SocketTest | GUI tool for socket testing | TCP library

 by   akshath Java Version: Current License: No License

kandi X-RAY | SocketTest Summary

kandi X-RAY | SocketTest Summary

SocketTest is a Java library typically used in Networking, TCP applications. SocketTest has low support. However SocketTest has 3 bugs, it has 1 vulnerabilities and it build file is not available. You can download it from GitHub.

A java tool for socket testing. It can create both TCP and UDP client or server. It can be used to test any server or client that uses TCP or UDP protocol to communicate. Licence: GNU Lesser General Public License. Copyright 2003-2008 Akshathkumar Shetty.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              SocketTest has a low active ecosystem.
              It has 253 star(s) with 96 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 1 have been closed. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SocketTest is current.

            kandi-Quality Quality

              OutlinedDot
              SocketTest has 3 bugs (1 blocker, 0 critical, 0 major, 2 minor) and 180 code smells.

            kandi-Security Security

              SocketTest has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SocketTest code analysis shows 1 unresolved vulnerabilities (0 blocker, 1 critical, 0 major, 0 minor).
              There are 1 security hotspots that need review.

            kandi-License License

              SocketTest does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              SocketTest releases are not available. You will need to build from source code and install.
              SocketTest has no build file. You will be need to create the build yourself to build the component from source.
              SocketTest saves you 1333 person hours of effort in developing the same functionality from scratch.
              It has 2988 lines of code, 72 functions and 18 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SocketTest
            Get all kandi verified functions for this library.

            SocketTest Key Features

            No Key Features are available at this moment for SocketTest.

            SocketTest Examples and Code Snippets

            No Code Snippets are available at this moment for SocketTest.

            Community Discussions

            QUESTION

            SocketException: The requested address is not valid in the context
            Asked 2021-Dec-01 at 08:48

            I am able to communicate with socketTest with the same ip address, but within UNITY I get an error message

            SocketException: The requested address is not valid in the context.

            I tried

            ...

            ANSWER

            Answered 2021-Dec-01 at 08:03

            This is not really specific to Unity but rather c# in general.

            Socket.Bind is for binding the socket to a specific local endpoint! Such as for example you want to limit the socket to a specific local network adapter / address (by default it will use any/all) or a specific local port (by default it will pick any free local port)

            Use the Bind method if you need to use a specific local endpoint. You must call Bind before you can call the Listen method. You do not need to call Bind before using the Connect method unless you need to use a specific local endpoint.

            Usually you use Bind mostly for the server side for listening and waiting for incoming connections or for connectionless protocols like UDP.

            You most probably simply want to rather use Socket.Connect for establishing a connection to a remote server.

            When using Connect without Bind then it will simply pick the network adapter / address it finds to be the best fit for reaching the given host address and picks the next free local port.

            However, in general I would recommend to rather use TcpClient instead of composing and configuring the Socket "manually" (except the use case requires it).

            Source https://stackoverflow.com/questions/70179622

            QUESTION

            I put data into textview through settext, but it doesn't work
            Asked 2021-Oct-15 at 03:37

            this is my code.(actually copied from opensource)

            ...

            ANSWER

            Answered 2021-Oct-14 at 20:50

            QUESTION

            I'm having trouble connecting websocket
            Asked 2021-Oct-01 at 06:28

            I create a server using the SocketTest v 3.0.0 program.

            I tried to connect with JavaScript to my own server,

            When undefined appears in the console, I get a message from a javaScript client;

            Message is;

            ...

            ANSWER

            Answered 2021-Oct-01 at 06:28

            This Socket Test app (if that's the one you're using) creates a generic TCP server, not a webSocket server. A webSocket client MUST connect to a webSocket server. It needs something that speaks the webSocket connection protocol in order to have a successful connection and when you point it at a plain TCP server, it will send it's initial connection request, but not receive the response it expects (the first stage of the webSocket connection protocol) and thus never connect successfully.

            FYI, you can see how a basic webSocket server works here on MDN and that will show you a sample of the webSocket connection protocol that a webSocket client is expecting (that your generic TCP server is not providing).

            Source https://stackoverflow.com/questions/69401073

            QUESTION

            Server's socket.io listener fires twice for no apparent reason
            Asked 2021-Sep-07 at 11:37

            I'm building an app with a chat feature using express.js, react.js and socket.io. Here is a minimal version with the bug reproduced on Github.

            The problem is the server's socket.on() always fires twice, for no reason that is apparent to me.

