skins | Create a player 's skin out of blocks | Media Player library

 by   instance01 Java Version: Current License: No License

kandi X-RAY | skins Summary

kandi X-RAY | skins Summary

skins is a Java library typically used in Media, Media Player, Minecraft applications. skins has no bugs, it has no vulnerabilities and it has low support. However skins build file is not available. You can download it from GitHub.

Create a player’s skin out of blocks. See more information at
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            kandi-support Support

              skins has a low active ecosystem.
              It has 4 star(s) with 4 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 3 have been closed. On average issues are closed in 75 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of skins is current.

            kandi-Quality Quality

              skins has no bugs reported.

            kandi-Security Security

              skins has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              skins does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              skins releases are not available. You will need to build from source code and install.
              skins has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed skins and discovered the below as its top functions. This is intended to give you an instant insight into skins implemented functionality, and help decide if they suit your requirements.
            • Smoothly smooth part of an image .
            • Undoes the part of the image .
            • Builds the location of an image .
            • Posts a plugin to the server .
            • Unzip a file .
            • Builds the head of the region .
            • Build a ring with the given start location .
            • Roes through the start region and moves the region to the new region .
            • Undoes everything in the given location .
            • Undoes the corner of the move .
            Get all kandi verified functions for this library.

            skins Key Features

            No Key Features are available at this moment for skins.

            skins Examples and Code Snippets

            No Code Snippets are available at this moment for skins.

            Community Discussions

            QUESTION

            Is it possible to have skins in xaml outside the sourcecode? (change xaml without recompile)
            Asked 2021-Jun-12 at 12:48

            I have a wpf application with different skins in xaml like this:

            ...

            ANSWER

            Answered 2021-Jun-12 at 12:48

            If you put a valid uncompiled resource dictionary as a .xaml file in the folder alongside your exe then you can merge it using the same sort of xaml you'd use with a resource dictionary which is compiled into your exe.

            Here's app.xaml from the sample I mentioned.

            Source https://stackoverflow.com/questions/67947264

            QUESTION

            Vertex Skinning/Triangle Animation in JavaFX
            Asked 2021-May-24 at 09:10

            I'm currently working on an Importer for the glTF into JavaFX.

            Currently I'm working on the animations and hit the "Vertex Skinning". Because JavaFX already has a animation Framework I'd expect there to be a way to use Vertex skinning / a skin / a way to animate triangle meshes or similar but no matter how I search I can't find anything about that.

            So is there a way to animate triangle meshes / skins in JavaFX ?

            ...

            ANSWER

            Answered 2021-May-24 at 09:10

            JavaFX has no built-in concept to animate a triangle mesh. But nothing keeps you from manipulating the geometry of the mesh at runtime yourself. If you can compute the necessary changes of the geometry you can use an AnimationTimer to drive that process.

            Source https://stackoverflow.com/questions/67664997

            QUESTION

            How to solve a Flutter problem - fatal: not a git repository
            Asked 2021-May-19 at 17:17

            I'm new in Flutter/Dart/Git and I am stuck in one place since few weeks. I have already made some simple projects using Flutter/Android Studio on few other machines and this problem doesn't exist. It just works fine. I want to use this software on my main computer without using the remote desktop... My OS is Windows 10.

            Everytime I hit any flutter command I receive the same error:

            ...

            ANSWER

            Answered 2021-May-12 at 07:53

            You downloaded flutter using the zip link instead of git clone. At least that I suppose with that message

            Try go to the folder:

            Source https://stackoverflow.com/questions/67499158

            QUESTION

            Combining json files using jq objects with array
            Asked 2021-May-16 at 19:25

            I've tried using

            ...

            ANSWER

            Answered 2021-May-16 at 19:25

            The tricky part here is meeting the apparent uniqueness requirements, for which the following generic filter can be used:

            Source https://stackoverflow.com/questions/67556396

            QUESTION

            Coloring only one color of bitmap in Allegro 5
            Asked 2021-Apr-29 at 14:23

            I'm making a project in C, with Allegro 5 library. I got some skins for my snake, but I want to make something better, like user-styled skin. And I think the best way will be:

            1. Make a white snake as that in image in post.
            2. Color white to another color.

            And now I'm looking for Allegro function to make it fast and easy. What I got:

            • al_tinted_bitmap - it's also coloring eyes and tongue
            • al_get_pixel, put_pixel - but I must give x/y of white color, and that's really hard with bitmap like that (i mean... with square it will be easier)

            So I think, I need a function or something like "get_pixel", but with specifying rgb(R, G, B), not X/Y. What's should I try used to make it functional like that?

            bitmap of snake

            ...

            ANSWER

            Answered 2021-Apr-29 at 14:23

            This question led to a nice discussion on the allegro forums Credits to Dizzy Egg for working out this example in full detail. I'll summarize the answer here for future reference.

            A solution with al_tinted_bitmap is definitely possible, but I'd choose the get_pixel / put_pixel approach as you have a bit more control. It's not hard to replace pixels of one color with pixels of another color. Just loop over each pixel in the bitmap and do this:

            Source https://stackoverflow.com/questions/67167139

            QUESTION

            How to improve my Optimization algorithm?
            Asked 2021-Apr-10 at 19:17

            Recently, I was playing one of my favorites games, and I came accross a problem: This game have a store, and in that store, skins to especific characters are selled, and I'm planning to buy them. There is 34 skins avaliable, and each one costs 1800 credits (the game currency). The only way of earning those credits is buying packs of it with real money.

