commodore | using Minecraft 's 1.13 'brigadier ' library in Bukkit plugins | Plugin library

 by   lucko Java Version: 2.2 License: MIT

kandi X-RAY | commodore Summary

kandi X-RAY | commodore Summary

commodore is a Java library typically used in Plugin, Minecraft applications. commodore has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has high support. You can download it from GitHub, Maven.

commodore is a utility for using Minecraft's 1.13 brigadier library in Bukkit plugins. It allows you to easily register command completion data for your plugin's commands. If you have questions, feel free to ask in Discord.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              commodore has a highly active ecosystem.
              It has 101 star(s) with 8 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 7 have been closed. On average issues are closed in 141 days. There are 1 open pull requests and 0 closed requests.
              OutlinedDot
              It has a negative sentiment in the developer community.
              The latest version of commodore is 2.2

            kandi-Quality Quality

              commodore has 0 bugs and 0 code smells.

            kandi-Security Security

              commodore has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              commodore code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              commodore is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              commodore releases are available to install and integrate.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              commodore saves you 125 person hours of effort in developing the same functionality from scratch.
              It has 315 lines of code, 21 functions and 5 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed commodore and discovered the below as its top functions. This is intended to give you an instant insight into commodore implemented functionality, and help decide if they suit your requirements.
            • Registers a new command
            • Sets all required hacky fields recursively
            • Gets the aliases associated with a command
            • Rename a literal command node
            • Register a literal command
            • Sets all required hacky fields recursively
            • Gets the aliases associated with a command
            • Rename a literal command node
            • Checks if the given plugin is supported
            • Initialize the static initializer
            • Prints the stack of debug info
            • Obtains a class by name
            • Obtain the class name for the invocation class
            • Returns the class for the specified class
            • Returns a unique server name
            • Get class by name
            • Returns the mc
            • Called when a player send commands event
            • Obtains a modem instance for the specified plugin
            • Returns the kkkkit server version
            • Retrieves the minecraft version
            Get all kandi verified functions for this library.

            commodore Key Features

            No Key Features are available at this moment for commodore.

            commodore Examples and Code Snippets

            No Code Snippets are available at this moment for commodore.

            Community Discussions

            QUESTION

            How to enter commands programmatically in c64's basic?
            Asked 2022-Jan-21 at 02:21

            I want to write a very simple basic program in commodore 64 that enters other basic commands.

            Here's an example:
            10 print"list"+chr$(13)

            This prints list but doesn't hit enter.

            My expectation is that I get the result of the list command.

            How can I achieve this?

            ...

            ANSWER

            Answered 2021-Dec-31 at 17:35

            The short answer is, it can’t be done. The long answer is that it is possible, but not the way you’re doing it, and it’s likely to be very difficult. Most old-school BASICs, including the Commodore 64, don’t have an eval function, which is basically what you’re talking about. (According to David Lien, BBC BASIC had an EVAL command, and one of the Apple BASICs had an EXEC command that could read text from a file as if it had been typed from a keyboard, which would allow a slower emulation of an EVAL command.)

            What the Commodore 64 and most old-school BASICs do have are calls to existing machine language routines. The BASIC commands are in memory somewhere, and you can transfer control to those commands if you know the memory address where the routine resides. In Microsoft variants, this is often the EXEC command. On the Commodore 64, it’s the SYS command.

            The syntax is SYS

            , where ADDRESS is the memory location you want to transfer control to. As long as that address contains a routine that has a return code, it will do its job and then transfer control back to your BASIC program.

            Often, you’ll combine the SYS call with some POKEs (to provide data to the machine language subroutine) and/or some PEEKs (to look at what the routine has done).

            Here’s an example inspired by the C64 Wiki:

            Source https://stackoverflow.com/questions/70476975

            QUESTION

            Commodore C64 how to detect PAL or NTSC
            Asked 2021-Dec-19 at 20:10

            Background Information

            I am currently developing a programming API for the Commodore C64 using KickC [in Beta] to allow me to more easily develop small programs, applications and possibly some games; it occurred to me that I may need a way to check if my code is running on PAL or NTSC machines, and in the latter case, which NTSC machine, as the old NTSC C64 has one fewer scanline than the newer C64 version.

            After asking about for some help, Robin Harbron sent me a code snippet which works including with a CMD SuperCPU attached (my eventual target machine). As he sent it as assembly, I had to use most of it as it was, but use the ASM directive in KickC, as follows:

            ...

            ANSWER

            Answered 2021-Dec-19 at 20:10

            The assembly code you shared is using the SCROLY register ($D011) and the RASTER register ($D012) of the VIC-II chip.

