Hunter | concurrent framework to develop compile plugin | Plugin library

 by   Leaking Java Version: Current License: No License

kandi X-RAY | Hunter Summary

kandi X-RAY | Hunter Summary

Hunter is a Java library typically used in Plugin, Gradle applications. Hunter has no bugs, it has build file available and it has medium support. However Hunter has 1 vulnerabilities. You can download it from GitHub, Maven.

Hunter is a framework to develop android gradle plugin based on ASM and Gradle Transform API. It provides a set of useful, scalable plugins for android developers. You can use Hunter to develop more plugins to monitor your app, enhance 3rd-dependency, enhance android framework. Plugins based on Hunter support incremental and concurrent compile, so you don't need to be afraid of extra build time.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Hunter has a medium active ecosystem.
              It has 1309 star(s) with 176 fork(s). There are 33 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 14 open issues and 37 have been closed. On average issues are closed in 105 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Hunter is current.

            kandi-Quality Quality

              Hunter has 0 bugs and 0 code smells.

            kandi-Security Security

              Hunter has 1 vulnerability issues reported (0 critical, 0 high, 1 medium, 0 low).
              Hunter code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Hunter does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Hunter releases are not available. You will need to build from source code and install.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              Hunter saves you 1437 person hours of effort in developing the same functionality from scratch.
              It has 3211 lines of code, 256 functions and 110 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Hunter and discovered the below as its top functions. This is intended to give you an instant insight into Hunter implemented functionality, and help decide if they suit your requirements.
            • Gets the common super class .
            • Generates instruction log .
            • overrides the visitor to reset the opcode stack
            • Returns a string representation of the ranking of each block in the ranking order .
            • Combine single jar into output jar .
            • Convert an array to a string
            • Creates a URL class loader that can be used to load a list of input inputs .
            • build the stacktrace
            • Returns the load opcode for the given type .
            • Transform a directory .
            Get all kandi verified functions for this library.

            Hunter Key Features

            No Key Features are available at this moment for Hunter.

            Hunter Examples and Code Snippets

            Explanation
            Javadot img1Lines of Code : 115dot img1no licencesLicense : No License
            copy iconCopy
            public interface PartyMember {
            
              void joinedParty(Party party);
            
              void partyAction(Action action);
            
              void act(Action action);
            }
            
            @Slf4j
            public abstract class PartyMemberBase implements PartyMember {
            
              protected Party party;
            
              @Override
              public   

            Community Discussions

            QUESTION

            How do i loop through divs using jsoup
            Asked 2022-Feb-15 at 17:19

            Hi guys I'm using jsoup in a java webapplication on IntelliJ. I'm trying to scrape data of port call events from a shiptracking website and store the data in a mySQL database.

            The data for the events is organised in divs with the class name table-group and the values are in another div with the class name table-row.
            My problem is the divs rows for all the vessel are all the same class name and im trying to loop through each row and push the data to a database. So far i have managed to create a java class to scrape the first row.
            How can i loop through each row and store those values to my database. Should i create an array list to store the values?



            this is my scraper class

            ...

            ANSWER

            Answered 2022-Feb-15 at 17:19

            You can start with looping over the table's rows: the selector for the table is .cs-table so you can get the table with Element table = doc.select(".cs-table").first();. Next you can get the table's rows with the selector div.table-row - Elements rows = doc.select("div.table-row"); now you can loop over all the rows and extract the data from each row. The code should look like:

            Source https://stackoverflow.com/questions/71116068

            QUESTION

            Node.js event queues, Promises, and setTimeout() -- in what sequence?
            Asked 2022-Feb-12 at 14:43

            SYNOPSIS:

            In Node.js event queues, and code like "new Promise((r) => setTimeout(r, t));", is the setTimeout() evaluated NOW, in the microqueue for Promise resolves, or where?

            DETAILS:

            I'm reading through Distributed Systems with Node.js (Thomas Hunter II, O'Reilly, 3rd release of First Edition). It tells me that Node.js goes thru each queue in turn:

            • Poll: for most things, including I/O callbacks
            • Check: for setImmediate callbacks
            • Close: when closing connections
            • Timers: when setTimeout and setInterval resolve
            • Pending: special system events

            There are also two microqueues evaluated after each queue is empty, one for promises and one for nextTick().

            On the book's p.13 he has an example where an await calls a function that returns "new Promise((r) => setTimeout(r, t));". The book code is:

            ...

