voicechat | Simple VoIP application that supports UPnP | TCP library

 by   adolfintel Java Version: Current License: No License

kandi X-RAY | voicechat Summary

kandi X-RAY | voicechat Summary

voicechat is a Java library typically used in Networking, TCP applications. voicechat has no bugs, it has no vulnerabilities and it has low support. However voicechat build file is not available. You can download it from GitHub.

VoiceChat is a simple VoIP application written in Java that supports uPnP, conversations with multiple users and basic compression with comfort noise.

            kandi-support Support

              voicechat has a low active ecosystem.
              It has 30 star(s) with 21 fork(s). There are 11 watchers for this library.
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 9 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of voicechat is current.

            kandi-Quality Quality

              voicechat has 0 bugs and 0 code smells.

            kandi-Security Security

              voicechat has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              voicechat code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              voicechat does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              voicechat releases are not available. You will need to build from source code and install.
              voicechat has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              voicechat saves you 2186 person hours of effort in developing the same functionality from scratch.
              It has 4786 lines of code, 49 functions and 24 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed voicechat and discovered the below as its top functions. This is intended to give you an instant insight into voicechat implemented functionality, and help decide if they suit your requirements.
            • Initialize the components .
            • Runs the loop
            • Invoked when the JButton1 action is clicked .
            • Get external IP address
            • Add a message to the broadcast queue .
            • Adds a new client connection .
            • Returns true if the packet can be killed .
            • Gets internal IP address .
            • Print message dialog .
            • Sets the id of the channel .
            Get all kandi verified functions for this library.

            voicechat Key Features

            No Key Features are available at this moment for voicechat.

            voicechat Examples and Code Snippets

            No Code Snippets are available at this moment for voicechat.

            Community Discussions


            Distorted microphone audio when the loudspeaker is enabled (Xamarin.iOS)
            Asked 2021-Apr-12 at 14:31

            I am maintaining a Push-to-talk VoIP app. When a PTT call is running the app create an audio session



            Answered 2021-Mar-16 at 15:25

            I hope you are testing this on an actual device and not a simulator.

            In the code, have you tried using this:

            Source https://stackoverflow.com/questions/66596727


            Kick/disconnect someone from voice chat in discord
            Asked 2021-Apr-05 at 14:14

            I would like to know how to kick/disconnect someone from the voice channel the user is in, or a specific channel. I learned how to kick someone and here is my code:



            Answered 2021-Apr-04 at 20:53

            You need to check the VoiceState part of the documentation and use the VoiceState#kick method.

            Source https://stackoverflow.com/questions/66945664


            Making a simple music bot for discord server, not working
            Asked 2021-Mar-12 at 12:46

            Working on making a bot for a personal discord server, wanting it to simply join general voicechat when command "Blyat" is detected, play mp3 file, when its done to leave. Code:



            Answered 2021-Mar-12 at 02:12

            Your problem comes from an unidentified variable. Fortunatly that is very easy to fix. All you have to do is define command before you call it.

            For this we'll splice the message content into two parts. The command and any arguments that may be included like mentions or other words. We do that with:

            Source https://stackoverflow.com/questions/66592184


            org.springframework.security.authentication.InternalAuthenticationServiceException: class com.sun.proxy.$Proxy93 cannot be c
            Asked 2021-Mar-03 at 10:39

            i am having trouble while developing web application using spring boot

            i am applying spring security and having errors i dont know how to solve the error im also new at spring boot and first time using spring security my credentials are not been accessed by the compiler and having issues

            this is my dao class



            Answered 2021-Mar-03 at 10:39

            You have a very strange return type in your Repository class

            Source https://stackoverflow.com/questions/66452348


            iOS - WebRTC one way audio only with Opus Codec
            Asked 2021-Feb-19 at 13:45

            I have a swift project that uses the GoogleWebRTC pod.

            When trying to negotiate the OPUS codec for audio calls i find that the peer connection is successfully setup, however i am experiencing one way audio. SRTP is being sent from my iPhone to the other party successfully, and SRTP is being sent from the other party to my iPhone, however my phone/app is not playing the incoming SRTP to the user. If i negotiate any other codec (G722 for example) then i get 2 way audio, it's just when i try to negotiate OPUS that i don't hear any incoming audio on my iPhone.

