Notable | Notable is an app for Android notification reminders | Notification library
kandi X-RAY | Notable Summary
kandi X-RAY | Notable Summary
Notable is an app for Android notification reminders.
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Top functions reviewed by kandi - BETA
- Called when the activity is saved
- Initialize all views
- Saves the notification
- Called when an item is selected
- Updates the extension data
- Creates a NotificationItem from a cursor
- Gets all notifications
- Start command
- Build a notification
- Initializes the dialog
- Sets the layout manager for the RecyclerView
- Edit the edit button
- Override when menu item is selected
- Launch voice recognizer
- Callback method for when the text of the activity is saved
- Called when the activity is resumed
- Launch the menu
- Update an item
- Binds the text to a ViewHolder
- The notification service
- Broadcast notification service
- Cancel notification service
- Set the content view
- Set the activity s theme
- Resume the activity
- Creates and returns the viewHolder which is used to show the view
Notable Key Features
Notable Examples and Code Snippets
Community Discussions
Trending Discussions on Notable
QUESTION
I have a monorepo with my VS Code extension code located in the vs-code-extension
folder:
ANSWER
Answered 2022-Mar-25 at 20:39I was able to solve this by importing the .js
version of the code from the shared
folder instead of .ts
.
Originally, whilst the vscode intellisense and tsc build-time showed no problems with importing .ts
files from the shared
folder, after the extension code was compiled into .js
(and placed in the out
folder by default) I found that this code was still attempting to import the .ts
from the shared
folder which obviously caused the rest of the code to stop from working.
The returned error by vscode was too broad to identify this problem and hopefully this solution helps anyone facing similar issues when working with monorepos.
QUESTION
I downloaded the sample code from GitHub and modified the ReadNodeExample.java just to make sure that I can connect to an OPC Server (not Milo, it's a C#-based OPC Server). I was able to verify that the sample code is able to read/write/call nodes from my server with the modifications.
I then reimplemented what I thought I needed into my actual project, but I might be missing something since I cannot connect under this project and receive the following error:
java.lang.NoSuchMethodError: 'io.netty.buffer.ByteBuf io.netty.buffer.ByteBuf.writeMediumLE(int)'
This error happens in the ClientExampleRunner.run() while running createClient() I can still run the sample project and still connects.
Here's my pom.xml: The org.milo is added near the end and I added what I saw was added from the sample (included ch.qos.logback and jetbrains). Then added the io.netty thinking it would help, but still have the same error.
...ANSWER
Answered 2022-Mar-21 at 22:29It seems that your actual project has an old version of Netty somewhere on its classpath.
ByteBuf::writeMediumLE
(and all the other LE
-suffixed ByteBuf
methods) were introduced in Netty 4.1.
QUESTION
I have a select statement that runs in 10 seconds when I hardcode a date.
But if i create a simple variable that contains the date, my performance takes hours.
This happens inside a stored procedure or even just in new query.
The execution plan doesn't show anything notable. I have a bunch of needed indexes for these joins.
Any ideas on why there would be such a difference?
...ANSWER
Answered 2022-Mar-15 at 16:43See generally Query Processing Architecture Guide.
With the variable SQL Server must select a query plan that will work acceptably for any value of the variable.
If it were a stored procedure parameter, or a client API parameter then SQL Server would select a query plan that will work acceptably for any value, but could pick a plan that favors the first value used (aka Parameter Sniffing).
If you hard-code the value, SQL Server can pick a plan that is optimal for that one value since that query plan won’t be reused for any other value.
Adding OPTION RECOMPILE or OPTION OPTIMIZE FOR query hints you can change this behavior.
eg
QUESTION
Mainly a Java/Python coder here. I am coding a tokenizer for an assignment. (I explicitly cannot use strtok()
.) The code below is meant to separate the file text into lexemes (aka words and notable characters).
ANSWER
Answered 2022-Mar-14 at 13:50You are using the function strstr
incorrectly.
QUESTION
I'm currently struggling with setting the page of a data table externally before the table data is loaded. In my application the data table page either comes from the URL or the local storage. In theory as soon as the component is created I know on which page of the table the user should end up on.
But setting the page immediately will be of no use because after the data of the table is loaded the table page is set back to 1 again. But since I usually use a computed property for keeping the table data I simply wait for changes on this and update the table page afterwards. Unfortunately this doesn't work if there is a lot of data or the data structure is more complicated the rendering takes a bit longer so my update is coming in too early.
I couldn't find any hints in the docs that this is not supported and created a github issue since it seems like a bug to me, at least judging by some contradictory data in the dev tools.
I also tried to recreate the scenario in a codepen, obviously in this case one could just wait until "loadData" is done but as I said for my application the slight delay between getting the data and it showing up in the table seems to be the issue but leads to the same result in the end.
I tried the same with the options property but couldn't see any notable difference:
...ANSWER
Answered 2022-Feb-24 at 09:12This really seems to be a bug in vuetify. When the items are updated the page gets reset to 1 but only inside the component. The page
prop never reflects that change.
A workaround would be to trigger a change of the page
variable on our side. So in your example I put the following at the end of the loadData
method.
QUESTION
There are a couple of notable packages on pub.dev that offer video compression. I've tried them, and other sketchy packages, and none work well once a video gets around 300MB. They crash or have other issues on various platforms and hardware. Namely, video compress and light compressor. The GH commits and support are concerning as well on the packages I've seen for video compression in pub.dev. PR's not being pulled in and issues not being resolved in a timely manner and some quite serious for recent android APK updates. So not something I want in my dependency stack.
