OBJExport | OBJ export library | Graphics library
kandi X-RAY | OBJExport Summary
kandi X-RAY | OBJExport Summary
This is a simple library to export mesh from processing as OBJ and X3D files. It is used the same way the PDF library is used. It works with beginRecord(), beginRaw(), and createGraphics(). The exporter as well as OBJ files work with arbitrarily sided polygon, not just triangles. This allows for the versatility to export quad or hex based meshes not just triangles. If you require triangles, you can use beginRaw() to get the tesselated output of Processing rather than the original polygons. The library also supports color mesh export creating a .png texture and a .mtl material file to go along with the obj. Use setColor(true) on the OBJExport or X3DExport object before beginDraw() to turn on color export.
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Top functions reviewed by kandi - BETA
- Ends the draw
- Generate a texture
- Generate the color export
- Applies a matrix to this matrix
- Writes the faces
- Writes the face
- Applies a 4x3 matrix to the model
- Writes the file header
- Writes a material file
- Rotate this texture by the specified angle
- Rotate two dimensions
- Reset the matrix
- Returns true if the passed value is not zero
- Write the faces
- Writes the header
- Rotates the rotation angle by the specified angle
- Rotate the x axis
- Shear this matrix
- End a shape
- Sets the output path
- Shear y
- Add a line
- Closes the resources
- Writes the vertices
- Pop the matrix from the stack
- Pushes a matrix onto the stack
OBJExport Key Features
OBJExport Examples and Code Snippets
Community Discussions
Trending Discussions on OBJExport
QUESTION
I am still a newbie when it comes to python in general so bear with me.
I am trying to make a little export script for maya and cant seem to set the options flag for the "file" command.
I want to specify the options for the "file" command with radio buttons.
I have a radio control like this:
...ANSWER
Answered 2022-Mar-25 at 14:21Options can be easily set by following this pattern:
QUESTION
I tried to export the bent text geometry in the example of https://threejs.org/examples/webgl_modifier_curve.html by OBJExporter.js. But the result text geometry exported was not bent as seen in the scene. The code of "new OBJExporter..." was added after the code line "scene.add( flow.object3D );" Please advise where I should put the exporter code and what steps I missed to get the text geometry with modified vertices? Great thanks for help!
...ANSWER
Answered 2021-Feb-06 at 16:01The vertex displacement of the modifier happens on the GPU (in the vertex shader). So you can't use any of the exporters to export the bent/modified geometry.
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