ImageScaler | Simple but powerful batch image rescaler | Computer Vision library

 by   RoanH Java Version: v2.5 License: GPL-3.0

kandi X-RAY | ImageScaler Summary

kandi X-RAY | ImageScaler Summary

ImageScaler is a Java library typically used in Artificial Intelligence, Computer Vision, Deep Learning applications. ImageScaler has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However ImageScaler build file is not available. You can download it from GitHub.

So a little while ago a friend of mine came up with the idea to write a program that would automatically create SD images for already existing HD (@2x) skin images. And now that program is done :D.
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              ImageScaler has a low active ecosystem.
              It has 13 star(s) with 0 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 3 have been closed. On average issues are closed in 88 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ImageScaler is v2.5

            kandi-Quality Quality

              ImageScaler has no bugs reported.

            kandi-Security Security

              ImageScaler has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ImageScaler is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              ImageScaler releases are available to install and integrate.
              ImageScaler has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ImageScaler and discovered the below as its top functions. This is intended to give you an instant insight into ImageScaler implemented functionality, and help decide if they suit your requirements.
            • Starts the GUI
            • Scales the given file
            • Starts the rescales
            • Enable or disable this component
            • Returns the selected target file
            • Returns the text value of the selected element
            • Sets the text of the select element
            • Returns the number of files to be rescaled
            • Returns true if the worker is currently running
            • Sets whether the worker is running
            • Performs the action on the folder
            Get all kandi verified functions for this library.

            ImageScaler Key Features

            No Key Features are available at this moment for ImageScaler.

            ImageScaler Examples and Code Snippets

            No Code Snippets are available at this moment for ImageScaler.

            Community Discussions

            QUESTION

            Generating correct co-ordinates of current screen resolution based off of design resolution
            Asked 2021-Jan-31 at 12:47

            I have a problem that I haven't been able to completely understand and thus I am struggling to fix it.

            Basically I am busy writing a small game engine for Java Swing, and one of the key components of this engine is the ability to separate design resolution from screen resolution. Meaning if I design a game on a resolution of 400 (w) x 300 (h), and I position an object at the center of the design resolution, then a user can specify the actual resolution they want to play the game at for example 800 (w) x 600 (h) and the object will still be placed correctly at the center of the screen in the current resolution.

            This is where I am having trouble, when the design resolution and the current resolution are the same i.e. design resolution 400 x 300 and current resolution is 400 x 300, the object seems to be placed correctly at the center of the screen on start up and the bullet correctly at the center of the player regardless of the players position when moved:

            However when the design resolution and current screen resolution are not the same i.e. design resolution 400 x 300 and current resolution is 800 x 600 the object is no longer correctly placed at center of the screen and neither is the bullet centered for the player:

            I have a method to generate the center spawn point for all visible objects (the red reference dot, the sprite/player and the bullet) this method is a simple convenience method to help generate a center based coordinate for a Sprite within a container or another Sprite:

            ...

            ANSWER

            Answered 2021-Jan-31 at 12:47

            In your methods getScreenX and getScreenY you are ignoring that getX and getY include the width and height of the sprite. E.g. getX doesn't give you the center position of the sprite in the x-axis, but the position minus half of the sprite's width. When you scale this like you do in getScreenX, then you also scale the offset in x for the sprite. To solve this, simply add the offset initially, do the scaling and subtract the offset finally.

            Source https://stackoverflow.com/questions/65973411

            QUESTION

            Opencv: Crop out text areas from license
            Asked 2018-Nov-13 at 10:40

            I have the below image of a single drivers license, I want to extract information about the drivers license, name, DOB etc. My thought process is to find a way to group them line by line, and crop out the single rectangle that contains name, license, etc for eng and ara. But I have failed woefully.

            ...

            ANSWER

            Answered 2018-Nov-07 at 09:52

            From what I see, the best approach would be to detect the edges of the licence and crop it. Then, when you have the coordinates of the edges, you can calculate the angle from which you have to rotate the image for it to be flat.

            From there, you can crop out fixed areas (on predefined pixels coordinates). In thet step, leave a little room for an error (let's say you add 5-10 pixels to each side of the cropping area as an insurance).

            Then, you can feed the images to the Tesseract with option --psm 9. That will read the text in the box more accurate than default setting.

            I hope this is clear enough and that it helps you :)

            Source https://stackoverflow.com/questions/53151293

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ImageScaler

            You can download it from GitHub.
            You can use ImageScaler like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ImageScaler component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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