a random number from 0-1.

            So far I found this question, but this has 2 inputs. Although I can combine x and y to a single number, to get two inputs, this will restrict the choices I will have for x, y as they need to be sufficiently large (the terrain is infinite).

            Is there any random function that takes in 3 inputs, or would I need to end up using the 2 input version?

            ...

            ANSWER

            Answered 2022-Mar-10 at 11:21

            Something like this should work. It takes three 32-bit integers, and outputs a single 32-bit integer. If you want to turn the output into a double between 0 and 1, just divide by UINT32_MAX.

            The input and output sizes can be adjusted.

            You can also tweak the balance between output quality and speed. You'll notice that the middle section is just repeated 3 lines, remove or add more of them to make the output more or less biased.

            Here's the C code.

            Source https://stackoverflow.com/questions/71420930

            QUESTION

            Lua math.random() always gives the same number?
            Asked 2021-Dec-28 at 15:16

            I wanted a string to contain 0 or 1 for some project. So i tried this

            ...

            ANSWER

            Answered 2021-Dec-28 at 15:16

            Add the seed before the loop:

            Source https://stackoverflow.com/questions/70508610

            QUESTION

            Deterministic OpenSimplexNoise across Godot versions
            Asked 2021-Sep-22 at 03:37

            For a given version of Godot, you can deterministically generate OpenSimplexNoise using seed (documentation).

            However, in the documentation for RandomNumberGenerator there is the following:

            Note: The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.

            Some workarounds for the above issue are described here, the short answer is to write a custom portable RNG.

            Is there any way to insert a custom RNG for OpenSimplexNoise to manage determinism? Is there another solution?

            ...

            ANSWER

            Answered 2021-Sep-22 at 03:37

            The Godot developers are warning you that they might decide to change RandomNumberGenerator for a future version (also and some changes happened already).

            And no, you can't insert a custom random number generator for OpenSimplexNoise.

            Anyway, OpenSimplexNoise does not use RandomNumberGenerator or rand. Instead it takes this library as a git module: smcameron/open-simplex-noise-in-c.

            Does OpenSimplexNoise change? Rarely. However, there is a breaking change in OpenSimplexNoise for Godot 4 and 3.4: the axis has been swaped (this is a fix).

            So that leads us to add a custom noise solution. Which could be a port of OpenSimplex noise to C# or GDScript.

            See open-simplex-noise.c from Godot source and digitalshadow/OpenSimplexNoise.cs (which is a port to C#, there are some other ports linked in the comments there too).

            And for the texture, there are a couple options:

            • You can create a script that draws the image (I suggest using lockbits) and set it.
            • Or you can extend Viewport (which entains adding a Viewport to the scene and attaching a script). Then you take advantage of ViewportTexture, and you can take advantage of shaders to create the texture you want. Take BastiaanOlij/godot-noise-texture-asset for reference.

            Source https://stackoverflow.com/questions/69273886

            QUESTION

            Porting bespoke random generator from JS to Python 3
            Asked 2021-Jun-01 at 01:34

            guys.

            I have found here a very basic random generator with seeding feature. Have also attached the code as a snippet.

            ...

            ANSWER

            Answered 2021-Jun-01 at 01:34

            I don't understand why you have ctypes in there at all. The issue is that Javascript integers are limited to 32 bits, whereas Python has infinite precision. This does what you want:

            Source https://stackoverflow.com/questions/67781710

            QUESTION

            How can I use a Github action's output in a workflow?
            Asked 2021-Apr-27 at 13:42

            Let's take this example composite action found on Github's documentation:

            ...

            ANSWER

            Answered 2021-Apr-27 at 13:42

            It seems my attempt was correct with the exception of one detail:

            Instead of:

            Source https://stackoverflow.com/questions/67283976

            QUESTION

            converting ASM instruction RDRand to Win64
            Asked 2021-Mar-19 at 08:43

            I have this function (RDRand - written by David Heffernan) that seam to work ok in 32 bit, but failed in 64 bit :

            ...

            ANSWER

            Answered 2021-Mar-19 at 08:43

            If you want a function that performs exactly the same then I think that looks like this:

            Source https://stackoverflow.com/questions/66699335

            QUESTION

            How to bind a non-disposable object with each subscription of a cold observable?
            Asked 2020-Nov-16 at 23:54

            Sorry if this question has been asked before, but I can't find a duplicate. Also sorry for asking too many questions lately! I am probably searching for a custom Observable.Using method, that is not restricted to disposable resources. What I have is a cold IObservable that maintains some internal state, for example a Random instance. This instance should be bound not with the IObservable itself, but with each of its subscriptions. Each subscriber should use a different instance of this resource. Take a look for example to the GetRandomNumbers method below:

            ...

            ANSWER

            Answered 2020-Nov-16 at 23:54

            Observable.Defer is your friend if you want per-subscriber state.