            Couldn't see anything relevant in the logs, but looking for some pointers on how to troubleshoot this or what could potentially be the cause of this issue.

            I'm using the google WebRTC iOS SDK.

            Here is the code in my webrtc class where i initialize the audio session if that helps.



            Answered 2021-Feb-19 at 13:45

            For anybody else who stumbles across this, I wasn't using the audiosession provided by callkit in the didActivate method of the callprovider protocol.

            Here's my amended configureAudioSession

            Source https://stackoverflow.com/questions/66259853


            discord.py send a message if author isnt in a voice channel
            Asked 2020-Nov-07 at 08:56

            I want my bot to send a message if im not in a voice channel when i type a command.

            Heres my current code:



            Answered 2020-Nov-07 at 08:54

            Member.voice will be None, you need to check that

            Below is the revised code:

            Source https://stackoverflow.com/questions/64725932


            Is it possible to mute users in a certain voice channel, not removing them from the channel in discord? (Python)
            Asked 2020-Jun-10 at 21:04

            I am trying to mute a user in a certain voice channel without creating a role "Muted" for it. Here is my code:



            Answered 2020-Jun-10 at 21:04


            AUAudioUnit can't play audio in the background error code 561145187
            Asked 2020-May-26 at 04:47

            I'm using AUAudioUnit to play audio that the app is streaming from the server. My code works fine in the foreground. But when I background the app, it won't play the audio. I got the following error.

            [aurioc] AURemoteIO.cpp:1590:Start: AUIOClient_StartIO failed (561145187)

            The error code 561145187 means AVAudioSessionErrorCodeCannotStartRecording

            This error type usually occurs when an app starts a mixable recording from the background and it isn’t configured as an Inter-App Audio app.

            This is how I set up the AVAudioSession in Swift:



            Answered 2020-Apr-21 at 15:32

            To record audio in the background, you have to start the audio unit in the foreground. Then the audio unit will continue to run in the background. If you don't have any data to play, you can play silence.

            If you are not recording audio, then don't use the playAndRecord session type. Use one of the play-only session types instead.

            Source https://stackoverflow.com/questions/61312360


            Tap audio output using AVAudioEngine
            Asked 2020-May-06 at 14:47

            I'm trying install a tap on the output audio that is played on my app. I have no issue catching buffer from microphone input, but when it comes to catch sound that it goes trough the speaker or the earpiece or whatever the output device is, it does not succeed. Am I missing something?

            In my example I'm trying to catch the audio buffer from an audio file that an AVPLayer is playing. But let's pretend I don't have access directly to the AVPlayer instance.

            The goal is to perform Speech Recognition on an audio stream.



            Answered 2020-May-06 at 14:47

            I was facing the same problem and during 2 days of brainstorming found the following.

            Apple says that For AVAudioOutputNode, tap format must be specified as nil. I'm not sure that it's important but in my case, that finally worked, format was nil. You need to start recording and don't forget to stop it.

            Removing tap is really important, otherwise you will have file that you can't open.

            Try to save the file with the same audio settings that you used in source file.

            Here's my code that finally worked. It was partly taken from this question Saving Audio After Effect in iOS.

            Source https://stackoverflow.com/questions/61506706


            How to send bytearray to specific receiver
            Asked 2020-Apr-10 at 12:38

            I have a TCP Server and Client in Java. The Server can send commands to the Client, the Client will then execute the command, for example: send an image to the Server.

            Im sending the data with a bytearray and thats working.

            But lets imagine, I want to send an image and a file separately. How would the Server supposed to know which is the right bytearray? Or if I want to make a VoiceChat (which needs to be sending bytearrays continously) and separately sending an image?

            Thats my code send bytes:




            Answered 2020-Apr-10 at 12:38

            You need to design a "protocol" for the communication. A protocol defines what are the messages that can be exchanged and how they are represented in the lower level data stream.

            A quick and easy protocol is where you first send the length of the data you are going to send, and then the data:

            Source https://stackoverflow.com/questions/61140171

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install voicechat

            Download from my site (Requires Java).


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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