MusicVisualization | Some music visualization demos on android | Graphics library
kandi X-RAY | MusicVisualization Summary
kandi X-RAY | MusicVisualization Summary
This project ports some music visulization shaders from WebGL(Shadertoy.com) to Android OpenGL ES. It captures the audio's fft & waveform data by system's Visualizer, and then pass them to a 2-lines height texture that can be used in a shader program (more detail). Download apk to try: Releases page.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Main loop
- Fill the FFT frame
- Calculate dBs and attenitudes
- Initialize EGL
- Creates the container with the default permissions
- Set the scene controller
- Resize the size changed
- Start the visualizer
- Called when an item is selected
- Resets the timer
- Changes the scene
- Load a texture
- Generate a texture
- Called when a waveform data is captured
- Set the current waveform frame
- Called when a frame is captured
- Set the FTF frame
- Called when the canvas is drawn
- Unbind the framebuffer
- Handles request permissions
- Adds the scene list to the menu
- Fast squared Euclidean distance
- Called when a surface texture is destroyed
- Release resources held by this object
- Binds the rendering context
- Start rendering thread
MusicVisualization Key Features
MusicVisualization Examples and Code Snippets
Community Discussions
Trending Discussions on MusicVisualization
QUESTION
I have been trying to make a music visualizer app using Vue and P5, and after tinkering with P5 using this article as my guide (https://medium.com/js-dojo/experiment-with-p5-js-on-vue-7ebc05030d33), I managed to get a Canvas rendered with some cool looking graphics.
Now, I am trying to create a link between the waveform/amplitude of a given song and the visuals rendered in the canvas. I have been trying to get the constructors/functions from the P5.sound library to load a song from a file path, and then use the output from a FFT object to control the visuals rendering in the canvas.
Now, my research has indicated that the P5 library must be run in instance mode in order to function (https://github.com/processing/p5.js/wiki/Global-and-instance-mode), and I have done my very best to adhere to this approach in my Vue project. But although the visual rendering works, none of the P5.sound functionalities do.
Here is the code to my model which sets up the P5 objects:
...ANSWER
Answered 2020-May-24 at 17:41Thanks to help I received on the Github issues page (https://github.com/processing/p5.js-sound/issues/453), I figured out how to get the P5.sound library to import.
First, I uninstalled the P5.js in the node_modules, then installed P5.js version 0.9.0:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install MusicVisualization
You can use MusicVisualization like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the MusicVisualization component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page