            Try this:

            Source https://stackoverflow.com/questions/64843343

            QUESTION

            Generate integer random number using available binaryrandom (which return 0 or 1) function
            Asked 2020-Sep-06 at 18:02

            In a recent interview, I came through the below question

            Given a function BinaryRandom() which returns 0 or 1 randomly, create a function int MyRandom(int) which creates a random number less or equal to the given input using BinaryRandom().

            As I am a daily stack overflow and GeeksForGeeks user and I recall a similar kind of problem on GeeksForGeeks, see below link

            https://www.geeksforgeeks.org/implement-random-0-6-generator-using-the-given-random-0-1-generator/

            The only difference is on the GeeksForGeeks range was 0-6 and in my case range is <=N (N is input integer number).

            and the above solution is derived from SO using the following link

            Creating a random number generator from a coin toss.

            As I beginner in Algorithm, I find it hard to understand above. Can anyone please suggest a simple solution to the above question? or give a simple understanding of it?

            ...

            ANSWER

            Answered 2020-Sep-06 at 17:01

            Given a function BinaryRandom() which returns 0 or 1
            create a function int MyRandom(int) which creates a random number less or equal to the given input

            Source https://stackoverflow.com/questions/63766102

            QUESTION

            Why performance decreases when I call a C functions in Python?
            Asked 2020-Aug-12 at 13:44

            I am using a random number generator as is suggested by Daniel Lemire. It works very efficiently in C when it is compiled with gcc -O3. It only takes 3.9 seconds to generate 10^9 random numbers. However, when I call the C function in Python, it is about 100 times slower.

            Here is the C code:

            ...

            ANSWER

            Answered 2020-Aug-12 at 13:44

            Why the Python code is 100 times slower than C code?

            Because there's a lot to do when calling the function. The function call itself is expensive.

            How can I improve the performance of the Python code?

            If you want a huge list of random numbers, then you can write a C function that returns a huge list, thus minimizing the number of calls.

            You could for example implemement a queue in python that stores 10000 random numbers. You initialize it with the C function mentioned above. Then the queue automatically calls the function every time you pop the last number from the queue. If that's also too slow, then maybe you should code functions using the random numbers in C too. Creating a huge list is quite expensive in Python.

            An example of something that would benefit quite much from writing as a C function is an is_prime(x) function, that is, a function that returns true if x is a prime and false otherwise. Especially if we're talking about very large numbers. This case has these two key properties:

            • There is very little data sent to and from the is_prime(x) function. You send it a simple integer and return a boolean.
            • For large x this is a very heavy operation

            My example with creating a queue fails on the first point. There would be quite a lot of data sent between C and Python.

            Your function fails on the second point. The calculation is very lightweight compared to the function call overhead.

            Source https://stackoverflow.com/questions/63376137

            QUESTION

            How can I store and restore random state in numpy.random.generator instances?
            Asked 2020-Jul-24 at 21:18

            I did a quick search and the only relevant questions I found talk about the old numpy.random interface. I am trying to understand how to use the new interface. I would like to be able to run some simulation for a given amount of time. Then I want to store the random number generator state information to a file so that I can continue the simulation at a later time.

            I have found one way to accomplish this, but it seems to me to be a bad idea since it isn't documented in the API anywhere. I'm wondering if there is a simple way that I have somehow overlooked.

            Let's say that I start a simulation with the following code.

            ...

            ANSWER

            Answered 2020-Jul-24 at 21:18

            Accessing the bit generator through rg is the same as declaring pg = PCG64() and then accessing pg.state. There's nothing wrong with accessing via rg.bit_generator. The docs are a bit scarce but the docs for BitGenerator state that accessing BitGenerator.state allows you to get and set the state if you chose BitGenerator.

            https://numpy.org/doc/stable/reference/random/bit_generators/generated/numpy.random.PCG64.state.html?highlight=pcg64

            Source https://stackoverflow.com/questions/63081108

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Random-Number-Generator

            <a href="https://play.google.com/store/apps/details?id=com.randomappsinc.randomnumbergeneratorplus" target="_blank"> <img src="https://play.google.com/intl/en_us/badges/images/generic/en-play-badge.png" alt="Get it on Google Play" height="100"/></a>.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Gear61/Random-Number-Generator.git

          • CLI

            gh repo clone Gear61/Random-Number-Generator

          • sshUrl

            git@github.com:Gear61/Random-Number-Generator.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular DevOps Libraries

            ansible

            by ansible

            devops-exercises

            by bregman-arie

            core

            by dotnet

            semantic-release

            by semantic-release

            Carthage

            by Carthage

            Try Top Libraries by Gear61

            SQLPractice

            by Gear61Java

            ai-mentor-android

            by Gear61Kotlin

            Random-Name-Picker

            by Gear61Java

            Food-Diary

            by Gear61Java

            Around-Me

            by Gear61Java