BoxHelper | Unsupervised automatic program for PT users | Blog library

 by   SpereShelde Java Version: 2.0 License: GPL-3.0

kandi X-RAY | BoxHelper Summary

kandi X-RAY | BoxHelper Summary

BoxHelper is a Java library typically used in Web Site, Blog applications. BoxHelper has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However BoxHelper build file is not available. You can download it from GitHub.

Unsupervised automatic program for PT users
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            kandi-support Support

              BoxHelper has a low active ecosystem.
              It has 32 star(s) with 13 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 7 open issues and 0 have been closed. On average issues are closed in 620 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of BoxHelper is 2.0

            kandi-Quality Quality

              BoxHelper has 0 bugs and 0 code smells.

            kandi-Security Security

              BoxHelper has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              BoxHelper code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              BoxHelper is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              BoxHelper releases are available to install and integrate.
              BoxHelper has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed BoxHelper and discovered the below as its top functions. This is intended to give you an instant insight into BoxHelper implemented functionality, and help decide if they suit your requirements.
            • Main method for testing
            • Generates raw torrent
            • Checks if the rule is qualified
            • Run the statistics on all available clients
            • Acquires global status
            • Starts torrents
            • Check to see if there is an IOException
            • Queries torrents
            • Removes torrent
            • Recover the torrent
            • Removes a torrent
            • Recover the torrent
            • Add torrent to torrent
            • Pauses a pending torrent
            Get all kandi verified functions for this library.

            BoxHelper Key Features

            No Key Features are available at this moment for BoxHelper.

            BoxHelper Examples and Code Snippets

            No Code Snippets are available at this moment for BoxHelper.

            Community Discussions

            QUESTION

            How to get Corners of Bounding Box in ThreeJS?
            Asked 2022-Jan-25 at 19:43

            I have created Object3D and Added four cube geometry inside it and calculated the bounding box for Object3D which holds four cube objects and use BoxHelper to see if the bounding box is working it is working. now I want all corners(i.e XYZ, coordinates of corner) of the bounding box.

            Basically, I am trying to achieve explode and implode effect where my four cubes reach four corners of the bounding box from an initial position of the center of the bounding box.

            ...

            ANSWER

            Answered 2022-Jan-25 at 19:43

            For starters, adding a mesh to the scene, and then immediately adding it to an Object3D makes the first command useless because a mesh can only have one parent at a time.

            Source https://stackoverflow.com/questions/70852348

            QUESTION

            How do i rotate around the center of the text geometry in react-three-fiber?
            Asked 2021-Dec-09 at 12:20

            I'm currently working on a little side project, where i am using react-three-fiber. I have the following code which renders a text geometry with the display "Test". For some reason the Text Geometry gets rotated at the bottom left corner instead of it being rotated around its own center. How can i change the behavior so that it rotates around its own center?

            ...

            ANSWER

            Answered 2021-Dec-08 at 20:29

            It looks like your Text geometry's rotation origin is in the left side. You could change this origin as a one-time operation with geometry.translate(x, y, z).

            I don't know how wide your text is, but you'll probably want to translate it half of its width in the x-axis so the origin lands in the middle:

            Source https://stackoverflow.com/questions/70279650

            QUESTION

            Three.js faces/vertices cut off but Bounding Box correct
            Asked 2021-Jun-15 at 12:48

            I'm using BufferGeometry to handle meshes with lots of vertices, faces and normals, which I supply via TypedArrays. During rendering, the Scene and its Mesh is constructed without any warnings or errors in the console. With BoxHelper I've constructed a Bounding Box around the mesh.

            Now the strangest thing happens: Although the Bounding Box is perfectly correct, the faces/vertices are cut off somewhere in the middle.

            To see what I mean, here is the comparison of two models rendered with a python script (left) and rendered with Three.js (right):

            The code I've used for this task can be found here in this pastebin. Any help is highly appreciated.

            ...

            ANSWER

            Answered 2021-Jun-15 at 12:48

            After some digging, I found my mistake. itemSize of BufferAttribute for the faces has to be 1.

            So I've changed this line

            Source https://stackoverflow.com/questions/67902627

            QUESTION

            ThreeJS - Bounding Box not set on object with material
            Asked 2020-Apr-05 at 14:17

            I've tried to add Bounding Box to my object but it seems to work only for the testObj, he does not work for my others objects with texture.

            ...

            ANSWER

            Answered 2020-Apr-05 at 09:34

            In case of using loaders, keep in mind, that loading is asynchronous, so when you call constructCollisionBoxes(), your box, whose creation relies on the moment of finishing of loading of the texture, is not in the staticCollideMesh array yet.

            To fix it, you can do it this way:

            Source https://stackoverflow.com/questions/61035815

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BoxHelper

            You can download it from GitHub.
            You can use BoxHelper like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the BoxHelper component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            Java: wget -N --no-check-certificate "https://raw.githubusercontent.com/SpereShelde/Scripts/master/java.sh" && bash java.sh. BoxHelper: mkdir boxHelper && cd boxHelper. Then edit config.properties and pages.properties. See wiki. BoxHelper is not accomplished yet. Please download previous version in releases.
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            CLONE
          • HTTPS

            https://github.com/SpereShelde/BoxHelper.git

          • CLI

            gh repo clone SpereShelde/BoxHelper

          • sshUrl

            git@github.com:SpereShelde/BoxHelper.git

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