Hunter | concurrent framework to develop compile plugin | Plugin library
kandi X-RAY | Hunter Summary
kandi X-RAY | Hunter Summary
Hunter is a framework to develop android gradle plugin based on ASM and Gradle Transform API. It provides a set of useful, scalable plugins for android developers. You can use Hunter to develop more plugins to monitor your app, enhance 3rd-dependency, enhance android framework. Plugins based on Hunter support incremental and concurrent compile, so you don't need to be afraid of extra build time.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Gets the common super class .
- Generates instruction log .
- overrides the visitor to reset the opcode stack
- Returns a string representation of the ranking of each block in the ranking order .
- Combine single jar into output jar .
- Convert an array to a string
- Creates a URL class loader that can be used to load a list of input inputs .
- build the stacktrace
- Returns the load opcode for the given type .
- Transform a directory .
Hunter Key Features
Hunter Examples and Code Snippets
public interface PartyMember {
void joinedParty(Party party);
void partyAction(Action action);
void act(Action action);
}
@Slf4j
public abstract class PartyMemberBase implements PartyMember {
protected Party party;
@Override
public
Community Discussions
Trending Discussions on Hunter
QUESTION
Hi guys I'm using jsoup in a java webapplication on IntelliJ. I'm trying to scrape data of port call events from a shiptracking website and store the data in a mySQL database.
The data for the events is organised in divs with the class name table-group and the values are in another div with the class name table-row.
My problem is the divs rows for all the vessel are all the same class name and im trying to loop through each row and push the data to a database. So far i have managed to create a java class to scrape the first row.
How can i loop through each row and store those values to my database. Should i create an array list to store the values?
this is my scraper class
ANSWER
Answered 2022-Feb-15 at 17:19You can start with looping over the table's rows: the selector for the table is .cs-table
so you can get the table with Element table = doc.select(".cs-table").first();
. Next you can get the table's rows with the selector div.table-row
- Elements rows = doc.select("div.table-row");
now you can loop over all the rows and extract the data from each row. The code should look like:
QUESTION
SYNOPSIS:
In Node.js event queues, and code like "new Promise((r) => setTimeout(r, t));", is the setTimeout() evaluated NOW, in the microqueue for Promise resolves, or where?
DETAILS:
I'm reading through Distributed Systems with Node.js (Thomas Hunter II, O'Reilly, 3rd release of First Edition). It tells me that Node.js goes thru each queue in turn:
- Poll: for most things, including I/O callbacks
- Check: for setImmediate callbacks
- Close: when closing connections
- Timers: when setTimeout and setInterval resolve
- Pending: special system events
There are also two microqueues evaluated after each queue is empty, one for promises and one for nextTick().
On the book's p.13 he has an example where an await calls a function that returns "new Promise((r) => setTimeout(r, t));". The book code is:
...ANSWER
Answered 2021-Sep-15 at 16:18In Node.js event queues, and code like "new Promise((r) => setTimeout(r, t));", is the setTimeout() evaluated NOW, in the microqueue for Promise resolves, or where?
The call to setTimeout
is evaluated "now." (The setTimeout
callback is called later as appropriate, during the time phrase.) When you do new Promise(fn)
, the Promise
constructor calls fn
immediately and synchronously, during your call to new Promise(fn)
. This is so the function (called an executor function) can start the asynchronous work that the promise will report on, as your two examples (one starts the work by calling setTimeout
, the other by calling setImmediate
.)
You can easily see this with logging:
QUESTION
I am having problems with making a homing algorithm to move an enemy towards a player in a game. For some reason, the algorithm works sometimes, but as you move the player around, the enemy gets to points where it just stops even though there is still a difference between the player x and y variables and the enemy x and y variables (which the code should be applying to the enemy at all times). If you run the code you'll see what I mean.
Here is my code:
...ANSWER
Answered 2022-Jan-01 at 15:59Since pygame.Rect
is supposed to represent an area on the screen, a pygame.Rect
object can only store integral data.
The coordinates for Rect objects are all integers. [...]
The fraction part of the movement gets lost when the movement is add to the position of the rectangle.
If you want to store object positions with floating point accuracy, you have to store the location of the object in separate variables and to synchronize the pygame.Rect
object. round
the coordinates and assign it to the location (e.g. .topleft
) of the rectangle:
QUESTION
In almost every page of the Gtk documentation there are the following phrases:
- The data is owned by the caller of the function.
- The data is owned by the called function.
- The data is owned by the instance.
What do they mean, and what is the implication for memory management (g_free
or g_object_unref
)?
(I've read Introduction to Memory Management in GTK+, but it doesn't seem to cover "owned by the instance".)
...ANSWER
Answered 2021-Dec-31 at 12:33You should read this like so:
- the data: The parameter, the returned value, etc.
- is owned by X: X is responsible to clean up (in most cases, this means calling
g_object_unref
on the data) the data.
