Android-OpenGL | Android OpenGL | Graphics library

 by   dingjikerbo Java Version: Current License: No License

kandi X-RAY | Android-OpenGL Summary

kandi X-RAY | Android-OpenGL Summary

Android-OpenGL is a Java library typically used in User Interface, Graphics applications. Android-OpenGL has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

Android OpenGL
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              Android-OpenGL has a low active ecosystem.
              It has 164 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Android-OpenGL has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Android-OpenGL is current.

            kandi-Quality Quality

              Android-OpenGL has 0 bugs and 32 code smells.

            kandi-Security Security

              Android-OpenGL has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Android-OpenGL code analysis shows 0 unresolved vulnerabilities.
              There are 1 security hotspots that need review.

            kandi-License License

              Android-OpenGL does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Android-OpenGL releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Android-OpenGL saves you 316 person hours of effort in developing the same functionality from scratch.
              It has 760 lines of code, 44 functions and 42 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Android-OpenGL and discovered the below as its top functions. This is intended to give you an instant insight into Android-OpenGL implemented functionality, and help decide if they suit your requirements.
            • Load a single texture .
            • Define a perspective projection matrix .
            • Compile a surface .
            • Compiles a shader .
            • Link a program to a program .
            • Read a text file from a resource .
            • Draw the draw frame
            • Initialize the window .
            • Set a vertex attribute path pointer .
            • Pause the surface .
            Get all kandi verified functions for this library.

            Android-OpenGL Key Features

            No Key Features are available at this moment for Android-OpenGL.

            Android-OpenGL Examples and Code Snippets

            No Code Snippets are available at this moment for Android-OpenGL.

            Community Discussions

            QUESTION

            Error:Emulator: OpenGL backend 'angle' without OpenGL ES 1.x library detected. Using GLESv2 only
            Asked 2017-Dec-19 at 08:02

            I have search the forum and cant find exact answer for these.

            Every time I compile and run the app. There is an error

            Emulator: OpenGL backend 'angle' without OpenGL ES 1.x library detected. Using GLESv2 only.

            However, everything still run smoothly, and thus I didn't bother.

            So, what is the correct approach to this?

            1. To update the library.
            2. To ignore it since it is just outdated but usable.
            3. What are the benefit of updating

            Refer Android OpenGL ES 2.0 emulator

            I found out that there are a few questions like this remain unanswered. Thus Anyone please give a suggestion so other will know what to do.

            ...

            ANSWER

            Answered 2017-Dec-19 at 08:02

            Angle is an open-source project that implements OpenGLES over DirectX/Desktop OpenGL. That is, it takes OpenGLES commands, and converts them to something that can run easily on desktop machines.

            It's likely that the Android emulator would use a technology like Angle to convert your project's OpenGLES commands and possibly the Android OS OpenGLES commands to DirectX/Desktop OpenGL.

            The error is telling you that the Angle library lacks the OpenGLES 1.x component. I'm not sure if it's a normal situation or not - if it is an error, it's a problem with the emulator, not with your code. If everything appears to be working correctly then I wouldn't worry about it. Most likely the emulated OS and your project are using OpenGLES 2 or 3, or if you are using OpenGLES 1.x, then perhaps there's a compatibility layer that implements OpenGLES 1.x over OpenGLES 2 before anything gets passed to Angle.

            Source https://stackoverflow.com/questions/47878625

            QUESTION

            Calculate histogram in OPENGL
            Asked 2017-Apr-04 at 15:16

            I try to calculate histogram of a image, using OPENGL. I have read some post about that but I still get error. My histogram buffer always return zeros. Some post which I have read:

            Maknoll Histogram

            Luminance histogram calculation in GPU-android opengl es 3.0

            My code:

            ...

            ANSWER

            Answered 2017-Apr-02 at 07:00

            My histogram buffer always return zeros.

            Interesting. Because I don't know which compiler that let's something like this fly by:

            Source https://stackoverflow.com/questions/43159931

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Android-OpenGL

            You can download it from GitHub.
            You can use Android-OpenGL like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Android-OpenGL component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/dingjikerbo/Android-OpenGL.git

          • CLI

            gh repo clone dingjikerbo/Android-OpenGL

          • sshUrl

            git@github.com:dingjikerbo/Android-OpenGL.git

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