cordova-plugin-fullscreen | enable Android 's various full screen modes | Plugin library
kandi X-RAY | cordova-plugin-fullscreen Summary
kandi X-RAY | cordova-plugin-fullscreen Summary
Plugin for Cordova (or PhoneGap) 3.0+ to enable true full screen on Android devices using lean and immersive modes, ported from our popular [ANE for Adobe AIR] Released under BSD license; see LICENSE for details.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Executes the specified action
- Turns the system UI into an immersive mode
- Prevents the UI and reset the UI
- Show system UI
- Append view to system UI
- Show the view under the status bar
- Set the visibility of the system UI
- Determines the height of the screen
- Determines the width of the platform in screen
- Reset the system screen
- Returns true if the device supports immersive mode
- Returns true if the plugin is supported
- Reset the window
- Reset the hide timer
- Set the status bar
- Sets the background color of the status bar
cordova-plugin-fullscreen Key Features
cordova-plugin-fullscreen Examples and Code Snippets
Community Discussions
Trending Discussions on cordova-plugin-fullscreen
QUESTION
I'm trying to make a Cordova game using Three.js where it could be playable Offline, but it seems Three.js
is very keen on making it mandatory to serve texture files via http
. Is there a way around this? I'm desperately trying to avoid using a Node.js server for my game, if possible
Before you mention it can't be done, there are plenty of games on Google Play/App Store that are 3D and work offline, e.g Temple Run, Match 3D, ect. How do these work?
Since trying to load GLB/GLTF
models, have to use import {GLTF}
method in my index.js
file, which my index.html
file needs index.js
to be declared as a module
, which in turn gets hit with a CORS
I've tried converting my .glb files to .json and using Three.js's built-in ObjectLoader
, but I get an error THREE.ObjectLoader: Can't load resources/models/test.json
index.html
...ANSWER
Answered 2021-Dec-13 at 02:06It is just doing a XHR request via a XMLHttpRequest, so there shouldn't be any issue loading local files, it all depends how you're set. If you are using cordova-android 10, you can try setting in your config.xml
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install cordova-plugin-fullscreen
You can use cordova-plugin-fullscreen like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the cordova-plugin-fullscreen component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page