            There is 6 packs, as I show below:

            Pack Amount of credits Price 1 600 19.90 2 1200 41.50 3 2670 83.50 4 4920 144.90 5 7560 207.90 6 16000 414.90

            My first tought was to calculate what was the best way (aka the way of spending less money) to buy any quantity of skins (1 -> 34), but buying N amount of just a single type of pack. So, I wrote this code:

            ...

            ANSWER

            Answered 2021-Apr-10 at 19:17

            What you are trying to solve here is a variation of the Knapsack Problem. This means there is no solution in polynomial time possible.

            However you can do a few optimizations: In No circumstance will somebody buy pack #2. It is strictly inferior to buying 2 (or 1) pack #1, therefore we can immediately eliminate it for the algorithm so it does not have to waste time on it ;)

            Source https://stackoverflow.com/questions/67035768

            QUESTION

            Discord.js Issue with .includes function
            Asked 2021-Apr-07 at 21:01

            I'm trying to make my bot to return a message when the arg isn't one of the colors in the variable but it keeps sending this message:

            There are two issues I couldn't fix

            1. the bot sends both messages for "red"
            2. the bot says "that is not a valid skin" even though I defined "black" in the colors variable
            ...

            ANSWER

            Answered 2021-Apr-07 at 21:01

            When you iterate over the colors array and check if (args[0].includes(colors[i])) you check if a string includes the colors[i] string. String#includes checks if one string (colors[i]) is found within another string (args[0]).

            The example below shows how it works. It checks every item in colors one by one:

            Source https://stackoverflow.com/questions/66990776

            QUESTION

            can not click on a button using selenium
            Asked 2021-Apr-01 at 12:47

            I am trying to click on a button using selenium and python but I can not click it.

            ...

            ANSWER

            Answered 2021-Apr-01 at 11:46

            try to click with javascript:

            Source https://stackoverflow.com/questions/66903760

            QUESTION

            Understand glTF jointMatrix
            Asked 2021-Mar-17 at 17:55

            I read the Skins section in glTF's github tutorial, but failed to understand how jointMatrix works.

            In the tutorial, it's defined as

            ...

            ANSWER

            Answered 2021-Mar-17 at 17:55

            One thing to keep in mind is that the vertex shader is executing within the context of the skinned mesh node, not the skeleton root or joints. This means that the model view matrix is potentially in a "meaningless" place: This skinned node may have been given a transformation, but it won't be affected by that as all of its vertices are controlled by joints instead. The glTF Validator will even warn if a skinned node is NOT a root node, for this reason, as transforms applied to the skin itself are no-ops.

            So the steps needed for any particular vertex in the skin then are:

            1. Undo the skin's world-to-node transformations, if any.
            2. Apply the joint's world-to-joint transformations.
            3. Undo the "rest" position of the joint.

            These three steps correspond to the three you listed from the tutorial.

            Let's talk about the third one. Each joint has a "rest" position. For example an arm bone might be at rest in the left arm of the skin's original shape (bind pose), and a leg bone might be in the right leg for example. These bones don't sit at the origin, they are sprinkled all around the model. But we don't want them pulling vertices around when they are in the rest position, for example the arm bone might be above and to the left of the origin but shouldn't pull any vertices up and to the left when it's at rest.

            So each joint has an "inverse bind matrix" that undoes the effects that the joint would naturally have in its own rest position. When the joint moves, it moves relative to its own rest position, and that delta (the difference between steps 2 and 3) is what gets applied to the target vertex.

            If the skin itself tries to move, nothing happens. Such a transform is applied to u_modelViewMatrix at the end of the tutorial's shader, and the inverse of that transform is applied in step 1, so they cancel out. If you wanted to move the entire skinned mesh, of course the correct way to do that is by repositioning the whole skeleton, not the skinned node. Moving the root joint would apply new transformations in step 2 for all vertices in the mesh.

            Source https://stackoverflow.com/questions/66677427

            QUESTION

            CN1 crash linked to skins?
            Asked 2021-Mar-17 at 01:58

            I just updated to the latest CN1 sources, but now I get the below error for a project that compiled just before. Any idea about is causing this issue?

            NB. I've activated CSS for this demo example since I'm trying debug an issue I have with that. Notice the line with "Failed loading the skin file: /iPhoneX.skin". I have reloaded the CN1 settings for this project, so the iPhoneX skin should be there as far as I understood.

            Sorry in advance if I did something stupid, I'm pretty nagged this evening :-)

            ...

            ANSWER

            Answered 2021-Mar-17 at 01:58

            If you're working from sources then the skin file for iPhoneX needs to be in the JavaSEPort/src. Normally the build script copies it but we've undergone some changes in our build process and it's possible this is no longer seamless.

            Source https://stackoverflow.com/questions/66662718

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install skins

            You can download it from GitHub.
            You can use skins like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the skins component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/instance01/skins.git

          • CLI

            gh repo clone instance01/skins

          • sshUrl

            git@github.com:instance01/skins.git

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