I am uploading to Google Cloud Storage using FlutterFire. While my code does upload using FireBaseStorage upload task it does not have any ability to compress on the client side or handle background uploading when the app is closed.
So, currently on the server side, I have a GCF that triggers on file uploaded. Then I use nodejs ffmpeg, which is baked into GCF's to compress server side and convert to H264. And finally delete the original large upload video and save the compressed video to storage.
This solution works, but depending on a user's connection and whether they are on wifi, can take an awful long time and when it fails or the user closes the app, my current solution is useless.
I wish there was a solid native library on Android and iOS, that I could tap into, to confidently perform compression and conversion from any format to H264 and also allow uploading, whether my app is closed or in the background, to GC storage. Any thoughts? I wish this was standard in FlutterFire's cloud storage handling!
I have yet to test flutter_ffmpeg, but only because some have said it runs so slowly on client. So again, Flutter/Dart can access natively written code, but I don't know where to start on Android/iOS to do this the right way. And I understand this is what some of the packages are doing, but they do not work with large videos, so I'm hoping someone can point me in the right direction on Android and iOS.
My code for handling upload tasks to GC storage.
...ANSWER
Answered 2022-Feb-20 at 03:41I did resolve, to some degree, my original post's questions and frustrations by using the ffmpeg_kit_flutter_full_gpl package on the client side, and then ffmpeg again in GCF on the server side. In summary:
- Within 60 seconds, I can now compress a 2 minute video by 90% before uploading to firebase storage.
- Using
onFinalize
via GCF on the server side I run ffmpeg again on the uploaded video and gain another 77% reduction in file size on the server side without any loss in video quality. - My solution does not yet upload while the app is closed.
- On the client side, this solution requires setting the camera
ResolutionPreset
tohigh
(720p), rather thanmax
, which can be a minimum of 1080p, and setting the ffmpeg-preset veryfast
rather than themedium
default.
Camera & ffmpeg solution settings:
- Flutter camera package
ResolutionPreset
tohigh
- ffmpeg
-preset veryfast
Transcoding results stats for 2 minute video:
- Before transcode: 255MB
- After client side transcode: 25MB (90% decrease in size before upload)
- Time to transcode: 60 seconds
onFinalized
GCF ffmpeg transcode: 19MB (77% reduction in size)- In total a 93% reduction in size while keep high quality 720p video.
flutter_ffmpeg is archived, the new ffmpeg flutter package is ffmpeg_kit_flutter.
That being said, I used ffmpeg_kit_flutter to build my solution on the client side, rather than the server side, and transcode the video before uploading.
Cons:
- Doubled my app size to use ffmpeg, because I needed access to both
lame
andx264
so I had to install the full-gpl package to gain access to these libraries. - A two minute video can take up to 60 seconds to transcode.
The pros:
- Low bandwidth connections will operate much better after a video is reduced in size by 90%.
- Large videos will transcode and ffmpegkit does not crash like other flutter packages I've tried.
- The second pass with ffmpeg on GCF gains another 77% reduction in size taking a video of 100's of MB's down to just 10-20 MB max for eventually delivery.
- Costs lower on the front and back end.
So, you'll have to decide if the pros outweighs the cons and if 720p is high enough quality for playback. For me 720p looks perfect for video playback on a mobile phone and 1080p or higher was big time overkill.
I've provided sample code (not full classes) to give anyone looking to implement my solution a try. It became very important, due to the amount of time to transcode, to display a progress meter so the user does not give up on the process. You'll see my simple solution to displaying transcoding progress.
pubspec.yaml
- camera package for video recording
- riverpod required for statenotifier and transcode/upload progress notifications
- ffmpeg_kit_flutter_full_gpl (the full_gpl gets the ffmpeg package with most libraries) required to get
h264
andlibmp3lame
encoders to produce most widely playable transcoded videos. - wakelock required because transcoding takes so long you don't want the phone to sleep while transcoding.
QUESTION
5 weeks into learning JavaScript. I have the following scenario. I created a custom object/class Question with 5 properties: constructor class
...ANSWER
Answered 2022-Jan-21 at 05:06In your loop you have the following
QUESTION
I need to merge two files, adding the contain of the file 2 directly to the end of the file 1. Notable the last line of the first file consist of the phrase "END". I need to remove it and add there the content of the file 2:
file 1:
...ANSWER
Answered 2022-Jan-12 at 15:10Using sed
:
QUESTION
I am trying to improve my model training performance following the Better performance with the tf.data API guideline. However, I have observed that the performance using .cache()
is almost the same or even worse if compared to same settings without .cache()
.
ANSWER
Answered 2022-Jan-13 at 10:02Just a small observation using Google Colab. According to the docs:
Note: For the cache to be finalized, the input dataset must be iterated through in its entirety. Otherwise, subsequent iterations will not use cached data.
And
Note: cache will produce exactly the same elements during each iteration through the dataset. If you wish to randomize the iteration order, make sure to call shuffle after calling cache.
I did notice a few differences when using caching and iterating over the dataset beforehand. Here is an example.
Prepare data:
QUESTION
I'm able to add a message to firestore when I clicked the send button in the chatroom, but the recyclerview doesn't update in realtime so the new message doesn't appear. The message does appear when I reopen the chatroom which isn't best pratice. Normally FirestoreRecyclerAdapter should automatically updated the query when changes are made and update the recyclerview. I'm working in Android Studio with Java and using fragments instead of activities.
ChatRoomFragment:
...ANSWER
Answered 2021-Dec-18 at 19:39Fixed the problem, it was because I didn't add an index for the query on firestore. I got a error from the android studio console (and firestore) that explained it see link:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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