SoundTap | Tap tune tempos for Bose SoundTouch | Music Player library

 by   chickenbellyfin Java Version: Current License: Non-SPDX

kandi X-RAY | SoundTap Summary

kandi X-RAY | SoundTap Summary

SoundTap is a Java library typically used in Telecommunications, Media, Media, Entertainment, Audio, Music Player applications. SoundTap has no bugs, it has no vulnerabilities and it has low support. However SoundTap build file is not available and it has a Non-SPDX License. You can download it from GitHub.

Project for HackRPI 2014 - Runner up for "Best Mobile Hack" - Winner of "Best SoundTouch API Hack". Tap tune tempos for Bose SoundTouch. SoundTap is an android app that inputs a tempo from the user by having them tap on it. It then retrieve’s song with a matching tempo from EchoNest, and plays them on a Bose SoundTouch speaker. Playing music with SoundTap is very easy, all you have to do it tap on the album art at your preferred pace. SoundTap vibrates your tempo back to you and start playing music on a connected SoundTouch speaker.
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            kandi-support Support

              SoundTap has a low active ecosystem.
              It has 6 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              SoundTap has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SoundTap is current.

            kandi-Quality Quality

              SoundTap has 0 bugs and 0 code smells.

            kandi-Security Security

              SoundTap has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SoundTap code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SoundTap has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              SoundTap releases are not available. You will need to build from source code and install.
              SoundTap has no build file. You will be need to create the build yourself to build the component from source.
              SoundTap saves you 300 person hours of effort in developing the same functionality from scratch.
              It has 724 lines of code, 31 functions and 14 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed SoundTap and discovered the below as its top functions. This is intended to give you an instant insight into SoundTap implemented functionality, and help decide if they suit your requirements.
            • Initializes the application
            • Search for a specific beat in the playlist
            • Play a content item
            • Search for music in DEEZer
            • Helper method to handle the menu item selection
            • Update the volume
            • Show device dialog
            • Get current volume of SoundTouch
            • Get view from playlist
            • Checks if the speaker is currently playing or not
            • Run the interval
            Get all kandi verified functions for this library.

            SoundTap Key Features

            No Key Features are available at this moment for SoundTap.

            SoundTap Examples and Code Snippets

            No Code Snippets are available at this moment for SoundTap.

            Community Discussions

            QUESTION

            Gesture Recognizer and UIImageView With Custom Property
            Asked 2018-Dec-09 at 10:29

            My app uses images which can have various statuses so I am using custom properties as tags. This works ok, but my tap gesture recognizer can't seem to access these properties. When the image is tapped, I need the action to depend on the state of these properties. Is there a way the gesture recognizer can read these custom properties from the tapped subclassed UIImageView or should I take a different approach? Thanks!

            ...

            ANSWER

            Answered 2018-Dec-09 at 10:29

            Swift is strongly typed. The type of the gesture.view property is UIView which doesn't have the properties defined in your advancedTagUIImageView class. This is because you could theoretically also attach your UITapGestureRecognizer to any other type of view. In which case the program would crash on your soundTapped method, because you're just assuming that gesture.view is an advancedTagUIImageView which might not always be the case.

            For the compiler to let you access these properties you need first check if gesture.view is really your sublcass like this:

            Source https://stackoverflow.com/questions/53688821

            QUESTION

            Simple game works on tablet but sometimes lags on phone
            Asked 2017-Oct-02 at 18:31

            I'm developing simple Android game, but I'm running into problems while testing it. When I run it on Lenovo Tab3 7 tablet (Android 5.0.1 ) or LG P880 phone (Android 4.0.3) it works fine. When I run it on Samsung S7 phone (Android 7.0) game usually runs fine. What I mean by this is that I can run it 10 times in a row with no problems, but sometimes game halts for 5-30 seconds or stops responding. This usually happens during starting of new Activity or very shortly after it.

            Game has 4 Activities which use extended SurfaceView as layout. All SurfaceViews implement Runnable. Activities are: Splash screen (noHistory = "true" in Manifest), Menu, Difficulty choice and Game.

            I use only mdpi drawables and scale them proportionally to all screen sizes. Bitmaps are loaded using BitmapFactory.decodeResource with BitmapFactory.Options inDensity = 1, inScaled = false.

            When the problem occurs logcat shows only garbage collection. Sometimes game "pauses" (no taps are registered) for 5-30 seconds and resumes normally, sometimes it has to be restarted due to no response. I feel like game stops collecting input for some reason. Input is handled by overriding onTouchEvent and checking if ACTION_UP is within tapped image bounds. As I said, this happens only on S7 (I tried it on two phones), not on tablet or P880, so I'm thinking it might be something to do with Nougat or me forcing lower density on the phone.

            So, since I'm running out of ideas what could be causing this and me being new to Android game development, does anyone know/have any idea where I should be looking for solution? Is there anything Nougat-specific I should be setting/checking? Does forcing pixel density affect device performance in any way?

            Edit 1

            globalApp

            ...

            ANSWER

            Answered 2017-Oct-01 at 11:21

            It is hard to find the problem without looking at the code. There's nothing nougat-specific way of handling the resources.

            But android N claims to have a better memory management and since you are complaining a lot of garbage collections, it may be one of the cause. Make sure to recycle the unused bitmaps. And use RGB_565 as the preferred bitmap config which requires half memory than RGB_8888.

            Source https://stackoverflow.com/questions/46511800

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SoundTap

            You can download it from GitHub.
            You can use SoundTap like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SoundTap component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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