ParsingPlayer | video player playing videos from youku.com and other video | Video Utils library

 by   TedaLIEz Java Version: v2.0.0 License: LGPL-2.1

kandi X-RAY | ParsingPlayer Summary

kandi X-RAY | ParsingPlayer Summary

ParsingPlayer is a Java library typically used in Video, Video Utils applications. ParsingPlayer has no bugs, it has no vulnerabilities, it has build file available, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

ParsingPlayer is an Android video library based on IjkPlayer, playing video from Youku or other video sites.
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            kandi-support Support

              ParsingPlayer has a low active ecosystem.
              It has 359 star(s) with 28 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 15 have been closed. On average issues are closed in 22 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ParsingPlayer is v2.0.0

            kandi-Quality Quality

              ParsingPlayer has 0 bugs and 0 code smells.

            kandi-Security Security

              ParsingPlayer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ParsingPlayer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ParsingPlayer is licensed under the LGPL-2.1 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              ParsingPlayer releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              ParsingPlayer saves you 2142 person hours of effort in developing the same functionality from scratch.
              It has 4694 lines of code, 512 functions and 79 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ParsingPlayer and discovered the below as its top functions. This is intended to give you an instant insight into ParsingPlayer implemented functionality, and help decide if they suit your requirements.
            • Prepare the worker handler
            • Creates a texture
            • Initializes EGL
            • Performs a render hook
            • Initializes the view
            • Initialize progress bar
            • Initiate the seek text view
            • Initialize the progress bar
            • Create the media player
            • Initialize view
            • Initializes the renderer
            • Called when the dialog is created
            • Called when media info has been received
            • Sets the attributes of the view
            • Setup the video view
            • Creates a video info object from the specified response
            • This method is called when the view is restored
            • Construct basic url for a video
            • Called when the window s brightness has changed
            • Initialize view
            • Called when a touch event is pressed
            • This method is called when the camera is saved
            • Compares this video
            • Handle the volume change
            • Provides a source of the video
            • Called when media is prepared
            Get all kandi verified functions for this library.

            ParsingPlayer Key Features

            No Key Features are available at this moment for ParsingPlayer.

            ParsingPlayer Examples and Code Snippets

            No Code Snippets are available at this moment for ParsingPlayer.

            Community Discussions

            Trending Discussions on ParsingPlayer

            QUESTION

            How gradle task deal with extension objects
            Asked 2017-May-26 at 09:03
            About Bintray-release plugin

            I am using bintray-release to upload my library to maven.Its doc says how to use it:

            Use the publish closure to set the info of your package:

            ...

            ANSWER

            Answered 2017-May-26 at 09:03

            First, I have to tell you that it is not recommended to ask two questions at once via StackOverflow, mainly because it may be hard to choose a correct answer, if two answers help you with the different questions you asked.

            Anyhow, I'll try to answer both of your questions:

            First

            To use an additional properties file (local.properties in your case) is not a Gradle approach. It is in fact pure Java. You should only read properties on your own in very rare cases and never in a build script. If you really need an additional properties file, develop a Gradle plugin, which handles the file access.

            Gradle automatically reads the gradle.properties file, but not only in the project directory, but also in the user-specific gradle home directory (e.g. C:\Users\**\.gradle). This is helpful to define private data, which won't find its way into version control, even if you forget to ignore the files manually. The defined data will be accessible to any project.

            Second

            Well, I assume the file local.properties does not exist, because you did neither put it under version control nor let your CI add it automatically. Where should the login data come from?

            The solution is simple. Just add the required data to the CI user gradle home directories (e.g. /home/travis/.gradle) gradle.properties file. This way, you can also simply add access right management, by entering the login data of a CI user. Local builds will be published by your local user account (if allowed), CI builds by the CI system.

            Appendix

            Your question includes the Gradle specific term 'extension', but, to be honest, it got nothing to do with your question. It is correct, that most configuration in Gradle is done via so-called extension objects, that are added to the Project object, but it is an internal term, you do not need to understand it to fix this problem.

            Edit: Comment answer

            Now I can understand your confusion. Gradle distinguishes between the configuration phase and the execution phase. Nearly everything in your build script is executed during the configuration phase, only task actions (what a task does, e.g. copying, deleting ...), doFirst and doLast closures (so basically tasks) are executed during execution phase. If you define the list of tasks to be executed (via command line), it only affects the execution phase, but your configuration code will be executed at every single build, even if only one independent task is executed afterwards.

            To solve this problem, follow the solution in the First block and add your private data to the user-specific Gradle directory gradle.properties file. It will be added to the project object and therefor, it will be accessible from the build file. But, since the file (or the data) does not exist on your CI, accessing it directly will raise an error when building on the CI. You can use the findProperty(propertyName) method as a fail-safe way to access the property value. If the property does not exist, it returns null (in the configuration phase), so no error occurs, as long as you don not execute the bintrayUpload task (which is not your goal on the CI).

            Source https://stackoverflow.com/questions/44172657

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ParsingPlayer

            You can download it from GitHub.
            You can use ParsingPlayer like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ParsingPlayer component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/TedaLIEz/ParsingPlayer.git

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            gh repo clone TedaLIEz/ParsingPlayer

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            git@github.com:TedaLIEz/ParsingPlayer.git

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