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openkit-unity | OpenKit Unity Plugin project | Plugin library

 by   OpenKit Java Version: Current License: No License

 by   OpenKit Java Version: Current License: No License

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kandi X-RAY | openkit-unity Summary

openkit-unity is a Java library typically used in Plugin, Unity applications. openkit-unity has no bugs, it has no vulnerabilities and it has low support. However openkit-unity build file is not available. You can download it from GitHub.
After cloning the repo, run the following command from the root directory:.
Support
Support
Quality
Quality
Security
Security
License
License
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Reuse

kandi-support Support

  • openkit-unity has a low active ecosystem.
  • It has 18 star(s) with 20 fork(s). There are 11 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 5 open issues and 1 have been closed. On average issues are closed in 31 days. There are 1 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of openkit-unity is current.
openkit-unity Support
Best in #Plugin
Average in #Plugin
openkit-unity Support
Best in #Plugin
Average in #Plugin

quality kandi Quality

  • openkit-unity has 0 bugs and 0 code smells.
openkit-unity Quality
Best in #Plugin
Average in #Plugin
openkit-unity Quality
Best in #Plugin
Average in #Plugin

securitySecurity

  • openkit-unity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • openkit-unity code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
openkit-unity Security
Best in #Plugin
Average in #Plugin
openkit-unity Security
Best in #Plugin
Average in #Plugin

license License

  • openkit-unity does not have a standard license declared.
  • Check the repository for any license declaration and review the terms closely.
  • Without a license, all rights are reserved, and you cannot use the library in your applications.
openkit-unity License
Best in #Plugin
Average in #Plugin
openkit-unity License
Best in #Plugin
Average in #Plugin

buildReuse

  • openkit-unity releases are not available. You will need to build from source code and install.
  • openkit-unity has no build file. You will be need to create the build yourself to build the component from source.
  • Installation instructions are not available. Examples and code snippets are available.
  • It has 25039 lines of code, 2431 functions and 306 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
openkit-unity Reuse
Best in #Plugin
Average in #Plugin
openkit-unity Reuse
Best in #Plugin
Average in #Plugin
Top functions reviewed by kandi - BETA

kandi has reviewed openkit-unity and discovered the below as its top functions. This is intended to give you an instant insight into openkit-unity implemented functionality, and help decide if they suit your requirements.

  • Internal initialization method .
    • Opens a HTTP URL and returns the response .
      • Performs google auth request .
        • Creates a batch of validation requests for a pending result .
          • Serialize request batch to a URLConnection
            • Downloads the specified URL .
              • Gets the scores for the current leaderboard
                • Gets achievement list .
                  • Creates a new OK user .
                    • Priorizes the view to the next visible item .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      openkit-unity Key Features

                      OpenKit Unity Plugin project

                      openkit-unity Examples and Code Snippets

                      See all related Code Snippets

                      default

                      copy iconCopydownload iconDownload
                      $ ./link.pl

                      OpenKit and Other Unity Plugins

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                      The OpenKit android plugin files are located in Assets/Plugins/Android/. The res folder contains all the resources that the OpenKit plugin needs.
                      
                      If you have another Android plugin that declares resources, you will need to merge the contents of OpenKit's res folder and the other plugins' res folders.
                      
                      Merging the files will be straightforward, but be sure to not replace any files. Specifically, you will need to merge the contents of the following files together for all your plugins:
                      
                      	Plugins/Android/res/values/attrs.xml
                      	Plugins/Android/res/values/colors.xml
                      	Plugins/Android/res/values/strings.xml
                      	Plugins/Android/res/values/styles.xml
                      
                      
                      	Plugins/Android/res/values-v11/styles.xml
                      	Plugins/Android/res/values-v14/styles.xml
                      
                      iOS
                      ----------
                      
                      The OpenKit iOS plugin uses PostBuildScripts to configure the generated XCode project correctly. If you have other plugins that use PostBuildScripts, you need to make sure they all run correctly.
                      
                      
                      1. Import the OpenKit unity package
                      
                      	Be sure to select all files, and import the package.
                      
                      2. Create a Facebook application
                      
                      	Follow the guide here to create a Facebook application: http://openkit.io/documentation/#facebook
                      
                      	You need a Facebook application to try out OpenKit authentication. Note your Facebook application ID.
                      
                      	If you're testing on Android, be sure to get your Android keyhash and add it.
                      
                      3. Set your bundle identifier in Unity Player Settings
                      
                      	In Unity Player settings, set your bundle identifier for both Android and iOS.
                      
                      	Make sure your Facebook application is updated with these settings for both iOS and Android.
                      