With this in in mind:
The data is owned by the caller of the function: The gtk_application_window_new function works this way (as far as the
application
parameter is concerned). This means that memory management (i.eg_object_unref
ingapplication
) is to be done by the caller ofgtk_application_window_new
. See this example here. Notice that the caller ofgtk_application_window_new
, heremain
(throughactivate
) is managing the reference count: it is callingg_object_unref
onapp
.The data is owned by the called function: The gtk_application_window_new function works this way (as the returned value is concerned). This means that memory management of the returned
GtkWidget
instance is to be done bygtk_application_window_new
itself. So no need to callg_object_unref
yourself. See this example here:window
is created bygtk_application_window_new
but is never explicitlyfree
ed. This id because the called function (heregtk_application_window_new
) is taking care of this.The data is owned by the instance: The
gtk_builder_get_object
works this way (as far as the returned value is concerned). This means that the memory management of theGObject*
returned is to be performed by the builder instance itself. Because of this, callingg_object_unref
is not wanted. See this example here: Thebuilder
object is managed, but now the widgets returned by calls togtk_builder_get_object
. Even if written in C, GTK is object oriented. This means that instance, here, means the same as a class instance in most OO language.
QUESTION
I come from a C#/Java background and have never touched Lua before.
I want the addon to show a message (default message window) that prints out the class of the target whenever I click on and target another player, and ONLY when I target a player. I have two files, SpeccySpecs.lua (contains the functions needed to handle the event) and SpeccySpecs.xml (contains the frame to run the function). Whenever I run the addon ingame, I am getting nil errors because my Core.lua file is returning nil when requiring the .xml file and my .xml file returns a nil from the OnTarget()
function in SpeccySpecs.lua.
I have tried to solve this in multiple ways, one of which was by creating a local table and requiring it in Core.lua, where I'd eventually call the function inside the table, but it also returned nil. I've been using sites such as:
https://wowpedia.fandom.com/wiki/Events
https://wowwiki-archive.fandom.com/wiki/Event_API
But what I've tried simply hasn't worked, and I assume I'm forgetting something small in the Lua code.
SpeccySpecs.lua
...ANSWER
Answered 2021-Dec-18 at 07:23Goes like this:
make frame (yours is in xml) > OnLoad event handler > register for events > event fired > handle events
1) You don't need the require or the core.lua:
WoW has its own explicit ordered loading process that uses toc files and includes in xml.
Your toc file probably looks like:
QUESTION
I tried to cluster my dataset using K-mean, but there is a categorical data in column 9; so when I ran k-mean it had an error like this:
...ANSWER
Answered 2021-Dec-17 at 17:31To solve your specific issue, you can generate dummy variables to run your desired clustering.
One way to do it is using the dummy_columns()
function from the fastDummies
package.
QUESTION
I'm trying to loop through the child object of a JSON array which stores objects. My JSON file is as follows:
...ANSWER
Answered 2021-Dec-05 at 14:08You are missing a class that matches the list of Species
that your JSON contains:
QUESTION
I have made a relatively simple pygame program with 9 different sound effects (.wav
format, if this information is important). When converting my main.py
to an executable file with the pyinstaller module, is there any way I can get the sound effects to be included in the executable, or will I need to find a work-around (such as having the sound effects in the C:\Program Files
path)?
Here's the contents of my .spec
file:
ANSWER
Answered 2021-Nov-28 at 16:30The pyinstaller
documentation states:
The list of data files is a list of tuples. Each tuple has two values, both of which must be strings:
The first string specifies the file or files as they are in this system now.
The second specifies the name of the folder to contain the files at run-time.
That means that if you do this:
QUESTION
I am making a text based RPG and I want to add a class to the player's stats, let's say for example Warrior or Hunter, I decided to use sqlite3 to store the data and I want it to assign a default value to the Power stat based on Class stat. This is not the code but what i want it to do:
...ANSWER
Answered 2021-Nov-26 at 16:45If your version of SQLite is 3.31.0+ you can define the column power
as a GENERATED
column:
QUESTION
Im working through some self-join examples and I am drawing a blank on the following example. Its the last example at the following link Self-Join Example
...ANSWER
Answered 2021-Nov-26 at 15:51If you didn't have any condition on employee ID at all you'd end up with records where a self-match had occurred, e.g. the results would show "Gracie Gardner was hired on the same day as Gracie Gardner"
We could then put ON e1.employee_id <> e2.employee_id
- this would prevent Gracie matching with Gracie, but you'd then find "Gracie Gardner was hired on the same day as Summer Payne" and "Summer Payne was hired on the same day as Gracie Gardner" - i.e. you'd get "duplicate records" in terms of "person paired with person", each name being mentioned both ways round
Using greater than prevents this, and effectively means that any given pair of names only appears once. Because Gracie's ID is less than Summer's, you'll get Gracie in e1
paired with Summer in e2
but you won't get Summer in e1
paired with Gracie in e2
Another way of visualizing it is with a square/matrix
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Hunter
You can use Hunter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Hunter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page