PopupButton | popular add-on for the Vaadin Framework | Addon library
kandi X-RAY | PopupButton Summary
kandi X-RAY | PopupButton Summary
PopupButton is a popular add-on for the Vaadin Framework. It adds a popup to the regular Vaadin Button. The popup can be opened either by clicking the button or programmatically, and the popup can contain any Vaadin components.
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Top functions reviewed by kandi - BETA
- Handle a native preview event
- Returns true if the element is or has a child of the specified element
- Determine whether the given element is or not
- Add an element to active children list
- Creates the popup button
- Sets the content of this component
- Creates a button for an icon
- Called when the connector hierarchy hierarchy is changed
- Show popup
- Helper method to set the popup buttons
- Returns an iterator over the components in this list
- Creates the direction selector
- Returns the number of components displayed in this view
- Returns the visibility of the popup clicked on the popup
- Returns true if the popup should be clicked on the popup
- Sets whether or not the popup clicks should be clicked
- Initialize the native event handler
- Detaches the popup
- Sets the class of the VPopupButton
- Sets child components
- Unregister handler
- Called when the popup position connector changed
- Sets the opening direction
- Update the caption box for the given component
- Initialize the navigation
- Sets the visibility of the popup
PopupButton Key Features
PopupButton Examples and Code Snippets
Community Discussions
Trending Discussions on PopupButton
QUESTION
I want to make an app, where i click on button
on bottomNavigationView
and PopupWindow
opens, i can choose image (thumbnail) and Video from my gallery, add description and title. Then add provided data to recyclerView
. But i have a problem with picking image from gallery, it seems to work, i can pick image from gallery, but it doesn't change image inside popupWindow
as it suposed to.
MainActivity.kt
...ANSWER
Answered 2022-Feb-26 at 02:49 popupButton.setOnClickListener {
showDialog()
// Should it be notified here that the fragment updates the ui data
}
QUESTION
so i want to add video, and image selection inside a popupWindow
and later add all of this inside recyclerView. But when i try to open my popupWindow
app crashes, i checked my logcat and i understand why my app don't work (I think) but i don't know how to solve this inside my code.
here is an preview of what it looks like without any functionality
i wanted to do this with 'startActivityForResult' but this method is depreciated and way more complicated for me
MainActivity.kt
...ANSWER
Answered 2022-Feb-25 at 17:08Look into docs. You should call for registerForActivityResult before your lifecycle is in START state. It's absolutely legit to call registerForActivityResult initializing member variables.
QUESTION
i want to make an youtube app where you paste a link and after clicking on a button
video is added to recyclerView
. The button is inside the PopupDialog
and there is a EditText
field too. So first of all i wanted to add pasted link to titlesList
and added a toast so i can see if the button is working. The thing is, nothing happens.
here is the preview of the app
MainActivity.kt
...ANSWER
Answered 2022-Feb-18 at 23:42You call addDataButton = findViewById(R.id.addButton)
in MainActivity.onCreate()
. But at this point, the dialog has not been created yet. (It won't get created until you call showDialog()
). In order for findViewById() to locate the EditText, the dialog's layout needs to be inflated first.
Typically, each Dialog/Fragment/Activity takes care of inflating its own layout. However, you can inflate the layout in MainActivity.showDialog(), giving you the opportunity to attach your listeners, before you call setContentView()
on the dialog.
example MainActivity.kt:
QUESTION
I wanted to do a small popup Window (Dialog Box) with TextInputLayout
, TextView
and button
. The thing is I have multiple fragments, with a bottomNavigationMenu
. On top of bottomNavigationMenu
i have a FloatingButton
that i want to be responsible for DialogBox
, but my app just crash without any error on emulator. Do i need to add the code to all of my fragments (or only one where i want the button to be avalible), or there is something wrong with my code.
this is a screenshot of my app with bottomNavigationMenu
, the button
in the middle have id "fab"
If there is more files required to solve this problem let me know i will add this file.
MainActivity.kt
...ANSWER
Answered 2022-Feb-17 at 19:24Could you move below code to under setContentView
QUESTION
I am building a model popup and implementing the close button to close the popup, so I created an on Click
event to close the model. When I close the model, the model is successfully closing. But the Open Model button is also hiding.
I have tried many times. But it is hiding every time I run it. I also tried to remove the class, but it didn't work.
...ANSWER
Answered 2021-Nov-12 at 00:03You wrap the Open Modal
button and modal
in one div (id=modelID
).
When you click close modal
, you set a display=none
, so open modal
button is hidden.
=> Like this:
QUESTION
Here I have code from both my activity and my fragment:
Activity:
...ANSWER
Answered 2021-Sep-10 at 03:32You never create Activity
objects, that is the responsibility of the operating system. so never do Activity0()
. in a fragment you can access the associated Activity by using the activity
property.