                      4. Enter your Facebook app ID in the relevant places
                      
                      	You need to enter your Facebook App ID in two places:
                      
                      	Android:
                      
                      	Open up Assets/Plugins/Android/AndroidManifest.xml and find the lines:
                      
                      		<!-- Metadata tag required by facebook SDK. -->
                      		<!-- Be sure to replace the ID number below in the android:value attribute wth your own Facebook App ID! -->
                      		<!-- You MUST keep the SLASH inside the quotes, e.g. android:value="\ YOUR_FB_APP_ID"   or your APP WILL CRASH! -->
                      
                      		<meta-data
                      	       	android:name="com.facebook.sdk.ApplicationId"
                      	       	android:value="\ FB_APP_ID"></meta-data>
                      
                      		Replace FB_APP_ID with your app id. As the note says, BE SURE to keep the SLASH inside the quotes.
                      
                      	iOS:
                      
                      		Open up the file **Assets/Plugins/Editor/OpenKitPostprocessBuildPlayer.cs** and find the line:
                      
                      			public static string FacebookAppID = "450333868362300";
                      
                      		Replace this with your facebook app id.
                      
                      5. Set your OpenKit app key in the start of your game
                      
                      	Open up the file **OKInitializer.cs** found in Assets/Plugins/OpenKit and enter your AppKey and SecretKey in the initializer. In your game's main scene, where your game first starts, add the OpenKit prefab found in Assets/Prefabs .
                      
                      	The OpenKit prefab will call OKInitializer.cs and initialize OpenKit. If you want to initialize OpenKit yourself without the prefab, simply instantiate OKInitializer somewhere in your code.
                      
                      	Make sure that you are calling OKManager.Configure(appKey,secretKey) when your game starts.
                      
                      6. Check out the  OpenKit Demo Scene and Script
                      
                      	There is a demo scene that shows OpenKit login, leaderboards, and submitting scores copied into **Assets/**, called **OKDemoScene** with a corresponding script, **OKDemoScene.cs** .
                      
                      	Add this scene and build and run on iOS and Android to try it out.
                      
                      	When running the demo scene, for Facebook authentication to work properly on both iOS and Android, you need to create your own Facebook application and use your own application ID.
                      
                      7. Build your Unity app
                      
                      	Be sure to create your build from the "Build Settings" window. This option ensures that all scripts and project files will be generated correctly.
                      
                      	If you use the "Build and Run" option from the File menu, some actions may be skipped.
                      
                      	When building for iOS, you should choose "Replace" as opposed to "Append" when generating the XCode project.

                      See all related Code Snippets

                      Community Discussions

                      Trending Discussions on Plugin
                      • Error: Member not found: 'packageRoot', how to solve ignore: deprecated_member_use in Flutter?
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                      • The unauthenticated git protocol on port 9418 is no longer supported
                      • CentOS through a VM - no URLs in mirrorlist
                      • Java, Intellij IDEA problem Unrecognized option: --add-opens=jdk.compiler/com.sun.tools.javac.code=ALL-UNNAMED
                      • Springboot 2.6.0 / Spring fox 3 - Failed to start bean 'documentationPluginsBootstrapper'
                      • Your project requires a newer version of the Kotlin Gradle plugin. (Android Studio)
                      • ESlint - Error: Must use import to load ES Module
                      • Allow insecure protocols, android gradle
                      • Android studio - Generate signed APKs broke
                      Trending Discussions on Plugin

                      QUESTION

                      Error: Member not found: 'packageRoot', how to solve ignore: deprecated_member_use in Flutter?

                      Asked 2022-Apr-05 at 06:52

                      In my flutter project, I have made some updates of plugins and then used flutter upgrade. After that, whenever I am running my flutter project it is showing following error-

                          /C:/src/flutter/flutter/.pub-cache/hosted/pub.dartlang.org/platform-3.0.2/lib/src/interface/local_platform.dart:46:19: Error: Member not found: 'packageRoot'.
                                io.Platform.packageRoot; // ignore: deprecated_member_use
                                            ^^^^^^^^^^^ FAILURE: Build failed with an exception.
                      
                      * Where: Script 'C:\src\flutter\flutter\packages\flutter_tools\gradle\flutter.gradle' line: 1102
                      
                      * What went wrong: Execution failed for task ':app:compileFlutterBuildDebug'.
                      > Process 'command 'C:\src\flutter\flutter\bin\flutter.bat'' finished with non-zero exit value 1
                      
                      * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
                      
                      * Get more help at https://help.gradle.org
                      
                      BUILD FAILED in 20s Exception: Gradle task assembleDebug failed with exit code 1
                      

                      So, I need a suggestion that how can I solve this issue?

                      ANSWER

                      Answered 2021-Dec-16 at 11:49

                      For me, cleaning and getting the packages didn't work. This error started after I upgraded flutter. I was on the master channel, a quick fix for me was to switch to stable.

                      flutter channel stable
                      flutter upgrade
                      

                      Perhaps theres a better solution which deals with platform package directly.

                      Source https://stackoverflow.com/questions/70363918

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install openkit-unity

                      You can download it from GitHub.
                      You can use openkit-unity like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the openkit-unity component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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