submarine

 by   UnderwaterApps Java Version: Current License: Apache-2.0

kandi X-RAY | submarine Summary

kandi X-RAY | submarine Summary

submarine is a Java library. submarine has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

submarine
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            kandi-support Support

              submarine has a low active ecosystem.
              It has 5 star(s) with 10 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              submarine has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of submarine is current.

            kandi-Quality Quality

              submarine has no bugs reported.

            kandi-Security Security

              submarine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              submarine is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              submarine releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed submarine and discovered the below as its top functions. This is intended to give you an instant insight into submarine implemented functionality, and help decide if they suit your requirements.
            • Called when the user enters the game
            • Updates the Snapshot in the game service
            • Register a new QuestReward listener
            • Load a Snapshot
            • Shows a V4VC ad
            • Shows a v4VC ad
            • Shows a V4V4VC ad
            • Resolves a saved game conflict
            • Process a single snapshot open result
            • This method is used to submit a report
            • Try to restore transactions from the store
            • Purchase a product
            • Initializes an interstitial ad
            • Gets the stats requestVO
            • Checks if the player stats received from the server
            • Called when chartboost starts
            • Initialize the small banner
            • Initialize delegate
            • Returns the stats requestVO
            • Request quantity of products
            • Performs a GET request
            • Called when the game service has been loaded
            • Called when the application starts
            • Loads questions with the given ids
            • Load events with the specified IDs
            • Called when the server exits
            Get all kandi verified functions for this library.

            submarine Key Features

            No Key Features are available at this moment for submarine.

            submarine Examples and Code Snippets

            No Code Snippets are available at this moment for submarine.

            Community Discussions

            QUESTION

            Instantiate class inside a Constructor (c++)
            Asked 2021-May-06 at 07:50

            Is the use of new/delete appropriate here? Or any way to avoid them?

            The point: class myOptions need an instance of Submarine. The Parameter are known at the time the myOptions-Construcor is called.

            ...

            ANSWER

            Answered 2021-May-06 at 07:50

            You don't need to use dynamic memory here:

            Source https://stackoverflow.com/questions/67413840

            QUESTION

            TypeError: Cannot read property 'map' of undefined while fetching from API
            Asked 2021-Apr-19 at 10:48

            I have been trying to make a simple API fetch but I can't understand what I'm doing wrong I have read many questions but I really feel like I'm missing something since everything seems correct (it obviously isn't)

            ...

            ANSWER

            Answered 2021-Apr-19 at 10:03

            You should initialize the state.data Try like this.

            Source https://stackoverflow.com/questions/67159877

            QUESTION

            Item in list in dictionary Python
            Asked 2021-Apr-16 at 14:36

            I am creating a battleship game, I have this looking dictionary with ships and coordinates as their values and they are all saved into a self.__dict dictionary object in a main class.

            ...

            ANSWER

            Answered 2021-Apr-16 at 14:36

            self.__dict.values() is a list of lists, not a single list of positions. So you're comparing a string to a list, and this will never be true.

            You need to drill down another level:

            Source https://stackoverflow.com/questions/67126810

            QUESTION

            how can I make the arrow border right background colorful
            Asked 2021-Apr-06 at 20:40

            I need to make the arrow of the right side colorful #2b6a83

            ...

            ANSWER

            Answered 2021-Apr-06 at 20:40

            You where almost there ;) Just add the background-color: #2b6a83 to your :before and :after elements. Be aware that an :after element with a position absolute will be rendered in front of the parent element. You can fix that by using a simple negative z-index like z-index: -1:

            Source https://stackoverflow.com/questions/66976004

            QUESTION

            How to stop buttons that have been clicked from changing their colour after a certain number of colored buttons
            Asked 2021-Mar-29 at 03:36

            I created a battleship GUI program, with a grid of buttons then I created a bunch radio buttons to select which ship the user wants to place on the grid once the user selects a radio Button they are able to change the colour of the buttons on the grid. i.e to position the ship

            my problems is once the user selects a radio buttons they can change the colour of the grid button as much as they like.

