aparapi | New Official Aparapi : a framework for executing native Java | GPU library
kandi X-RAY | aparapi Summary
kandi X-RAY | aparapi Summary
a framework for executing native java code on the gpu. aparapi allows developers to write native java code capable of being executed directly on a graphics card gpu by converting java byte code to an opencl kernel dynamically at runtime. because it is backed by opencl aparapi is compatible with all opencl compatible graphics cards. a gpu has a unique architecture that causes them to behave differently than a cpu. one of the most noticeable differences is that while a typical cpu has less than a dozen cores a high end gpu may have hundreds of cores. this makes them uniquely suited for data-parallel computation that can result in speedups hundreds of times more than what
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Top functions reviewed by kandi - BETA
- Writes a method call to the writer
- Get the mapped method name
- Writes the given instruction to the stream
- Returns the best call target for the given method entry
- Creates a human - readable view of the instructions
- Initializes the method list
- Fills the composites
- Updates all accessors for an object member field
- Get a field from class hierarchy
- Creates a human readable view of the instructions
- Compares this object with the specified key
- Gets the latest profiling report for the specified kernel
- Get the list of stages names
- Returns a string summary for this device
- Create a MethodDescription from a String
- Gets a profiling report for the last thread in the specified device
- Returns a string representation of this shape
- Removes the given branch
- Returns a string representation of this entry
- Generate the summary of the kernel profiles
- Resolve a call to a kernel class
- Returns a string representation of this profile info
- Creates a report about the device usage
- Parse the class file
- Creates a javap view
- Main entry point
aparapi Key Features
aparapi Examples and Code Snippets
Community Discussions
Trending Discussions on aparapi
QUESTION
I am experimenting with using my GPU in java, I am using Aparapi but I have an issue where if I use (float)Math.sin(x) it still falls back to the CPU because my GPU doesn't support F64. is there a Math library for floats? should I be using the gpu to calculate sins at all?
...ANSWER
Answered 2020-Apr-05 at 23:21I would expect a project like this to come with math routines of its own so that you can call functions implemented on the GPU.
And it does: Kernel.sin(float)
in Aparapi should map to a call to the OpenCL sin function.
Whether it makes sense to do trig on the GPU, that's for you to evaluate.
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