battle | battle-server | Websocket library

 by   noseparte Java Version: Current License: No License

kandi X-RAY | battle Summary

kandi X-RAY | battle Summary

battle is a Java library typically used in Networking, Websocket, Spring Boot, Spring applications. battle has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

battle-server 使用Netty+springboot,作为游戏战斗服务器的框架,现支持登录认证、心跳监测、断线重连。
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            kandi-support Support

              battle has a low active ecosystem.
              It has 8 star(s) with 5 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              battle has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of battle is current.

            kandi-Quality Quality

              battle has 0 bugs and 0 code smells.

            kandi-Security Security

              battle has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              battle code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              battle does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              battle releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed battle and discovered the below as its top functions. This is intended to give you an instant insight into battle implemented functionality, and help decide if they suit your requirements.
            • Decodes the message
            • Decode an object from the given buffer
            • Start the downloader
            • Downloads a website from an URL
            • Encodes the message
            • Encodes a message
            • Handles a channel read request
            • Build a login response
            • Handles a channel read response
            • Handle heart beat
            • Builds marshaller
            • Build a Jboss Unmarshaller
            • Fires an exception
            • Skips the specified number of bytes
            • Filter exception
            Get all kandi verified functions for this library.

            battle Key Features

            No Key Features are available at this moment for battle.

            battle Examples and Code Snippets

            Explanation
            Javadot img1Lines of Code : 215dot img1no licencesLicense : No License
            copy iconCopy
            /** This interface describes the methods to be supported by a lockable object. */
            public interface Lockable {
            
              /**
               * Checks if the object is locked.
               *
               * @return true if it is locked.
               */
              boolean isLocked();
            
              /**
               * locks the object  
            Explanation
            Javadot img2Lines of Code : 158dot img2no licencesLicense : No License
            copy iconCopy
            @AllArgsConstructor
            @Setter
            @Getter
            @Slf4j
            public class Wizard {
            
              private int health;
              private int agility;
              private int wisdom;
              private int numberOfPlayedSounds;
              private int numberOfSpawnedParticles;
            
              public void playSound() {
                LOGGER.i  
            Explanation
            Javadot img3Lines of Code : 12dot img3no licencesLicense : No License
            copy iconCopy
            public void handleMeLee(Unit units[], int numUnits) {
              for (var a = 0; a < numUnits - 1; a++)
              {
                for (var b = a + 1; b < numUnits; b++)
                {
                  if (units[a].position() == units[b].position())
                  {
                    handleAttack(units[a], uni  

            Community Discussions

            QUESTION

            pandas: group years by decade
            Asked 2022-Apr-16 at 04:26

            So I have data in CSV. Here is my code.

            ...

            ANSWER

            Answered 2022-Apr-16 at 04:17

            I see two simple options.

            1- round the years to the lower 10:

            Source https://stackoverflow.com/questions/71891015

            QUESTION

            Unity UI Text Value Only Updates In Editor Game Mode
            Asked 2022-Mar-24 at 18:42

            I am making a 2D game in Unity and am using a Text element to tell players whose turn it is and to keep track of the GameState and player turns. In the Unity game mode the text value is changed to the expected value but this is not the case for the actual build. These values are described later down in the post with images.

            I have spent the last 2 days reading through forums and praying for a fix through trial and error but this has not been successful. This UI element used to work perfectly fine and I am not receiving any NullReference errors which led me to believe it was a Unity issue so I have tried:

            • Updating my editor version
            • Using TextMesh Pro Text
            • Re-adding my menu manager script
            • Changing the text value in different ways instead of GetChildrenInComponent
            • Disabling features I had added since this UI feature
            • Messing around with my hierarchy

            This is my MenuManager Script. This question mainly refers to my text element which is a child of the public GameObject turnInfo variable and the ShowTurnInfo() function called in Update() located near the bottom of the script.

            ...

            ANSWER

            Answered 2022-Mar-24 at 18:42

            I have now fixed this issue. The steps I took were:

            1. Deleted and recreated my TurnInfo UI. The only difference I made was not setting an initial Text value through the inspector.
            2. Transferred my code relating to turnInfo and put it in a separate script called TurnManager and attatched this to another empty GameObject.
            3. I set an initial value for the Text in Start() and separated some of my code.

            This is how my script looks now:

            Source https://stackoverflow.com/questions/71606710

            QUESTION

            fast replacement of data.table values by labels stored in another data.table
            Asked 2022-Mar-23 at 11:13

            It is related to this question and this other one, although to a larger scale. I have two data.tables:

            • The first one with market research data, containing answers stored as integers;
            • The second one being what can be called a dictionary, with category labels associated to the integers mentioned above.

            See reproducible example :

            EDIT: Addition of a new variable to include the '0' case.

            EDIT 2: Modification of 'age_group' variable to include cases where all unique levels of a factor do not appear in data.

            ...

            ANSWER

            Answered 2022-Mar-14 at 06:53

            Columns of your 2nd data.table are just look up vectors:

            Source https://stackoverflow.com/questions/71449635

            QUESTION

            How to use Python's Selenium to scrape search results?
            Asked 2022-Mar-19 at 14:58

            I am trying to scrape the results of Superhero battles created at the website https://www.superherodb.com/battle/create/

            I've already scraped the list of all the superheroes and their stats from the website, now I want to enter their names and see who will win in the battle. I want to run a variation of each superhero vs everyone else. E.g Superman vs Thor, then Superman vs Spiderman, etc...

