AndroidPlayer | MediaPlayer abstraction that can set custom speed | Media library
kandi X-RAY | AndroidPlayer Summary
kandi X-RAY | AndroidPlayer Summary
MediaPlayer abstraction that can set custom speed. Including a fallback for non supported devices.
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Top functions reviewed by kandi - BETA
- Changes the speed of a sound
- Flushes the stream into the output stream
- Read a float array from the stream
- Adds the given float samples to the input buffer
- Adds the given short samples to the input buffer
- Reads unsigned byte data from the stream
- Reads an unsigned byte from the stream
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Community Discussions
Trending Discussions on AndroidPlayer
QUESTION
Can someone please help making sense of this? My project in Unity is no longer building after I changed the "company name" field in Project Settings, the android dependency resolver ran and undoing name change doesn't fix the problem. I have tried many solutions but changing the Gradle version hasn't helped nor did changing the target Android API.
...ANSWER
Answered 2022-Feb-06 at 13:51Copy
/PlaybackEngines/AndroidPlayer/Tools/GradleTemplates/baseProjectTemplate.gradle
to/Assets/Plugins/Android
Edit it, change the version of the gradle plugin to 3.4.3
QUESTION
When I build my Unity project APK, I get an error about gradle build failed. Digging into the log I see it's because the bintray GET request return 502 error:
Could not GET 'https://dl.bintray.com/ironsource-mobile/android-sdk/com/facebook/android/facebook-applinks/maven-metadata.xml'. Received status code 502 from server: Bad Gateway
I'm using Facebook SDK 11.0.0 for Unity. Unity version 2019.4.17, build target Android ARM64. In Preference > External Tools, I set Gradle to gradle 6.8
Is there any way to fix this?
Here's the full error log:
...ANSWER
Answered 2021-Dec-18 at 13:52Looks like you're trying to download an old version of the facebook adapter (as mentioned in the conment - bintray is shutting down) IronSource latest integration shows that the artificat is now downloaded from a new location: https://developers.is.com/ironsource-mobile/android/mediation-networks-android/#step-2
Replace your current integration and follow the unity integration guide as explained here: https://developers.is.com/ironsource-mobile/unity/mediation-networks-unity/#step-1
It will resolve you're conflict.
QUESTION
ANSWER
Answered 2021-Sep-27 at 15:51I've had to deal with this error quite a few times. It is due to the JAVA_HOME
path variable not being properly set. You can either manually set it to the proper path, or force Unity to reset it.
To have Unity reset the PATH variables, go to Edit -> Preferences -> External Tools
. On this tab, un-check all of these boxes:
Once un-checked, close Unity, re-open it, and then check all of them again. Try building once everything is checked - it should build without errors.
QUESTION
I was trying to build my Unity game for android and I face this issue, please help with what to do. I am a beginner in unity and do not have much experience.
Here is the error messages:
...ANSWER
Answered 2021-May-03 at 16:33This is a common issue if you are building directly onto the external drive. Try to build directly on your hard drive.
QUESTION
Am looking for errors in the il2cpp build of Unity for android, according to this guide https://support.unity3d.com/hc/en-us/articles/115000292166-Symbolicate-Android-crash
It specifies the 32 bit short address 0043a05c, which after executing the following command
...ANSWER
Answered 2020-Sep-03 at 09:53Found the required utility for 64 bits. The 32-bit utility was located here
QUESTION
I have a media podcast app built with xamarin forms and I am attempting to implement MediaManager's AudioFocus so my app can play well with other media apps. My main issue is being able to call RequestAudioFocus() when the user first clicks play and then also get the listener to work if another app starts playing media while my app is in the background. So both audios are not playing at the same time.
If I stick this code in MainActivity then the request works fine but also I don't really want the request to happen when the user opens the app. I want it to happen when the user clicks play.
I built a notification a while back that pops up a notification when the user first loads an episode that has a play/pause button in there as well that starts an activity to play/pause the episode. If I stick this code in that activity then everything works pretty well, even the listener in regard to other apps interfering. But again, I don't want to request audio focus only when they click the notification outside the app, I want it to start when they also click the play button inside the app.
So now I've built out another activity (different than the notification one). But I don't completely understand yet how to call this activity. If someone could point me in the right direction that would be great. I've been researching docs and other tutorials but I could use a nudge in the right direction. Thanks for your time.
One of the resources I am using can be found at https://www.sitepoint.com/managing-multiple-sound-sources-in-android-with-audio-focus/
This returns false every time. Doesn't get past the initialization of AudioManager.
...ANSWER
Answered 2020-Feb-17 at 13:04If I were you I would put both your Audio Focus code and your Audio Player code in a ForegroundService and not the Activity, this way you can navigate to different activities, without interrupting Audio Playback. You will need to do something like that anyways if you want playback when the App is in the background.
Implementing a ForegroundService will also let you add buttons to your notification or if you are using one of the rich Audio Notification, then you can send intents directly to your ForegroundService from the buttons on the notification, rather than having to open up your App. So for your pending intents you could communicate directly with the service instead.
Also when requesting audio focus, you need to respect whether the audio focus was granted or not. Right now you are just requesting it and throwing away the result. Only if the focus was granted you should start playing back the audio.
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