            The high bit of $D011 is the most significant bit of the current raster scan line, while $D012 contains the lower 8 bits.

            NTSC systems have 262 (or 261?) scan lines, PAL have 312.

            The assembler routine waits for the instant the high bit is set , i.e. scan line 256.

            IF the high bit is set it loops until it is not set:

            Source https://stackoverflow.com/questions/69451591

            QUESTION

            How do you relocate the Zero Page on a 65816
            Asked 2021-Oct-19 at 06:35

            Background information

            As a modern days PHP developer with a passing interest in 8-bit technologies, I'm a little sketchy on real low level stuff. Although I've worked with the Z80 processor, and done some MIPs assembly at University, I'm least well versed in the 65x processor family.

            What I'm trying to achieve

            What I want to do is to relocate the zero page to 0xd300 for my application - I've had a obligatory Internet search but am not able to find a good example that I am able to understand. I'm working in 65c02 but on a 65816 processor; I have found out, thanks to a friend, that you can only relocate the zero page in native mode, not emulation mode as it's not supported by the 65c02. This isn't an issue as I can switch to native mode for what I'm doing and revert to emulation mode should I want to return gracefully to BASIC (well, not only that I know).

            If someone could also provide an example for the 8502 (Commodore C128) as well please as I know that has a relocatable zero page. I know that's two questions in one, but it's related to what I want to do.

            ...

            ANSWER

            Answered 2021-Oct-19 at 06:35

            The Direct Page register D is a 16-bit register specifying which 256-byte page within bank 0 that should be the current Direct Page (what you call Zero Page).

            There are a couple of different instructions you can use to write to D. So e.g. something like this should work:

            Source https://stackoverflow.com/questions/69514435

            QUESTION

            Linking xo65 object files with ELF objects and LLVM IR files
            Asked 2021-Oct-15 at 16:47

            I have a bunch of LLVM IR / BC files that, at the moment, I am compiling to native code with LTO using clang:

            ...

            ANSWER

            Answered 2021-Sep-13 at 04:28

            I have found a relevant feature request ticket in the LLVM-MOS issue tracker. As of 2021-09-13, the answer to this question is in the negative: this is an open problem with no implemented solution.

            Source https://stackoverflow.com/questions/69141211

            QUESTION

            How do you group items with the same value in pairs? - SQL
            Asked 2021-Sep-11 at 04:02

            SQL beginner here! I am met with the question of listing any pair of items/things with the same value but i just can't wrap my head around it. Could ask anyone to clarify it for me?

            The exact question:

            "List the names of any pair of boats that have the same type. For example one pair would be Anderson Iland Escape, because the boat type for both boats is Sprite 4000. The first name listed should be the major sort key and the second name should be the minor sort key"

            1st Table:

            ...

            ANSWER

            Answered 2021-Sep-11 at 04:02

            Joining on the boat type while ensuring that it is not the same boat may assist here.

            Source https://stackoverflow.com/questions/69139796

            QUESTION

            How to manually provide core::panicking::panic* to lld?
            Asked 2021-Sep-05 at 02:55

            I am compiling the Rust code of an rlib to LLVM IR, and then using Clang to compile & link it with a C program. This works until my code contains panics, at which point I get linker errors:

            ...

            ANSWER

            Answered 2021-Sep-05 at 02:55

            Based on this answer, I worked around this by passing -Z build-std to Cargo, thereby getting the LLVM IR from Rust's core library, and linking it in.

            But then I realized I can do one better, and avoid the long compilation time imposed by -Z std, by just taking the definitions of core::panicking::panic_bounds_check and core::panicking::panic from these IR files, simplifying their body, and adding them to a hand-written panic.ll file:

            Source https://stackoverflow.com/questions/69055494

            QUESTION

            C64 Assembly - 6502/6510 - displaying a series of three bitmaps one after the other, and then moving into character mode
            Asked 2021-Jul-12 at 09:26

            I have a pretty big question here that I am finding really difficult to answer with just a couple of reference books, the internet, and yours truly.

            1. I just want to display a bitmap. Wait a couple secs.
            2. Wipe it from memory.
            3. Display another bitmap. Wait again.
            4. Wipe that one from memory.
            5. Display a final bitmap. Wait for one last time.
            6. And, you've guessed it, wipe that from memory.
            7. Then enter the standard character mode. & Continue running my code - which starts with a screen blank, and moves into asking the user for some text input etc...

            Bits in bold I am having real trouble with!

            This is the code I am using to run the display bitmap part, at the mo it is just going into an infinite loop...

            ...

            ANSWER

            Answered 2021-Jul-12 at 09:26

            You have three alternatives.