            My list of characters and their info:

            ...

            ANSWER

            Answered 2022-Mar-19 at 14:58

            Here is the code that selects character, you have to add a loop, character rotation and print the results

            Source https://stackoverflow.com/questions/71538176

            QUESTION

            Moving the character a few tiles more seems to cause the whole scene (the physics world) to shake, why is that? How do I fix it?
            Asked 2022-Mar-17 at 19:44

            Here is the example code from phaser3 tutorial.

            ...

            ANSWER

            Answered 2022-Mar-17 at 19:44

            In line #126 you have a shake function this.cameras.main.shake(300); that makes the game window to shake with a duration of 300ms. To disable it, just comment it out or delete it.

            Source https://stackoverflow.com/questions/70562951

            QUESTION

            Why is my Python range loop not looping the correct number of times and resetting correctly consistently?
            Asked 2022-Mar-11 at 11:47

            I am creating an interactive game but I am stuck on getting the loop of 'games' to work correctly.

            I have asked the user for input to determine the number of loops. The variable is an integer and the only numbers accepted are 1-5 inclusive. What I am expecting is if the user enter 2 then the game loops twice (unless both characters die by way of the health declining to 0).

            There are other options in the game such as resetting character health etc and then the user can go back to the battle option and again enter the number of games they want to play.

            What I am finding is:

            • sometimes the number of battles played matches what the user enters BUT sometimes it doesn't work (i.e. user enters 2 but it plays 4 games)
            • it never works if the user enters 1 (I have tried changing the line around number_rounds != 1 to 0 but that doesn't work either

            I have only pasted the relevant snippet of code in hope that someone who is more familiar with Python can spot the issue. Thanks in advance.

            ...

            ANSWER

            Answered 2022-Mar-11 at 11:47

            user enters 2 but it plays 4 games

            The problem is your while loop inside the for loop - that is why you get more rounds than intended, because you are looping within the loop.

            If I understood the intent correctly, what you want is to play up to number_rounds rounds and then stop when one of the players' health reaches zero?

            In that case what you really want there is just an if statement.

            Also, you don't need the round_number variable, since you have i from the for loop. And I don't see the point of while number_rounds != 1 either.

            My attempt at a fixed version would look like:

            Source https://stackoverflow.com/questions/71437804

            QUESTION

            What to do with `.git_old`?
            Asked 2022-Mar-07 at 07:30

            I maintain a small repo (about 10 files) on one of my Linux boxes. The files are all shell scripts that I use on the box, and edit (almost exclusively) on the box. I also keep it remotely on GitHub, and update GitHub when I've made changes.

            In October last year, there was a minor disaster: A script (not part of the repo) I had written to automate updates to the repo deleted all of the files in my local copy. I recovered from this, and sidelined my auto-update script until I corrected the issue.

            Since then, GitHub has added requirements to use a token, or an SSH key for transactions between the GitHub server, and my local box. I added the SSH key recently, and this seems to be working OK.

            I mention all of this history because I've just noticed today that there is an odd hidden file in my local repo: .git_old. From the date on the folder, I guess this was created during the restoration of my local repo (a clone of GitHub IIRC).

            I have just today made a change to one of the files in the repo, and my (cautious) commit procedure begins as follows:

            ...

            ANSWER

            Answered 2022-Mar-07 at 07:30

            Can .git_old be removed without repercussions?

            Yes. And add it to your .gitignore, as you can see in this project.

            Some scripts like FriendlyUser/file-track-Dapp/fixgit.sh can generate such folder or file:

            Source https://stackoverflow.com/questions/71345135

            QUESTION

            How to add a list to DB Browser for SQLite
            Asked 2022-Feb-26 at 19:46

            I have data that follows:

            ...

            ANSWER

            Answered 2022-Feb-26 at 17:57

            You can create a CTE that returns the list and use in the WHERE clause of the UPDATE statement:

            Source https://stackoverflow.com/questions/71278995

            QUESTION

            Efficiently store an N-dimensional array of mostly zeros in Matlab
            Asked 2022-Feb-17 at 17:49

            I implemented a finite differences algorithm to solve a PDE.

            The grid is a structured 2D domain of size [Nx, Nz], solved Nt times.

            I pre-allocate the object containing all solutions:

            ...

            ANSWER

            Answered 2022-Feb-10 at 21:36

            You could store the array in sparse, linear form; that is, a column vector with length equal to the product of dimensions:

            Source https://stackoverflow.com/questions/71066670

            QUESTION

            Python - Print contents of list and include square brackets but not apostrophes
            Asked 2022-Feb-15 at 22:50

            As the title outlines, I have defined a list variable of strings and I need to print the contents of the list as part of an input line, which also includes other text, and I need the contents of the list printed to screen WITH the square brackets but WITHOUT the apostrophes.

            Here is my code:

            ...

            ANSWER

            Answered 2022-Feb-15 at 22:50

            If you are using print(interactive_options) - you get the result of str(interactive_options):

            Source https://stackoverflow.com/questions/71134227

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install battle

            You can download it from GitHub.
            You can use battle like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the battle component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/noseparte/battle.git

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            gh repo clone noseparte/battle

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            git@github.com:noseparte/battle.git

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