GLESTest | android OpenGL ES rendering shader pbo | Graphics library
kandi X-RAY | GLESTest Summary
kandi X-RAY | GLESTest Summary
android OpenGL ES rendering,shader,pbo,TEXTURE_EXTERNAL_OES,draw&mediacodec_inputsurface,EGLImageKHR.
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Top functions reviewed by kandi - BETA
- Initializes the Activity .
- Create a texture with the text content
- Create a texture .
- Read text from raw resource .
- Read text file .
- Compiles the given shader source .
- Load image from assets file .
- Load a 2D texture image .
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QUESTION
I'm trying to call OpenGL ES 2 functions in some native C++ code for an Android app, built through Android Studio with Gradle.
However, I get linker errors when calling any single OpenGL function, and haven't had much luck figuring out why.
It feels like it should be something as simple as configuring Gradle in some way, but its just not clear how to do so (especially since I have near to no experience with Gradle).
I've created an incredibly simple test case for my problem at the following Github location: https://github.com/NeoSouldier/GLESTest.
Open the project with Android Studio and you will see the code which is failing to link in the "native-lib.cpp" file.
If anyone is able to get this building/linking correctly then please let me know what I'm missing!
Thanks!
...ANSWER
Answered 2017-Jan-09 at 14:59Go to your CMakeLists.txt, and add GLESv2 to target link libraries. It should look like this:
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You can use GLESTest like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the GLESTest component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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