AnvilGUI | capture user input in Minecraft through an anvil inventory | Plugin library
kandi X-RAY | AnvilGUI Summary
kandi X-RAY | AnvilGUI Summary
Easily use anvil guis to get a user's input. This project was made since there is no way to prompt users with an anvil input with the Spigot / Bukkit API. It requires interaction with NMS and that is a pain in plugins where users have different versions of the server running.
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Top functions reviewed by kandi - BETA
- Returns the next container id in the player
- Get the container id
- Get the next container id for the current player
- Gets the container id
- Open the ANvilkit GUI
- Set the default content of this player to a default value
- Matches the version of the server
- Handles the inventory close event
- Set the default content of this player to an active container
- Register a slot listener for an active container
- Set the default values to the default values for the player
- Generate the next NMS container id
- Set the container to the container
- Set the default values of the current container to the default value
- Set the container to be used as the container
- Computes the next available container id for a player
- Set the player s container
- Create an instance of the container
- Create an empty container
- Returns the next container id
- Create an unvil container
- Package private for testing
AnvilGUI Key Features
AnvilGUI Examples and Code Snippets
Community Discussions
Trending Discussions on AnvilGUI
QUESTION
I am currently trying to use MockBukkit for testing my Minecraft Plugin and included it in my pom with the test scope because I will only need it for that. The problem is however that when using the test scope, the dependency appears in my local repository but cannot be resolved by eclipse or Maven.
The problem appears to be that the default-compile goal from the compiler plugin tries to compile the test classes even though it cannot use the dependencies as they are only available during the testing phase. (However that is only my guess).
Maven output:
...ANSWER
Answered 2020-Dec-26 at 00:36Okay, the error was just that I had to change the .classpath because I just converted a default eclipse project to a Maven project, so I had to remove the default src folder in the Build Path and add the different Maven ones. Without it, Maven tried to compile every class as a normal one and not as tests which made them fail.
In case anyone's interested, here is a comparision between the two .classpath files:
Old:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install AnvilGUI
You can use AnvilGUI like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the AnvilGUI component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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