ImageScaler | Simple but powerful batch image rescaler | Computer Vision library
kandi X-RAY | ImageScaler Summary
kandi X-RAY | ImageScaler Summary
So a little while ago a friend of mine came up with the idea to write a program that would automatically create SD images for already existing HD (@2x) skin images. And now that program is done :D.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Starts the GUI
- Scales the given file
- Starts the rescales
- Enable or disable this component
- Returns the selected target file
- Returns the text value of the selected element
- Sets the text of the select element
- Returns the number of files to be rescaled
- Returns true if the worker is currently running
- Sets whether the worker is running
- Performs the action on the folder
ImageScaler Key Features
ImageScaler Examples and Code Snippets
Community Discussions
Trending Discussions on ImageScaler
QUESTION
I have a problem that I haven't been able to completely understand and thus I am struggling to fix it.
Basically I am busy writing a small game engine for Java Swing, and one of the key components of this engine is the ability to separate design resolution from screen resolution. Meaning if I design a game on a resolution of 400 (w) x 300 (h), and I position an object at the center of the design resolution, then a user can specify the actual resolution they want to play the game at for example 800 (w) x 600 (h) and the object will still be placed correctly at the center of the screen in the current resolution.
This is where I am having trouble, when the design resolution and the current resolution are the same i.e. design resolution 400 x 300 and current resolution is 400 x 300, the object seems to be placed correctly at the center of the screen on start up and the bullet correctly at the center of the player regardless of the players position when moved:
However when the design resolution and current screen resolution are not the same i.e. design resolution 400 x 300 and current resolution is 800 x 600 the object is no longer correctly placed at center of the screen and neither is the bullet centered for the player:
I have a method to generate the center spawn point for all visible objects (the red reference dot, the sprite/player and the bullet) this method is a simple convenience method to help generate a center based coordinate for a Sprite within a container or another Sprite:
...ANSWER
Answered 2021-Jan-31 at 12:47In your methods getScreenX
and getScreenY
you are ignoring that getX
and getY
include the width and height of the sprite. E.g. getX
doesn't give you the center position of the sprite in the x-axis, but the position minus half of the sprite's width. When you scale this like you do in getScreenX
, then you also scale the offset in x for the sprite. To solve this, simply add the offset initially, do the scaling and subtract the offset finally.
QUESTION
I have the below image of a single drivers license, I want to extract information about the drivers license, name, DOB etc. My thought process is to find a way to group them line by line, and crop out the single rectangle that contains name, license, etc for eng and ara. But I have failed woefully.
...ANSWER
Answered 2018-Nov-07 at 09:52From what I see, the best approach would be to detect the edges of the licence and crop it. Then, when you have the coordinates of the edges, you can calculate the angle from which you have to rotate the image for it to be flat.
From there, you can crop out fixed areas (on predefined pixels coordinates). In thet step, leave a little room for an error (let's say you add 5-10 pixels to each side of the cropping area as an insurance).
Then, you can feed the images to the Tesseract with option --psm 9
. That will read the text in the box more accurate than default setting.
I hope this is clear enough and that it helps you :)
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ImageScaler
You can use ImageScaler like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ImageScaler component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page