camera_utils | A Flutter plugin to resolve various camera utils | Plugin library

 by   flutter-devs Java Version: Current License: Non-SPDX

kandi X-RAY | camera_utils Summary

kandi X-RAY | camera_utils Summary

camera_utils is a Java library typically used in Plugin applications. camera_utils has no vulnerabilities and it has low support. However camera_utils has 4 bugs, it build file is not available and it has a Non-SPDX License. You can download it from GitHub.

Flutter plugin for capturing and picking image and videos and getting thumbnail from videos on the Android & iOS devices.
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            kandi-support Support

              camera_utils has a low active ecosystem.
              It has 22 star(s) with 6 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 0 have been closed. On average issues are closed in 286 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of camera_utils is current.

            kandi-Quality Quality

              OutlinedDot
              camera_utils has 4 bugs (2 blocker, 0 critical, 1 major, 1 minor) and 9670 code smells.

            kandi-Security Security

              camera_utils has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              camera_utils code analysis shows 0 unresolved vulnerabilities.
              There are 4828 security hotspots that need review.

            kandi-License License

              camera_utils has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              camera_utils releases are not available. You will need to build from source code and install.
              camera_utils has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              camera_utils saves you 2195306 person hours of effort in developing the same functionality from scratch.
              It has 890704 lines of code, 19 functions and 4835 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed camera_utils and discovered the below as its top functions. This is intended to give you an instant insight into camera_utils implemented functionality, and help decide if they suit your requirements.
            • Handler method
            • Gets file name without extension
            • Draw a text to a bitmap
            • Save bitmap to file
            • Get a file from a bitmap
            • Captures the image
            • Checks if the permission has been granted
            • Loads a bitmap from the given file
            • Capture the video
            • Pick an image from the gallery
            • Pick video
            • Gets file name
            • This method is called when the activity is executed
            • Get path
            • Register the camera with the registry
            • Draw text to a bitmap
            • Called when the plugin is created
            Get all kandi verified functions for this library.

            camera_utils Key Features

            No Key Features are available at this moment for camera_utils.

            camera_utils Examples and Code Snippets

            No Code Snippets are available at this moment for camera_utils.

            Community Discussions

            QUESTION

            Using Self-Segmentation javascript of Mediapipe to pass user selfie as a texture on Networked-Aframe for multiplaying experiences
            Asked 2021-Sep-15 at 07:47

            Well my target is to make a multiplaying 3D environment where the persons are represented by cubes that have as textures their selfie without the background. It is a kind of cheap virtual production without chroma key background. The background is removed with MediaPipe Selfie-Segmentation. The issue is that instead of having the other player texture on the cube (P1 should see P2, and P2 should see P1, each one sees his selfie. This means that P1 sees P1 and P2 sees P2 which is bad.

            Live demo: https://vrodos-multiplaying.iti.gr/plain_aframe_mediapipe_testbed.html

            Instructions: You should use two machines to test it Desktops, Laptops or Mobiles. Use only Chrome as Mediapipe is not working at other browsers. In case webpage jams, reload the webpage (Mediapipe is sometimes sticky). At least two machines should load the webpage in order to start the multiplaying environment.

            Code:

            ...

            ANSWER

            Answered 2021-Sep-15 at 07:47

            Well, I found it. The problem was that a MediaStream can have many video tracks. See my answer here:

            https://github.com/networked-aframe/networked-aframe/issues/269

            Unfortunately networked-aframe EasyRtcAdapter does not support many MediaStreams, but it is easy to add another video track and then get videotrack[1] instead of videotrack[0]. I should make a special EasyRtcAdapter to avoid having two video tracks and avoid overstressing bandwidth.

            Source https://stackoverflow.com/questions/68994847

            QUESTION

            mediapipe javascript to vue component?
            Asked 2021-Sep-12 at 01:57

            I am new to Vue.js and I'm now building a project that need's to use mediapipe and I don't know how to implement it into my Vue.js project. Can you guys help me? I would love to install the mediapie model through npm, and import it at vue component.

            This is the code:

            ...

            ANSWER

            Answered 2021-Sep-03 at 10:12

            I have figured it out, this is the code for people who facing problem using mediapipe in Vue.js

            Source https://stackoverflow.com/questions/69009153

            QUESTION

            How to run mediapipe facemesh on a ES6 node.js environment alike react
            Asked 2021-Jun-07 at 14:59

            I am trying to run this HTML example https://codepen.io/mediapipe/details/KKgVaPJ from https://google.github.io/mediapipe/solutions/face_mesh#javascript-solution-api in a create react application. I have already done:

            • npm install of all the facemesh mediapipe packages.
            • Already replaced the jsdelivr tags with node imports and I got the definitions and functions.
            • Replaced the video element with react-cam

            I don't know how to replace this jsdelivr, maybe is affecting:

            ...

            ANSWER

            Answered 2021-Jun-07 at 14:59

            You don't have to replace the jsdelivr, that piece of code is fine; also I think you need to reorder your code a little bit:

            • You should put the faceMesh initialization inside the useEffect, with [] as parameter; therefore, the algorithm will start when the page is rendered for the first time
            • Also, you don't need to get videoElement and canvasElement with doc.*, because you already have some refs defined

            An example of code:

            Source https://stackoverflow.com/questions/67674453

            QUESTION

            How to check what is included in NPM package
            Asked 2021-Apr-05 at 22:29

            I installed this package: npm install @mediapipe/camera_utils

            I would like to know how to find the contents of a package.

            ...

            ANSWER

            Answered 2021-Apr-05 at 22:24

            A good trick I've found is to use the website npmfs.com instead of npmjs.com (just replace "s" with "f" in a package url).

            Here're the contents of that particular package (per each version) and here're the contents of camera_utils.js from the latest version:

            Source https://stackoverflow.com/questions/66960497

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install camera_utils

            You can download it from GitHub.
            You can use camera_utils like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the camera_utils component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/flutter-devs/camera_utils.git

          • CLI

            gh repo clone flutter-devs/camera_utils

          • sshUrl

            git@github.com:flutter-devs/camera_utils.git

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