PBR-shader | Physically based shader created with OpenGL and java | Graphics library
kandi X-RAY | PBR-shader Summary
kandi X-RAY | PBR-shader Summary
At the moment the code contains a working PBR shader based on the disney-brdf and shading in UE4.
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Top functions reviewed by kandi - BETA
- Load a model from an object file
- Converts the data into arrays
- This method calculate the tangent vectors
- Process a vertex and add a new one
- Process a vertex and add it to the list of vertices
- Convert a list of indices to an array
- Returns the projection matrix that this projection matrix represents
- Get screen resolution
- Initialize the shader
- Creates a material uniformiform
- Create the mesh
- Generate a texture
- Called when mouse is pressed
- Move the camera position
- Get a game object by ID
- Returns the orthographic projection matrix
- Bind XML attributes
- Load string from classpath
- Reads all lines from a file
PBR-shader Key Features
PBR-shader Examples and Code Snippets
Community Discussions
Trending Discussions on PBR-shader
QUESTION
I'm attempting to create a sphere in three.js with a base material and a transparent png material over the top. I found this answer helpful in understanding how to load multiple materials. However when I try to apply this to SphereGeometry rather than BoxGeometry as in the example, only the second material is visible, with no transparency.
...ANSWER
Answered 2019-Jun-19 at 15:13It does work if you use SphereBufferGeometry
and not SphereGeometry
. Notice that both classes have a different super class. You want to work with the BufferGeometry
version.
Demo: http://jsfiddle.net/r6j8otz9/
three R105
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install PBR-shader
You can use PBR-shader like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the PBR-shader component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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