            ANSWER

            Answered 2021-Sep-15 at 16:18

            In Node.js event queues, and code like "new Promise((r) => setTimeout(r, t));", is the setTimeout() evaluated NOW, in the microqueue for Promise resolves, or where?

            The call to setTimeout is evaluated "now." (The setTimeout callback is called later as appropriate, during the time phrase.) When you do new Promise(fn), the Promise constructor calls fn immediately and synchronously, during your call to new Promise(fn). This is so the function (called an executor function) can start the asynchronous work that the promise will report on, as your two examples (one starts the work by calling setTimeout, the other by calling setImmediate.)

            You can easily see this with logging:

            Source https://stackoverflow.com/questions/69196083

            QUESTION

            Problems with moving an enemy towards a character in pygame
            Asked 2022-Jan-01 at 16:02

            I am having problems with making a homing algorithm to move an enemy towards a player in a game. For some reason, the algorithm works sometimes, but as you move the player around, the enemy gets to points where it just stops even though there is still a difference between the player x and y variables and the enemy x and y variables (which the code should be applying to the enemy at all times). If you run the code you'll see what I mean.

            Here is my code:

            ...

            ANSWER

            Answered 2022-Jan-01 at 15:59

            Since pygame.Rect is supposed to represent an area on the screen, a pygame.Rect object can only store integral data.

            The coordinates for Rect objects are all integers. [...]

            The fraction part of the movement gets lost when the movement is add to the position of the rectangle.
            If you want to store object positions with floating point accuracy, you have to store the location of the object in separate variables and to synchronize the pygame.Rect object. round the coordinates and assign it to the location (e.g. .topleft) of the rectangle:

            Source https://stackoverflow.com/questions/70549998

            QUESTION

            Data ownership in GTK
            Asked 2021-Dec-31 at 12:33

            In almost every page of the Gtk documentation there are the following phrases:

            • The data is owned by the caller of the function.
            • The data is owned by the called function.
            • The data is owned by the instance.

            What do they mean, and what is the implication for memory management (g_free or g_object_unref)?

            (I've read Introduction to Memory Management in GTK+, but it doesn't seem to cover "owned by the instance".)

            ...

            ANSWER

            Answered 2021-Dec-31 at 12:33

            You should read this like so:

            • the data: The parameter, the returned value, etc.
            • is owned by X: X is responsible to clean up (in most cases, this means calling g_object_unref on the data) the data.

            With this in in mind:

            1. The data is owned by the caller of the function: The gtk_application_window_new function works this way (as far as the application parameter is concerned). This means that memory management (i.e g_object_unrefing application) is to be done by the caller of gtk_application_window_new. See this example here. Notice that the caller of gtk_application_window_new, here main (through activate) is managing the reference count: it is calling g_object_unref on app.

            2. The data is owned by the called function: The gtk_application_window_new function works this way (as the returned value is concerned). This means that memory management of the returned GtkWidget instance is to be done by gtk_application_window_new itself. So no need to call g_object_unref yourself. See this example here: window is created by gtk_application_window_new but is never explicitly freeed. This id because the called function (here gtk_application_window_new) is taking care of this.

            3. The data is owned by the instance: The gtk_builder_get_object works this way (as far as the returned value is concerned). This means that the memory management of the GObject* returned is to be performed by the builder instance itself. Because of this, calling g_object_unref is not wanted. See this example here: The builder object is managed, but now the widgets returned by calls to gtk_builder_get_object. Even if written in C, GTK is object oriented. This means that instance, here, means the same as a class instance in most OO language.

            Source https://stackoverflow.com/questions/70520407

            QUESTION

            How can I efficiently respond to ingame target selection events?
            Asked 2021-Dec-18 at 07:23

            I come from a C#/Java background and have never touched Lua before.

            I want the addon to show a message (default message window) that prints out the class of the target whenever I click on and target another player, and ONLY when I target a player. I have two files, SpeccySpecs.lua (contains the functions needed to handle the event) and SpeccySpecs.xml (contains the frame to run the function). Whenever I run the addon ingame, I am getting nil errors because my Core.lua file is returning nil when requiring the .xml file and my .xml file returns a nil from the OnTarget() function in SpeccySpecs.lua.