            1. You can include all three bitmaps to the different memory locations and transfer them one by one to the correct location. For example you currently load your first bitmap to $2000. It's fine. You can load next bitmaps to $4800 and $7000. Then transfer them accordingly to the right places when you need to show the next bitmap.
            2. You can load bitmaps to the suitable VIC bitmap positions like $2000, $6000, $e000 etc. Then all you need to do is to change $dd00 and make bank switching. But be careful, $6000 is fine but to be able to use $e000, you need to disable Kernal ROM. Things get a little bit more trickier there, you need to fiddle with $01 values.
            3. You can use an IRQ loader like Krill's IRQ loader. You can search it on the web. Using an IRQ loader, you can include first bitmap, and then load the other bitmaps from the disk to $2000 location again and do repeat the same thing. Of course you might want to show something else, a loading message maybe during loading. Better way is to use $2000 and $6000 for the bitmap, loading next picture to the other bank and make bank switching using $dd00 again. This way your initial PRG file would only include the first picture and you can load the rest from the disk.

            About going back to the character mode, just setting $d011, $d016 and $d018 to their initial values would be enough (also $dd00 if you change it).

            Source https://stackoverflow.com/questions/68337563

            QUESTION

            Retrofit with Kotlin - having trouble modeling the data
            Asked 2021-Jul-09 at 04:06

            So I'm new to retrofit and Kotlin, and in particular I'm not sure how to model my json response.

            The full json response from the API looks like this:

            ...

            ANSWER

            Answered 2021-Jul-09 at 04:06

            Hi in regards to both ur questions

            1. Serializable is not part of android even though its used to pass data between activities, the downside is it creates objects using reflection and causes alot garbage collection, which might affect performance, its recommended to use Parcelable because it doesn't use reflection. Implementation might vary by little. not really a big deal to start using Parcelable if you want. https://developer.android.com/reference/android/os/Parcelable

            2. no you don't need to model the ENTIRE json response, you can model only whats needed for your work.Because some open source APIs send in info you dont need for your project, depends on your needs

            Btw you do not need to manually create data classes, there is a plugin in android studio called JSON To Kotlin Class ​(JsonToKotlinClass)​ - https://plugins.jetbrains.com/plugin/9960-json-to-kotlin-class-jsontokotlinclass-

            jst copy paste your response into in and it will create data classes in seconds

            Source https://stackoverflow.com/questions/68309375

            QUESTION

            Why were square waves used in old hardware instead of sine waves?
            Asked 2021-May-16 at 14:09

            This answer here postulates that to actually generate a square wave (or any other abstract wave-shape) you have to layer multiple sine waves on top of each other. Yet old hardware (Commodore, NES, etc) lacked sine wave channels and instead relied heavily on square pulse-waves, triangle waves, noise and sawtooth waves. I always assumed this was done because those waves are easier to generate than a simple sine wave. So,would genereating these wave shapes not be computationally more expensive? Why was it done anyway?

            ...

            ANSWER

            Answered 2021-May-08 at 18:32

            My recollection was that a member of our team figured out we could generate sounds by turning something on and off quickly. This was the early 1980's and unfortunately I don't remember the specifics. But I think a key point is that we were flipping a switch, not computing the data for those waves. The waves that resulted were the results of a "pulsed" action. This may account for some of the early sounds but I think its also speculative. I wasn't the one directly involved, and theoretically, this at best only explains square and pulse waves, not triangle or sawtooth waves. Will be interested in what others come up with.

            Source https://stackoverflow.com/questions/67445328

            QUESTION

            Green horn can't understand why input only triggers else, ignores if & elif even if input is true
            Asked 2021-Jan-21 at 18:10

            I'm trying to "convert" an old arithmetic tester I wrote, for my children in "Commodore" BASIC about 100 years ago and which worked fine. I'm having great problems trying to get the "arithmetic selection" stage working, as it fails on the if/elif when choice is input, simply defaults to else.

            I can get it working if I convert the class of input to int() and the selection menu to numeric but I can't get it working simply using the str() class & alphabetic menu. It is probably a lot easier for a guru to see the two lots of code and see the glaringly obvious error I made, so I'll try to do that.

            int() version:

            ...

            ANSWER

            Answered 2021-Jan-21 at 17:44

            According to this logic, you need to do the following:

            Source https://stackoverflow.com/questions/65832682

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install commodore

            You can download it from GitHub, Maven.
            You can use commodore like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the commodore component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
            Maven
            Gradle
            CLONE
          • HTTPS

            https://github.com/lucko/commodore.git

          • CLI

            gh repo clone lucko/commodore

          • sshUrl

            git@github.com:lucko/commodore.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link