            I also want them to be able only change the colour of the buttons close to the one they initially selected( only vertically and horizontally)

            Here's my code

            ...

            ANSWER

            Answered 2021-Mar-29 at 03:36

            Maybe try and redesign your logic if I understand correctly:

            Right now, you choose a spot for a certain ship of a certain length. But why do you need to choose more spots for your ship?

            Instead, have two more radio buttons that will determine the orientation of the ship: one for horizontal orientation and one for vertical orientation. This way, when a player choose a spot, the buttons automatically highlight either in the horizontal or vertical direction with of course the correct amount highlighted. Example: a ship of length 4 was chosen and horizontal orientation was chosen. Now the player chooses 3, 2 (assuming 3 is the third row and 2 is the second column) on the grid. 3, 3; 3, 4; 3, 5 also highlight red along with the chosen to show where the ship will be located.

            To highlight the correct amount, you can utilize for loops. Loop for the chosen ship’s length and then increment either the column, c, if horizontally is chosen or row, r, if vertically is chosen and set all those buttons to red i.e

            Source https://stackoverflow.com/questions/66847197

            QUESTION

            Aligning SVG Clip Path on top of image
            Asked 2021-Mar-22 at 13:37

            EDIT 1: Quick codepen of my current issue: https://codepen.io/zuffdaddy/pen/QWGewKr See how the clip path is massive while the image is small? How do align those two?

            Original:

            Intro: I'm making an Attack Disc for a submarine simulator game.

            The disc has multiple circular rings that all rotate and so far I have that part complete, but there's some overlapping transparent plastic parts that sit on top the rings and rotate as well.

            Problem: The problem is the plastic pieces that rotate on top are complex shapes (image of the shape here). The user needs to be able to click around them to manipulate the rings beneath them but also be able to click on them to rotate them as well.

            SVG Clipping paths seem to be the way to go but I cannot get the svg clip path to align with the image.

            Please ignore the JS, it's a temporary rotating script I pulled from another question here and will be rewritten towards finalization.

            ...

            ANSWER

            Answered 2021-Mar-20 at 00:51
            Svg better to be inside div

            Svg better to be inside div so you have more control on the shape and it's also can be scale.

            First I fix your path 'd' with this site (https://aydos.com/svgedit/)

            Second I put the svg inside the div

            Third I order the svg with view box to suitable (with color red some transparent) like the background-image link in 'bearing_lead_disc' and use css pointer-events:none for ignore clicking on the div and then we can rotate the circles even we clicked on the shape.

            link: (https://codepen.io/omergal/pen/qBqzeQa)

            pic:

            Source https://stackoverflow.com/questions/66712403

            QUESTION

            How to remove stop words and get lemmas in a pandas data frame using spacy?
            Asked 2021-Mar-21 at 06:37

            I have a column of tokens in a pandas data frame in python. Something that looks like:

            ...

            ANSWER

            Answered 2021-Mar-18 at 14:40

            If you are working with spacy you should make your text a spacy type, so something like this:

            Source https://stackoverflow.com/questions/66658998

            QUESTION

            What is the difference between submarine terrain modeling and land terrain modeling?
            Asked 2021-Feb-20 at 03:13

            I want to use Delaunay triangulation to build a submarine terrain model, but I thought about the difference between it and land terrain modeling for a long time, but I didn't want to understand the difference between them, so I want to ask you about it, thank you for your answer.

            ...

            ANSWER

            Answered 2021-Feb-20 at 03:13

            I think you'll find that the biggest difference between the two modeling problems is the nature of the survey data. Clearly, it is much easier to survey terrestrial elevation data (using airborne lidar or even old-fashioned surveying techniques) than marine environments. For practical reasons, bathymetric surveys using sonar will often be collected in the forms of "track lines" such as those shown in the figure below. Sometimes, the geometry of the data collection will introduce artifacts into your models.