            I have tried to solve this in multiple ways, one of which was by creating a local table and requiring it in Core.lua, where I'd eventually call the function inside the table, but it also returned nil. I've been using sites such as:

            https://wowpedia.fandom.com/wiki/Events

            https://wowwiki-archive.fandom.com/wiki/Event_API

            https://www.lua.org/

            But what I've tried simply hasn't worked, and I assume I'm forgetting something small in the Lua code.

            SpeccySpecs.lua

            ...

            ANSWER

            Answered 2021-Dec-18 at 07:23

            Goes like this:

            make frame (yours is in xml) > OnLoad event handler > register for events > event fired > handle events

            1) You don't need the require or the core.lua:

            WoW has its own explicit ordered loading process that uses toc files and includes in xml.

            Your toc file probably looks like:

            Source https://stackoverflow.com/questions/70382462

            QUESTION

            Clustering in R using K-mean
            Asked 2021-Dec-17 at 17:31

            I tried to cluster my dataset using K-mean, but there is a categorical data in column 9; so when I ran k-mean it had an error like this:

            ...

            ANSWER

            Answered 2021-Dec-17 at 17:31

            To solve your specific issue, you can generate dummy variables to run your desired clustering.

            One way to do it is using the dummy_columns() function from the fastDummies package.

            Source https://stackoverflow.com/questions/70364971

            QUESTION

            Jackson ObjectMapper JSON to Java Object RETURNS NULL Values
            Asked 2021-Dec-05 at 14:08

            I'm trying to loop through the child object of a JSON array which stores objects. My JSON file is as follows:

            ...

            ANSWER

            Answered 2021-Dec-05 at 14:08

            You are missing a class that matches the list of Species that your JSON contains:

            Source https://stackoverflow.com/questions/70222096

            QUESTION

            Is there any way to include all of the sound effects for my pygame game into my .exe with pyinstaller?
            Asked 2021-Nov-28 at 16:30

            I have made a relatively simple pygame program with 9 different sound effects (.wav format, if this information is important). When converting my main.py to an executable file with the pyinstaller module, is there any way I can get the sound effects to be included in the executable, or will I need to find a work-around (such as having the sound effects in the C:\Program Files path)?

            Here's the contents of my .spec file:

            ...

            ANSWER

            Answered 2021-Nov-28 at 16:30

            The pyinstaller documentation states:

            The list of data files is a list of tuples. Each tuple has two values, both of which must be strings:

            • The first string specifies the file or files as they are in this system now.

            • The second specifies the name of the folder to contain the files at run-time.

            That means that if you do this:

            Source https://stackoverflow.com/questions/70134677

            QUESTION

            Set constraint based on another's cell value
            Asked 2021-Nov-26 at 17:23

            I am making a text based RPG and I want to add a class to the player's stats, let's say for example Warrior or Hunter, I decided to use sqlite3 to store the data and I want it to assign a default value to the Power stat based on Class stat. This is not the code but what i want it to do:

            ...

            ANSWER

            Answered 2021-Nov-26 at 16:45

            If your version of SQLite is 3.31.0+ you can define the column power as a GENERATED column:

            Source https://stackoverflow.com/questions/70127211

            QUESTION

            Oracle Self-Join
            Asked 2021-Nov-26 at 16:01

            Im working through some self-join examples and I am drawing a blank on the following example. Its the last example at the following link Self-Join Example

            ...

            ANSWER

            Answered 2021-Nov-26 at 15:51

            If you didn't have any condition on employee ID at all you'd end up with records where a self-match had occurred, e.g. the results would show "Gracie Gardner was hired on the same day as Gracie Gardner"

            We could then put ON e1.employee_id <> e2.employee_id - this would prevent Gracie matching with Gracie, but you'd then find "Gracie Gardner was hired on the same day as Summer Payne" and "Summer Payne was hired on the same day as Gracie Gardner" - i.e. you'd get "duplicate records" in terms of "person paired with person", each name being mentioned both ways round

            Using greater than prevents this, and effectively means that any given pair of names only appears once. Because Gracie's ID is less than Summer's, you'll get Gracie in e1 paired with Summer in e2 but you won't get Summer in e1 paired with Gracie in e2

            Another way of visualizing it is with a square/matrix

            Source https://stackoverflow.com/questions/70126854

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Hunter

            You can download it from GitHub, Maven.
            You can use Hunter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Hunter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Leaking/Hunter.git

          • CLI

            gh repo clone Leaking/Hunter

          • sshUrl

            git@github.com:Leaking/Hunter.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link