PlaneTracker | Simple , good-looking , easy-to-use plane/flight tracker | 5G library
kandi X-RAY | PlaneTracker Summary
kandi X-RAY | PlaneTracker Summary
Simple, good-looking, easy-to-use plane/flight tracker
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Top functions reviewed by kandi - BETA
- Draws the circle
- Returns the amount of elapsed time between this itinerary
- Return the total flight time in seconds
- Gets theoretical progress
- Called when an option item is selected
- Create a new edit trip name dialog
- Delete a single trip
- Insert fake trips
- Resizes the given bitmap to a new bitmap
- Create the calendar view
- Search results by route search
- This method is used to refresh the airline data
- Set up the activity
- Initialize ViewPager and ViewPager
- Initialize the view
- Refresh the active list of active countries
- Initializes this widget
- Initializes the builder
- Called when the view is created
- Inflate the plane
- Click the menu item
- Used to refresh the data of the OpenFLights table
- Initialize the painter
- Initialize this layout
- Initializes this layout
- Bind the data to the headerViewHolder
PlaneTracker Key Features
PlaneTracker Examples and Code Snippets
Community Discussions
Trending Discussions on PlaneTracker
QUESTION
In SparkAR I want to have an element (called toRotate
) that always looks at the camera, similarly to what already asked here (but the accepted solution is not satisfactory to me and I do not have enough reputation to answer with a comment to it).
The catch is that this element is in a hierarchy that cannot be modified: the order must absolutely be root->planeTracker->parent->toRotate
as shown in this screenshot (seems like I do not have enough reputation to inbed the image).
By using the lookAt
function (thanks to this github repo I understood that I had to create a toRotateDuplicate
sibiling to toRotate
and with same local position, and then use its transform instead) I can have it working just fine when in the Editor but once I try it on device my toRotate
has a weird rotation instead..
After some tests, I could tell that the issue was coming from the fact that the planeTracker
has a rotaion equal to Quaternion.Identity only on editor, while on device the value varies.
This is also proved by the fact that if replacing the planeTracker
by an empty node and applying a not-identity rotation to it, we have the "weird rotation" issue even on editor.
This is my code:
...ANSWER
Answered 2021-Feb-01 at 12:34I've found an "hacky" solution:
Create another sibiling to our toRotate
called cameraDuplicate
, which mirrors the worldPosition of the Camera
object.. Since all used transform in the lookAt
logic are on the same hierarchy level now, I can use local transforms instead of the world ones ^^'
This is the updated code:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install PlaneTracker
You can use PlaneTracker like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the PlaneTracker component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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