PBR-shader | Physically based shader created with OpenGL and java | Graphics library

 by   iweinbau Java Version: Current License: No License

kandi X-RAY | PBR-shader Summary

kandi X-RAY | PBR-shader Summary

PBR-shader is a Java library typically used in User Interface, Graphics applications. PBR-shader has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

At the moment the code contains a working PBR shader based on the disney-brdf and shading in UE4.
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            kandi-support Support

              PBR-shader has a low active ecosystem.
              It has 5 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              PBR-shader has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PBR-shader is current.

            kandi-Quality Quality

              PBR-shader has 0 bugs and 0 code smells.

            kandi-Security Security

              PBR-shader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PBR-shader code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PBR-shader does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              PBR-shader releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 2166 lines of code, 319 functions and 44 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed PBR-shader and discovered the below as its top functions. This is intended to give you an instant insight into PBR-shader implemented functionality, and help decide if they suit your requirements.
            • Load a model from an object file
            • Converts the data into arrays
            • This method calculate the tangent vectors
            • Process a vertex and add a new one
            • Process a vertex and add it to the list of vertices
            • Convert a list of indices to an array
            • Returns the projection matrix that this projection matrix represents
            • Get screen resolution
            • Initialize the shader
            • Creates a material uniformiform
            • Create the mesh
            • Generate a texture
            • Called when mouse is pressed
            • Move the camera position
            • Get a game object by ID
            • Returns the orthographic projection matrix
            • Bind XML attributes
            • Load string from classpath
            • Reads all lines from a file
            Get all kandi verified functions for this library.

            PBR-shader Key Features

            No Key Features are available at this moment for PBR-shader.

            PBR-shader Examples and Code Snippets

            No Code Snippets are available at this moment for PBR-shader.

            Community Discussions

            QUESTION

            Layer multiple materials onto SphereGeometry in three.js
            Asked 2019-Jun-19 at 15:13

            I'm attempting to create a sphere in three.js with a base material and a transparent png material over the top. I found this answer helpful in understanding how to load multiple materials. However when I try to apply this to SphereGeometry rather than BoxGeometry as in the example, only the second material is visible, with no transparency.

            http://jsfiddle.net/oyamg8n3/1/

            ...

            ANSWER

            Answered 2019-Jun-19 at 15:13

            It does work if you use SphereBufferGeometry and not SphereGeometry. Notice that both classes have a different super class. You want to work with the BufferGeometry version.

            Demo: http://jsfiddle.net/r6j8otz9/

            three R105

            Source https://stackoverflow.com/questions/56667563

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PBR-shader

            You can download it from GitHub.
            You can use PBR-shader like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the PBR-shader component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/iweinbau/PBR-shader.git

          • CLI

            gh repo clone iweinbau/PBR-shader

          • sshUrl

            git@github.com:iweinbau/PBR-shader.git

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