As of your problem it can be solved as
Define an interfaceQUESTION
This is my first question here, so I apologize beforehand if I'm doing this wrong!
I'm learning to code with The Odin Project. So far, I've been doing every project without any major problems: some difficulty here and there, but after some thinking I was able to solve them successfully.
Currently, I'm at the Tic Tac Toe JavaScript project. I've already made the game work, implementing two game modes: VS Player 2 and VS CPU. Both are first selected through an HTML welcome window I made in order to avoid using prompts, and both run without problems. However, whenever I try to change the game mode through buttons I placed in the interface, I fail and the mode keeps the same.
For example, if I want to change from VS Player 2 mode to VS CPU mode, the score resets and the player's names change, but the game keeps running in the VS Player 2 mode. There's no console error displayed, so I'm sure this is related either to scope or logic!
I've already tried many things, including generating the HTML welcome window with JavaScript DOM manipulation, but I'm not able to make it work. It's been two weeks since I faced this problem and I'm still hitting a brick wall!
Here's the part of the code that manages the mode selection:
...ANSWER
Answered 2021-Sep-14 at 00:06If we first start in vsPlayerTwoMode
mode, then movements.movement()
adds an event listener to each box on the board. When a box is clicked, it checks to see if its empty and depending on whose turn it is (based on the values of playerCreator.turns[0]
and playerCreator.turns[1]
), will set gameBoard.board[i].innerHTML
to either X
or O
.
Now let's switch to the vsCPUMode
mode. Each box on the board now has the original event listener attached to it (from movements.movement()
), and the new event listener from movements.vsCpuMovement()
. When a box is clicked, it will first evaluate the logic in the above paragraph (as defined in the movements.movement()
event listener), and then the logic in the movements.vsCpuMovement()
function (notably, check to see if gameBoard.board[i].innerHTML == ""
).
However, since the movements.movement()
event is called before the movements.vsCpuMovement()
event, then gameBoard.board[i].innerHTML
is going to be set to either X
or O
depending on the previous values of playerCreator.turns[0]
and playerCreator.turns[1]
. Then, the movements.vsCpuMovement()
checks to see if gameBoard.board[i].innerHTML
is an empty string, and it won't be, so the function returns.
Importantly, when the mode is vsCPUMode
to start, the movements.movement()
event listener is never registered, so it doesn't matter what the values of playerCreator.turns[0]
or playerCreator.turns[1]
are.
How do we fix it? One option would be to reset the values of playerCreator.turns[...]
so that when the movements.movement()
event is called, it simply ignores the logic that depends on those values (which is somewhat equivalent to starting the game in mode vsCPUMode
). In other words, add these two lines after line 215:
QUESTION
I'm playing with the NSDocument
class to make a simple document-based application. My info.plist contains four document content type identifiers including public.text, public.plain-text, public.source-cde, public.rtf as shown above. And I get those file types listed if I involke the save-panel (NSSavePanel
) as shown below.
My question is whether or not it is possible to select one of the file types programmatically. Can I select 'rich text (RTF)' when the save panel appears?
The following is part of my document (NSDocument
) file.
ANSWER
Answered 2021-Sep-11 at 18:09The default file format is fileType
. Set fileType
in writableTypes(for:)
or runModalSavePanel(for:delegate:didSave:contextInfo:)
.
QUESTION
In an ongoing exercise of migrating a small form app from UIKit to SwiftUI I have encountered a significant performance difference between UIKit PopUpButton and SwiftUI Picker. It is a Picker with a longish list (433 items - ISO639 language list). Under UIKit the PopUpButton opens instantly to all intents and purposes. Under SwiftUI the picker is taking 4-5 seconds from click to list being presented. Sufficiently long for the spinning beachball to appear.
I am guessing that it is dynamically creating the subview of items after the mouse click. Has anyone experience with long picker lists and encountered performance issues? I did an experiment with unrolling the ForEach loop that the picker is built from into a view with Groups within Groups within Groups (that did work) ....however, it took fractionally longer.
The PickerView is
...ANSWER
Answered 2021-Aug-22 at 02:04For anyone encountering the same issue, the resolution, for me, is to use Adams' suggestion of an NSPopupButton wrapped in an NSViewRepresentable. It took a while to determine the right notification to hook up with. An implementation that is sufficient for my needs is offered below;
QUESTION
Project I'm working on uses Vaadin framework (old version 7) and java 8. Project is implemented as multiple projects (modules).
Everything worked fine for a few months until yesterday. I did some changes on 'core' part of the project, ran mvn install
and jumped into the main project. There I ran
ANSWER
Answered 2021-Aug-17 at 19:14The problem was indeed in the maven repository link. It seems that the dependencies have changed recently.
In my case the solution was to remove the repository in POM that caused trouble, namely
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install PopupButton
You can use PopupButton like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the PopupButton component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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