            As far as I can tell the client only ever sends a single .emit, but the server's .on always fires twice (and I'm fairly certain that event handler isn't bound twice), regardless of how many clients are connected, or indeed how I've refactored the code.

            The sending client's form (input + button) appends the message to its local messages list and then dispatches MESSAGE_NEW to the reducer.

            Here's first the Socket.js file.

            ...

            ANSWER

            Answered 2021-Aug-30 at 17:25

            In https://github.com/Heilemann/sockettest/blob/c1df22349ac1877ed625a01b14f48730b7af122d/client/src/Chat.jsx#L14-L22 you add an event listener and later try to remove it again. But since you write out the handler function

            Source https://stackoverflow.com/questions/68987508

            QUESTION

            Socket.IO: Swift client connecting to Node.js server but server won't register connection?
            Asked 2021-Mar-28 at 20:15

            So I'm having an issue where my Swift/Xcode stuff is telling me I've connected to the server while my node file isn't telling me a 'user has connected' in terminal, this is sort of a repost but I didn't frame the original question well enough so it got no replies.

            My node file looks like:

            ...

            ANSWER

            Answered 2021-Mar-07 at 20:45

            You have to delete this in Xcode:

            Source https://stackoverflow.com/questions/66476990

            QUESTION

            Socket.IO using Node.js and Swift server not detecting connection? [AWARDING SOON]
            Asked 2021-Mar-07 at 03:35

            When I try running SocketTutorialManager.init() when a button is pressed, the different functions in the initializers should run, but they don't and I instead get the following printed to the Xcode console:

            ...

            ANSWER

            Answered 2021-Mar-01 at 08:20

            @Nickcoding

            Why don't you try to call the event from the custom functions instead of init method. You can do as follows.

            Source https://stackoverflow.com/questions/66378849

            QUESTION

            PlaySpec not found in IntelliJ
            Asked 2020-Jun-03 at 15:16

            Below is a Scala test of websocket:

            ...

            ANSWER

            Answered 2020-Jun-03 at 15:16

            sbt dist from Intellij "sbt shell" then File -> "Invalidate caches" with restart of IntelliJ seems to fix the issue

            :Invalidate caches screenshot

            Source https://stackoverflow.com/questions/62174322

            QUESTION

            Java socket client doesn't stop reading the data
            Asked 2020-Apr-17 at 19:41

            Hello i'm trying to execute a socket client in Java, but the client still reading the data and don't proceed with the program execution. Any ideas?

            Here's the code:

            ...

            ANSWER

            Answered 2020-Apr-17 at 19:41

            DataInputStream.readUTF expects a uniquely weird message format. The first two bytes it reads are interpreted as the length of the string to read, in a big endian binary format. This is then followed by a weird non-standard text encoding similar to but incompatible with UTF-8. Most likely you should not be using DataInputStream.readUTF to read data in a program, unless you used its counterpart DataOutputStream.writeUTF to write it in the first place.

            Based on your comments it sounds like your communication protocol is based on lines of text. To read lines of text, you can use for example the BufferedReader class.

            Source https://stackoverflow.com/questions/61275874

            QUESTION

            Socket messaging between Java Client and Python Server
            Asked 2020-Jan-20 at 08:44

            I try to create a Socket messager between a Java Client and Python Server. It works to send a message ("Testdata") from client to server and print it out. But after input and send a message from server to client, I get no output from client. The client 'freezes' and must be terminated.

            What is the problem with my client input?

            Terminal Server:

            ...

            ANSWER

            Answered 2020-Jan-20 at 08:44

            This is because python messages are not explicitly finished with \r\n like @carlos palmas says in this answer.

            Source https://stackoverflow.com/questions/59819488

            QUESTION

            faye-websocket holding until block finishes
            Asked 2020-Jan-20 at 03:05

            When I send messages via a faye-websocket server as middleware, I find the message doesn't send until after the block finishes.

            Here's a few examples I've tried:

            No threading ...

            ANSWER

            Answered 2020-Jan-20 at 03:05

            Using the add_timer EventMachine function that @max_pleaner suggested I was able to build a working version of the code with internal callbacks to the function to create a loop:

            Source https://stackoverflow.com/questions/59746229

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SocketTest

            You can download it from GitHub.
            You can use SocketTest like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SocketTest component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/akshath/SocketTest.git

          • CLI

            gh repo clone akshath/SocketTest

          • sshUrl

            git@github.com:akshath/SocketTest.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link