SoundTap | Tap tune tempos for Bose SoundTouch | Music Player library
kandi X-RAY | SoundTap Summary
kandi X-RAY | SoundTap Summary
Project for HackRPI 2014 - Runner up for "Best Mobile Hack" - Winner of "Best SoundTouch API Hack". Tap tune tempos for Bose SoundTouch. SoundTap is an android app that inputs a tempo from the user by having them tap on it. It then retrieve’s song with a matching tempo from EchoNest, and plays them on a Bose SoundTouch speaker. Playing music with SoundTap is very easy, all you have to do it tap on the album art at your preferred pace. SoundTap vibrates your tempo back to you and start playing music on a connected SoundTouch speaker.
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Top functions reviewed by kandi - BETA
- Initializes the application
- Search for a specific beat in the playlist
- Play a content item
- Search for music in DEEZer
- Helper method to handle the menu item selection
- Update the volume
- Show device dialog
- Get current volume of SoundTouch
- Get view from playlist
- Checks if the speaker is currently playing or not
- Run the interval
SoundTap Key Features
SoundTap Examples and Code Snippets
Community Discussions
Trending Discussions on SoundTap
QUESTION
My app uses images which can have various statuses so I am using custom properties as tags. This works ok, but my tap gesture recognizer can't seem to access these properties. When the image is tapped, I need the action to depend on the state of these properties. Is there a way the gesture recognizer can read these custom properties from the tapped subclassed UIImageView or should I take a different approach? Thanks!
...ANSWER
Answered 2018-Dec-09 at 10:29Swift is strongly typed. The type of the gesture.view
property is UIView
which doesn't have the properties defined in your advancedTagUIImageView
class. This is because you could theoretically also attach your UITapGestureRecognizer
to any other type of view. In which case the program would crash on your soundTapped
method, because you're just assuming that gesture.view
is an advancedTagUIImageView
which might not always be the case.
For the compiler to let you access these properties you need first check if gesture.view
is really your sublcass like this:
QUESTION
I'm developing simple Android game, but I'm running into problems while testing it. When I run it on Lenovo Tab3 7 tablet (Android 5.0.1 ) or LG P880 phone (Android 4.0.3) it works fine. When I run it on Samsung S7 phone (Android 7.0) game usually runs fine. What I mean by this is that I can run it 10 times in a row with no problems, but sometimes game halts for 5-30 seconds or stops responding. This usually happens during starting of new Activity or very shortly after it.
Game has 4 Activities
which use extended SurfaceView
as layout. All SurfaceViews implement Runnable
. Activities are: Splash screen (noHistory = "true" in Manifest), Menu, Difficulty choice and Game.
I use only mdpi drawables
and scale them proportionally to all screen sizes. Bitmaps are loaded using BitmapFactory.decodeResource
with BitmapFactory.Options
inDensity = 1
, inScaled = false
.
When the problem occurs logcat shows only garbage collection. Sometimes game "pauses" (no taps are registered) for 5-30 seconds and resumes normally, sometimes it has to be restarted due to no response. I feel like game stops collecting input for some reason. Input is handled by overriding onTouchEvent
and checking if ACTION_UP
is within tapped image bounds. As I said, this happens only on S7 (I tried it on two phones), not on tablet or P880, so I'm thinking it might be something to do with Nougat
or me forcing lower density
on the phone.
So, since I'm running out of ideas what could be causing this and me being new to Android game development, does anyone know/have any idea where I should be looking for solution? Is there anything Nougat-specific I should be setting/checking? Does forcing pixel density affect device performance in any way?
Edit 1
globalApp
...ANSWER
Answered 2017-Oct-01 at 11:21It is hard to find the problem without looking at the code. There's nothing nougat-specific way of handling the resources.
But android N claims to have a better memory management and since you are complaining a lot of garbage collections, it may be one of the cause. Make sure to recycle the unused bitmaps. And use RGB_565 as the preferred bitmap config which requires half memory than RGB_8888.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install SoundTap
You can use SoundTap like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SoundTap component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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