BattleCity | classical BattleCity1990 game , support dual play

 by   loveyacper Java Version: Current License: No License

kandi X-RAY | BattleCity Summary

kandi X-RAY | BattleCity Summary

BattleCity is a Java library typically used in Networking, Pygame applications. BattleCity has no bugs, it has no vulnerabilities and it has low support. However BattleCity build file is not available. You can download it from GitHub.

The classical BattleCity1990 game, support dual play via bluetooth.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              BattleCity has a low active ecosystem.
              It has 6 star(s) with 3 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              BattleCity has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of BattleCity is current.

            kandi-Quality Quality

              BattleCity has 0 bugs and 0 code smells.

            kandi-Security Security

              BattleCity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              BattleCity code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              BattleCity does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              BattleCity releases are not available. You will need to build from source code and install.
              BattleCity has no build file. You will be need to create the build yourself to build the component from source.
              BattleCity saves you 2313 person hours of effort in developing the same functionality from scratch.
              It has 5052 lines of code, 308 functions and 32 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed BattleCity and discovered the below as its top functions. This is intended to give you an instant insight into BattleCity implemented functionality, and help decide if they suit your requirements.
            • Paint the world
            • Paint this object
            • Determines if the position is valid
            • Paint the robot
            • Called when the pad view is loaded
            • Get the button type
            • Send a move message
            • Create a dialog
            • Show device list
            • Do move
            • Create Bluetooth instance
            • Update all timers
            • Creates a new status message
            • Called when a surface is destroyed
            • Attempt to move
            • Called when a menu item is selected
            • Display the intent result
            • Called when the game is paused
            • Create a player
            • Called when a game city is destroyed
            • Set back button pressed
            • Draws the icon
            • Should be called when the game is updated
            • Initializes the game
            • Test if this object is hit by another
            • Updates world position
            Get all kandi verified functions for this library.

            BattleCity Key Features

            No Key Features are available at this moment for BattleCity.

            BattleCity Examples and Code Snippets

            No Code Snippets are available at this moment for BattleCity.

            Community Discussions

            QUESTION

            How to make algorithm or lambda to not construct new object
            Asked 2021-Mar-12 at 13:11

            I have this code to find ID of object in vector list

            int objID = ...

            ...

            ANSWER

            Answered 2021-Mar-12 at 13:10

            I suspect that the real problem is not const Object* obj but const Object& id, and the copy happens because objID is not actually an Object. C++ can create a temporary Object to bind to a const&.

            Note that you can also use std::find_if here. You'd use a unary lambda which binds id.worldMoveID directly, instead of getting it passed in over and over.

            Source https://stackoverflow.com/questions/66600404

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BattleCity

            You can download it from GitHub.
            You can use BattleCity like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the BattleCity component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/loveyacper/BattleCity.git

          • CLI

            gh repo clone loveyacper/BattleCity

          • sshUrl

            git@github.com:loveyacper/BattleCity.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Java Libraries

            CS-Notes

            by CyC2018

            JavaGuide

            by Snailclimb

            LeetCodeAnimation

            by MisterBooo

            spring-boot

            by spring-projects

            Try Top Libraries by loveyacper

            ananas

            by loveyacperC++

            Qedis

            by loveyacperC++

            raft_for_dummies

            by loveyacperGo

            pyredis

            by loveyacperPython

            MineSweeper

            by loveyacperJava