ImageLayout | Android A layout that arranges its children in relation to a background image | Computer Vision library
kandi X-RAY | ImageLayout Summary
kandi X-RAY | ImageLayout Summary
A layout that arranges its children in relation to a background image. The layout of each child is specified in image coordinates (pixels), and the conversion to screen coordinates is performed automatically. The background image is adjusted so that it fills the available space. For some applications this might be a useful replacement for the now deprecated AbsoluteLayout.
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Top functions reviewed by kandi - BETA
- Calculate image size
- Fits a rectangular rectangle to the horizontal axis
- Fits a vertical rectangle to fit at the specified position
- Calculate the width of a child view
- Called when an options item is selected
- Updates the title
- Set the activity s content
- Returns an array containing the titles of the activity
- Parses the attributes from a layout descriptor
- Sets the gravity value
- Region Button
- Change the background image dimensions
- Set up the image layout
- Informs the layout of all children
- Setup the image layout
ImageLayout Key Features
ImageLayout Examples and Code Snippets
Community Discussions
Trending Discussions on ImageLayout
QUESTION
I'm on the verge of quitting (again!!) but keeping at it..
Would really appreciate some help on this or my laptop may be thrown out the window soon!
I set up a project locally and am now linking it to content on Strapi. I'm able to add the text data from Strapi fine but what I'm really struggling with is the GatsbyImage data.
I'm getting this error:
Warning: Failed prop type: The prop
image
is marked as required inGatsbyImage
, but its value isundefined
.
and here's my code:
...ANSWER
Answered 2021-May-23 at 07:39images
is an array of images so you would have to map over it too. Also try gatsby clean
QUESTION
In my flow layout panel it load pic and name in user control.
I try this, which is working fine
...ANSWER
Answered 2021-Apr-01 at 16:46It's not clear from the code and text provided, but it seems that what you might need is to set the Name property of the control(s) you create in the first code snippet. Something like this:
QUESTION
I have designed a dashboard like winform and when I try to resize the winform it flickers too much.
I have already tried SuspendLayout and enabled DoubleBufferring but still, the issue persists. Please check the following GIF.
WinForm flickring While Resizing GIF
EDIT
Here is the code for Gradient Panel:
...ANSWER
Answered 2021-Feb-06 at 12:24Finally solved this issue!
Here is the correct answer just in case anyone may face this problem in the future:
First, create the following function inside your Form.cs:
QUESTION
I have created an application in VB.NET but when this code runs:
...ANSWER
Answered 2021-Feb-04 at 17:50I found the error.
QUESTION
I'm trying to add .ico 48x48 image before text in WinForms button 87x30 size:
...ANSWER
Answered 2021-Jan-25 at 14:34The background image property is like the operating system desktop background, it is a wallpaper, that can be stretched, adapted, repeated...
Therefore here you don't need to use BackgroundImage
for a button icon style image associated to its text.
If you use the Image
property and set alignments to left for it and right for text, all works fine:
Then you can adapt these alignments as well as width and height to the desired result depending on the image size and/or text size and length.
Also, as indicated by the duplicate I finally found, to simply center all, you can use the TextImageRelation
and set it to TextImageRelation.ImageBeforeText
without changing alignments, and if necessary by increasing the height according to the size of the displayed image to have a clean result:
QUESTION
I'm making a journal application for myself in c# where i can make journals with dates attached to it. I'm using a foreach statement to let the data display in the textboxes. I can't figure out how to display the journals in order (old->new) with the dates in Textbox3 (t3). I live in Europe so It's DD/MM/YYYY. I hope it's clear, thanks.
...ANSWER
Answered 2020-Dec-17 at 17:54I'm not quite sure I understand your requirement correctly, but I'll give it a try ...
The date is managed in a date.txt file. It contains the date in the format DD/MM/YYYY, correct?
QUESTION
I created a flat Button with a transparent border, also setting FlatAppearance.BorderSize = 0
.
The border is hidden on a mouse click and the Button background uses a custom Color when the Mouse button is pressed.
My problem is that cannot remove the border that is drawn when the Button becomes active, for example pressing the Tab key.
I can't use the TabStop
property (set it to false) because I want the functionalities I've designed.
I just want to paint the background color and hide the border (the same as mouse click colors).
The Button properties in the Form Designer:
...ANSWER
Answered 2020-Oct-04 at 02:44As described in the question, the custom control - a Button, here - is showing its standard Focus Cues when it becomes the ActiveControl. The default rendering doesn't appears to fit in, because the Background color is rendered transparent in a specific context, causing the standard Focus Cue to become obnoxious.
► The standard Focus Cue rendering is disabled overriding Control.ShowFocusCues to always return false
(except when the handle is not yet created).
► The NotifyDefault method is also overridden, to avoid a similar effect when the Button is used to open a Windows that becomes active: in this case, the Button is rendered with a border meant as a visual clue that it's the ActiveControl of that Window.
► Some properties that define the Button specialization are removed from the PropertyGrid using a custom ControlDesigner, to avoid unwanted tampering with specific defining properties.
Finally, a custom Focus Cue is drawn at the bottom of the Custom Control's ClientRectangle, to give some feedback, otherwise a User would have no clue what the current Button/Control is.
The custom cue is not shown when the Mouse is hovering or the Button is being clicked.
It's an example of a possible custom rendering. Of course you can now paint whatever you want: a different border, background, translucent overlay etc.
QUESTION
First of all I am an idiot who cant format questions appearantly so im gonna have to post this all in one codeblock. I have settings in my program that are programmatically added. These are added like this:
...ANSWER
Answered 2020-Sep-13 at 09:06parse the full path of your user.config file to an XDoc. from here on you can read it as a char array.
QUESTION
I have made a simple painting program with c# that draws on a panel, but whenever I change the color of the Pen all the other lines change to that color too. So if I draw 3 lines with the color black and then change the color to red with the colorDialog and draw another line, the older lines also change to red. What I want is for the lines to keep their original color. Here is my code:
...ANSWER
Answered 2020-Sep-12 at 20:55Thank you all for your help. I solved the problem by making a class that contains the points and the Pen and then creating an object of that class every time a line is drawn after that in the paint function it goes through the list of the objects and redraws every line with the corresponding color.
QUESTION
I'm trying to implement imGUI in my app which already have some render pass for rendering meshes. Its command buffer updates only when new meshes added to scene, while imGUI command buffer should be updated every frame. Secondary command buffer doesn't fits me because I always have to reference it from primary cb, which doesn't update so often.
I also want to mention that my code is based on this tutorial.
I came to conclusion that I should have two render passes with two primary command buffers. The only problem now is that I can't combine these two render passes.
There is the code for main rp:
...ANSWER
Answered 2020-Sep-07 at 19:56If you want to render the UI using a second pass, just set the storeOp
of the color attachment in the first render pass to VK_ATTACHMENT_STORE_OP_STORE
and the loadOp
for it in the second render pass to VK_ATTACHMENT_LOAD_OP_LOAD
to keep the contents.
Another option would be to do this in a single render pass, like I do in my samples. Just render your scene, and put the draw calls for the UI in the same render pass.
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Install ImageLayout
You can use ImageLayout like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ImageLayout component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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