            Also, if you are working with a closed body of water, such as a lake or reservoir, you will absolutely have to consider introducing shoreline data using a Constrained Delaunay triangulation. The picture below illustrates what happens if you don't.

            I've posted a couple of wiki articles that talk about using the Delaunay to model lake volume and reservoir capacity. You may find that some of the ideas they discuss will help you to clarify some of your own ideas. The first article, Using the Delaunay to Compute Lake Volume introduces some of the principles. The second article Using the Delaunay to Create a Reservoir Volume Model gets into some of the special problems such as near-shore analysis. The pictures I've included with this post come from those articles.

            Hope some of this helps.

            Source https://stackoverflow.com/questions/66274356

            QUESTION

            Validating a Battleship board, 2d array, how to check possibilities for boards validity?
            Asked 2021-Feb-02 at 13:51

            writing a code in Java to validate a battleship board when given a 2d array with 1's and 0's where 1 is a part of a ship and the 0 is the sea. here are the rules to know:

            -There must be single battleship (size of 4 cells), 2 cruisers (size 3), 3 destroyers (size 2) and 4 submarines (size 1). Any additional ships are not allowed, as well as missing ships.

            -Each ship must be a straight line, except for submarines, which are just single cell.

            -The ship cannot overlap, but can be contact with any other ship.

            my approach was just to count all the possible connections for the size 2 size 3 size 4 ships and make sure they are bigger than the amount of the size ship required, this doesn't work for every scenario, also I would help check if there are exactly 20 placements with 1's problem is that if we have 0 1 1 1 1 0 0 0 0 0 it will tell me that it is valid although it is definitely not(since its one row and one ship) and when I have the following: should be false but mine returns true->

            ...

            ANSWER

            Answered 2021-Jan-11 at 15:05

            The board is valid if the position of all of the ships are valid.

            This means you need a data structure for the ship. To start, a simple data structure might be [ ship_type, [ position_1 , position_2, position_3 ] ]

            Once you have data structures for the ship, it is trivial to check that all of the ships are on the board, no two ships share a single position, and the correct number of ships of each type are on the board. Correct number of ships of each type can go into a Fleet data structure.

            With a ship, you will quickly realize that the board for the side with awareness of its fleet can be rendered with letters for their ships. But the other board is "special" because there is no ship visibility. This means that (as in the real game) Battleship consists of two kinds of board, a hit-detection board and a ship positioning board. That they look similar is only a side-effect of manufacturing.

            Now for the HitBoard how would and AI attempt to hunt down a ship? Well, they would start off with random placements, or a pattern. There are advantages to both approaches. Once a hit is detected, then it will consult the number of remaining ships on the field, and start probing along the horizontal and vertical axis to find the ship's full position. Once it is told "You sunk my " It will know that the sunk ship must be removed from play.

            Source https://stackoverflow.com/questions/65619113

            QUESTION

            Two images on each other with responsive behavior and proportional scaling
            Asked 2021-Jan-24 at 11:08

            I would like to do something pretty standard in HTML/CSS/javascript I think but somehow I didn't find any solution for now: I want to have multiple images on each other with some of them being clickable. For example: submarine with red circle button as window in this case the submarine is one img and the red circle is an input type="image" working as a button.

            I want those multiple images to behave "as one" in term of responsivness and scaling so that I still see the same overall image independantly of the size of my window.

            If I use this trick here: How do I position one image on top of another in HTML? and make both images responsive then the circle is not scaling down simultanuously with the submarine. Moreover, since the red circle is positioned in an absolute way it is not staying at the same place relative to the submarine.

            here is my current code:

            ...

            ANSWER

            Answered 2021-Jan-20 at 21:13

            In order to achive that, you can work with percentages, so if you reduce the scale of the window the size of the images reduce as well.

            CSS:

            Source https://stackoverflow.com/questions/65817398

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install submarine

            You can download it from GitHub.
            You can use submarine like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the submarine component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/UnderwaterApps/submarine.git

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            gh repo clone UnderwaterApps/submarine

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            git@github.com:UnderwaterApps/submarine.git

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