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android-mtg_card_scan | Android app Image Recognition | Computer Vision library

 by   chrismeyersfsu Java Version: Current License: GPL-3.0

 by   chrismeyersfsu Java Version: Current License: GPL-3.0

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kandi X-RAY | android-mtg_card_scan Summary

android-mtg_card_scan is a Java library typically used in Artificial Intelligence, Computer Vision applications.,roid-mtg_card_scan has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However android-mtg_card_scan build file is not available. You can download it from GitHub.
Android app + Image Recognition of Magic the Gathering playing cards for purposes of inventory and pricing
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • android-mtg_card_scan has a low active ecosystem.
  • It has 24 star(s) with 13 fork(s). There are 4 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 1 open issues and 0 have been closed. On average issues are closed in 2135 days. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of android-mtg_card_scan is current.
This Library - Support
Best in #Computer Vision
Average in #Computer Vision
This Library - Support
Best in #Computer Vision
Average in #Computer Vision

quality kandi Quality

  • android-mtg_card_scan has 0 bugs and 0 code smells.
This Library - Quality
Best in #Computer Vision
Average in #Computer Vision
This Library - Quality
Best in #Computer Vision
Average in #Computer Vision

securitySecurity

  • android-mtg_card_scan has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • android-mtg_card_scan code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
This Library - Security
Best in #Computer Vision
Average in #Computer Vision
This Library - Security
Best in #Computer Vision
Average in #Computer Vision

license License

  • android-mtg_card_scan is licensed under the GPL-3.0 License. This license is Strong Copyleft.
  • Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.
This Library - License
Best in #Computer Vision
Average in #Computer Vision
This Library - License
Best in #Computer Vision
Average in #Computer Vision

buildReuse

  • android-mtg_card_scan releases are not available. You will need to build from source code and install.
  • android-mtg_card_scan has no build file. You will be need to create the build yourself to build the component from source.
  • It has 621 lines of code, 45 functions and 9 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
This Library - Reuse
Best in #Computer Vision
Average in #Computer Vision
This Library - Reuse
Best in #Computer Vision
Average in #Computer Vision
Top functions reviewed by kandi - BETA

kandi has reviewed android-mtg_card_scan and discovered the below as its top functions. This is intended to give you an instant insight into android-mtg_card_scan implemented functionality, and help decide if they suit your requirements.

  • Finds a card in the image .
    • Order corners .
      • Initialize the window .
        • Called when a camera frame is received .
          • Rotate a set of points .
            • Calculates the DCT hash .
              • Add two points .
                • Set the resolution .

                  Get all kandi verified functions for this library.

                  Get all kandi verified functions for this library.

                  android-mtg_card_scan Key Features

                  Android app + Image Recognition of Magic the Gathering playing cards for purposes of inventory and pricing

                  Community Discussions

                  Trending Discussions on Computer Vision
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                  • UIViewController can't override method from it's superclass
                  • X and Y-axis swapped in Vision Framework Swift
                  • Swift's Vision framework not recognizing Japanese characters
                  • Boxing large objects in image containing both large and small objects of similar color and in high density from a picture
                  • Create a LabVIEW IMAQ image from a binary buffer/file with and without NI Vision
                  Trending Discussions on Computer Vision

                  QUESTION

                  Image similarity in swift

                  Asked 2022-Mar-25 at 11:42

                  The swift vision similarity feature is able to assign a number to the variance between 2 images. Where 0 variance between the images, means the images are the same. As the number increases this that there is more and more variance between the images.

                  What I am trying to do is turn this into a percentage of similarity. So one image is for example 80% similar to the other image. Any ideas how I could arrange the logic to accomplish this:

                  import UIKit
                  import Vision
                  func featureprintObservationForImage(atURL url: URL) -> VNFeaturePrintObservation? {
                  let requestHandler = VNImageRequestHandler(url: url, options: [:])
                  let request = VNGenerateImageFeaturePrintRequest()
                  do {
                    try requestHandler.perform([request])
                    return request.results?.first as? VNFeaturePrintObservation
                  } catch {
                    print("Vision error: \(error)")
                    return nil
                  }
                    }
                   let apple1 = featureprintObservationForImage(atURL: Bundle.main.url(forResource:"apple1", withExtension: "jpg")!)
                  let apple2 = featureprintObservationForImage(atURL: Bundle.main.url(forResource:"apple2", withExtension: "jpg")!)
                  let pear = featureprintObservationForImage(atURL: Bundle.main.url(forResource:"pear", withExtension: "jpg")!)
                  var distance = Float(0)
                  try apple1!.computeDistance(&distance, to: apple2!)
                  var distance2 = Float(0)
                  try apple1!.computeDistance(&distance2, to: pear!)
                  

                  ANSWER

                  Answered 2022-Mar-25 at 10:26

                  It depends on how you want to scale it. If you just want the percentage you could just use Float.greatestFiniteMagnitude as the maximum value.

                  1-(distance/Float.greatestFiniteMagnitude)*100
                  

                  A better solution would probably be to set a lower ceiling and everything above that ceiling would just be 0% similarity.

                  1-(min(distance, 10)/10)*100
                  

                  Here the artificial ceiling would be 10, but it can be any arbitrary number.

                  Source https://stackoverflow.com/questions/71615277

                  Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                  Vulnerabilities

                  No vulnerabilities reported

                  Install android-mtg_card_scan

                  You can download it from GitHub.
                  You can use android-mtg_card_scan like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the android-mtg_card_scan component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                  Support

                  For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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