overlap2d | Overlap2D Game development toolkit for UI and Level design | Animation library

 by   UnderwaterApps Java Version: 0.1.0 License: Non-SPDX

kandi X-RAY | overlap2d Summary

kandi X-RAY | overlap2d Summary

overlap2d is a Java library typically used in User Interface, Animation applications. overlap2d has no bugs, it has no vulnerabilities, it has build file available and it has high support. However overlap2d has a Non-SPDX License. You can download it from GitHub.

Overlap2D is a 2D level and UI editor with an engine agnostic philosophy for game development. Made to separate coding from content, it enables developer to create rich content using images, animations, particle effects, light system, physics and complex grouped items.
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            kandi-support Support

              overlap2d has a highly active ecosystem.
              It has 774 star(s) with 229 fork(s). There are 74 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 138 open issues and 153 have been closed. On average issues are closed in 265 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of overlap2d is 0.1.0

            kandi-Quality Quality

              overlap2d has 0 bugs and 0 code smells.

            kandi-Security Security

              overlap2d has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              overlap2d code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              overlap2d has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              overlap2d releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              It has 20182 lines of code, 1936 functions and 260 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed overlap2d and discovered the below as its top functions. This is intended to give you an instant insight into overlap2d implemented functionality, and help decide if they suit your requirements.
            • Calculate new width and height of new transformation
            • Calculate size and yy amount of mouse coordinates
            • Moves all child components of a node
            • Apply rotation to mousePointStage
            • Handle a notification
            • Initialize grid view
            • Initialize tiles
            • Initialize the tab
            • Override this to handle the action
            • Add listeners to touch events
            • Register the message set
            • A notification handler
            • Touch the target event
            • Import style into project
            • Handle notification
            • Merges all parallel edges of a list of vertices
            • Translates view to item data
            • Handle a drag event
            • Override this method to execute commands
            • Calculates new size and height of a new transformation
            • Initializes the view
            • Calculate new width and height for a mouse point
            • Creates the color widgets
            • Override this method to handle the alignment information
            • Create the splash file
            • Returns the trace of a texture
            Get all kandi verified functions for this library.

            overlap2d Key Features

            No Key Features are available at this moment for overlap2d.

            overlap2d Examples and Code Snippets

            No Code Snippets are available at this moment for overlap2d.

            Community Discussions

            QUESTION

            How to render actors in stage with the box2d physics applied to them?
            Asked 2020-Apr-11 at 17:31

            I have been making games in Libgdx and the only way that is use to make the game is through scene2d Stage. I make a BaseActor which extends Actor and make my actors and characters from BaseActor class.

            But the thing is I wanted to make better games and use physics in it. I searched and searched finally I found box2d. I made a game in it using my own way again BaseActor, BaseBody,and Stage.

            BaseBody for making bodies, BaseActor for making actors for stage and probably the same as my old ones but when playing it the gravity that I used can't move the objects faster. the movement is so slow. Then I again searched and searched and find that the problems is with metric system. I was using pixels and that made my game very bad. There was something I found on the internet with the name of ppm. I really don't have any idea how to use it or what it really is or any other thing related to it.

            Then I tried to find a scene editor and found overlap2d and visEditor both goes down and not supported any more. And I want to say that I don't know the meaning of camera.combined, camera.setToOrtho and matrix. And finally when I made a game in box2d at least better than my old broken projects but still can't use metric system and a lot of bugs I saw that when the box with the image goes to the edges of the ground the body gets some kind of rotation but the image still is the same and I even use body.getangle and set image's rotation with that it still doesn't rotates. And I don't know how I should make things work again.

            This is the game that I made using visEditor and works fine except setSize of the images and many more bugs about the origin x and y. I used scene loader of the viseditor in this and no Stage. And this use metric system.

            And this is my game that I used stage and other things but no scene editor.

            --- what is the meaning of matrix , camera.setToOrtho , camera.combined.

            --- how to use metric system instead of pixels in both box2d and Stage.

            --- is there any good, supported, and updated scene editor for libgdx.

            --- is there any other way to make game instead of stage and actors but with classes and more efficient and code reusable for libgdx and box2d

            --- how to apply the physics of the body in the image too.

            --- am I coding right with using stage and actors and filling the body with image using the batch.draw() and using the body position and more or is there any method that fills body with image or any other at least better than my way.

            ...

            ANSWER

            Answered 2020-Apr-11 at 17:31

            I just found some answers for some of your questions.

            what is the meaning of matrix , camera.setToOrtho , camera.combined.

            ans: I don't know either sorry.

            how to use metric system instead of pixels in both box2d and Stage.

            ans: you can do such thing by dividing every object's width and height and the camera with a constant PIXEL2METER.

            (first make a Constant static value name it PIXEL2METER then in your baseActor class if you are loading texture through it just setSize with the width and height of the texture divided by PIXEL2METER and then make two variables your desire width and height and divide them by PIXEL2METER and make a Orthographic camera and call the method setToOrtho(false, width,height) the set this camera to your Stage by getting getViewport().setCamera(camera) or setting a viewport with the camera)

            is there any good , supported , and updated scene editor for libgdx.

            ans: actually No . there isn't any overlap2d and visEditor are the one i know too but they both deprecated and are not supported anymore with many bugs. libgdx is only a game framework so it doesn't have it's own scene editor.

            is there any other way to make game instead of stage and actors but with classes and more efficient and code reusable for libgdx and box2d

            ans: actually programming language is a very wide and deep knowledge you can make a game with many ways but the thing is the greatest way to make game is the way you can the way you know and trust me you are gonna find solutions for your problems.

            how to apply the physics of the body in the image too.

            ans: I don't know sorry.

            am I coding right with using stage and actors and filling the body with image using the batch.draw() and using the body position and more or is there any method that fills body with image or any other at least better than my way.

            ans: again the greatest way is the way you know and I haven't heard of any method that fill body with a texture or such thing but keep searching anyway and don't start coding unless you haven't found any answers. If there weren't any ways just create one.

            Source https://stackoverflow.com/questions/61154352

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install overlap2d

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