EGM96 | Java standalone EGM96 offset calculation | Map library
kandi X-RAY | EGM96 Summary
kandi X-RAY | EGM96 Summary
Java Library to compute the EGM96 offset against WGS84 altitudes reported by simple GPS receivers. Default use case: The Android location manager API does not return altitues above mean sea level (what would be most useful for normal users) but rather the altitue above the WGS84 reference ellipsoid [1]. To transform the WGS84 altitued to an estimate for the altiude above mean sea level, the offset described by the Earth Gravitational Model 1996 (EGM96) [2] can be added to the WGS84 altitude.
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Top functions reviewed by kandi - BETA
- Shortcut for testing
- Get the offset from the given location
- Reads geoid offsets from a file
- Bilinear interpolation function
- Initializes this object with the specified coordinates
- Normalize a long
- Normalize a latitude in degrees
- Normalize a latitude value
- Compares this location with another location
- Get the latitude
- Get the longitude
- Returns a string representation of the coordinates in the elevation
EGM96 Key Features
EGM96 Examples and Code Snippets
Community Discussions
Trending Discussions on EGM96
QUESTION
I can execute the command below in my terminal succesfully.
command:
ANSWER
Answered 2022-Jan-07 at 09:41You could pass the command as argument and then invoke "$@"
inside the shell. I prefer mostly single quotes.
QUESTION
I need to read a series of numbers from a space-separated human-readable file and do some math, but I've run into some truly bizarre memory behavior just reading the file.
If I read the numbers and immediately discard them...
...ANSWER
Answered 2021-Jan-14 at 16:29Unfortunately, the C++ stream-based I/O library is generally underused since everybody "knows" that it performs poorly, so there's a chicken and egg problem there - bad opinion leads to little use leads to sparse bug reports leads to low pressure for a fix.
I'd say that the largest user of C++'s streams is the basic CS/IT education sector and "quick one-off scripts" (that will invariably outlive the author), and there nobody really cares about performance.
What you're seeing is just a wasteful implementation - it constantly allocates and deallocates somewhere in the guts, but it doesn't leak memory as far as I can tell. I don't think that there's any sort of a "pattern" that will guarantee better performance in a non-brittle way while using stream I/O.
The best strategy to win at this in an embedded setting is not to play the game at all. Forget about the C++ stream I/O and all'll be good. There are alternative formatted I/O libraries that bring back the C++'s type safety and perform much better and then you're not beholden to standard library implementation bugs/inefficiencies. Or just use sscanf
if you don't want to add dependencies.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install EGM96
You can use EGM96 like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the EGM96 component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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