jnihelper | JNI Helper Plugin | Plugin library

 by   pnfsoftware Java Version: Current License: No License

kandi X-RAY | jnihelper Summary

kandi X-RAY | jnihelper Summary

jnihelper is a Java library typically used in Plugin applications. jnihelper has no bugs, it has no vulnerabilities and it has low support. However jnihelper build file is not available. You can download it from GitHub.

JNI Helper Plugin
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    Quality
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            kandi-support Support

              jnihelper has a low active ecosystem.
              It has 47 star(s) with 8 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 519 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of jnihelper is current.

            kandi-Quality Quality

              jnihelper has 0 bugs and 0 code smells.

            kandi-Security Security

              jnihelper has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              jnihelper code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              jnihelper does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              jnihelper releases are not available. You will need to build from source code and install.
              jnihelper has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed jnihelper and discovered the below as its top functions. This is intended to give you an instant insight into jnihelper implemented functionality, and help decide if they suit your requirements.
            • Executes the plugin
            • Execute native methods
            • Processes JNI Method
            • Returns a summary of all native methods
            • Determine the method to use
            • Determine if the given block is a registerNatives call
            • Returns true if there are no variable ids
            • Determines the method for the registered methods
            • Read in UTF - 8
            • Builds a JNI from a Memory object
            • Determines a list of JNI methods that can be registered
            • Information about JNI functions
            • Returns a string representation of this method
            Get all kandi verified functions for this library.

            jnihelper Key Features

            No Key Features are available at this moment for jnihelper.

            jnihelper Examples and Code Snippets

            No Code Snippets are available at this moment for jnihelper.

            Community Discussions

            QUESTION

            Android JNI - Call function on Android UI thread from C++
            Asked 2020-Apr-06 at 23:58

            Our game engine Cocos2d-x runs natively on android on its own non-Java-UI-thread. We need to call certain Java functions from C++ via JNI on the Android UI thread.

            For calling JNI-Functions, we're using the JNIHelper.h/cpp from here (GitHub): JniHelper.h, JniHelper.cpp

            For example this C++ code:

            ...

            ANSWER

            Answered 2017-Jun-28 at 19:46

            To run C++ code on Android UI (main) thread, you will have to use Android the looper (activity.getMainLooper() or Looper.getMainLooper() in Java):

            Source https://stackoverflow.com/questions/44808206

            QUESTION

            Call JNI from cocos2d-x to Android is not triggered in Release Mode
            Asked 2018-Nov-06 at 10:16

            I have a problem with call function from cocos2d-x (C++) to the Android Native (Java) in release mode.

            In cocos2d-x, I have a function: logInToGamePlayServices, which will call a function in Java side start login to the Game Play Service. It's working normally in debug mode. But when I make a release build to upload to store, this function is not triggered.

            My build Settings:
            Compile Sdk Version : API 27: Android 8.1 (Oreo)
            Target Sdk Version: API 27: Android 8.1 (Oreo)
            Min Sdk Version: API 15: Android 4.0.3 (IceCreamSandwich)
            Build Tool Version: 28.0.3
            NDK: android-ndk-r16b
            Cocos2d-x: v3.17

            C++:

            ...

            ANSWER

            Answered 2018-Nov-06 at 10:16

            By default, release build invoves ProGuard obfuscation. If you plan to use some Java callbacks from JNI or via reflection, you must explicitly excude these methods from obfuscation. Some more examples can be found in https://stackoverflow.com/a/7881522/192373.

            Source https://stackoverflow.com/questions/53079094

            QUESTION

            Android Could not find class 'android.app.job.JobScheduler'
            Asked 2018-May-11 at 06:33

            I'm keep getting this error while build apk file with option minifyEnabled true.

            Application build process and installation been success but failed to launch with this error.

            I have tired to find the the class library. I'm not much familiar with Android app development, please help me with this,

            Error stack-trace

            ...

            ANSWER

            Answered 2018-May-11 at 05:59

            JobScheduler API is was introduced from API 5.0. So it won't work on older versions like 4.2.2 as a result you encounter the error

            For versions lower than 5.0, use Firebase JobDispatcher. Refer this documentation for more details.

            Firebase JobDispatcher is an open-source library that provides an API similar to JobScheduler in the Android platform. Firebase JobDispatcher serves as a JobScheduler-compatibility layer for apps targeting versions of Android lower than 5.0 (API level 21).

            You should also update compileSdkVersion to 26 or 27 from 14.

            Source https://stackoverflow.com/questions/50285606

            QUESTION

            cocos2d-x/firebase/admob failed loading interstitial ad
            Asked 2017-Dec-25 at 01:20

            I am following this official guide to integrate firebase/admob into my cocos2d-x project.

            https://firebase.google.com/docs/admob/cpp/quick-start

            This is my code:

            ...

            ANSWER

            Answered 2017-Dec-25 at 01:20

            Can you try any device with Play Store? Kindle Fire used to work for me but not anymore after Admob stopped providing standalone SDKs.

            Source https://stackoverflow.com/questions/47958727

            QUESTION

            Error while going into designer layout for android aplication using vs2015
            Asked 2017-Sep-22 at 19:32

            I have created a android application in visual studio 2015 when i go into layout and open Main.axml I will get the following error.

            Sometimes this error

            ...

            ANSWER

            Answered 2017-Sep-22 at 19:32

            UnsatisfiedLinkError is thrown if the Java Virtual Machine cannot find an appropriate native-language definition of a method declared native.

            C:\Users\Strangers_Call\AppData\Local\Temp\AndroidDesigner3364567969202547439.dll file in your case appears to be 64-bit whereas your system runs on 32-bit. Hence, the system can not load this file and you are getting the error.

            Source https://stackoverflow.com/questions/46371909

            QUESTION

            Cocos2d-x installed application can't be launched on android
            Asked 2017-May-09 at 07:37

            I am developing game using cocos2d-x I am succesfully playing it on iOS, MacOS and win32 but at the moment I am having issue trying to launch it on android. Compilation and installation are completed I just can't launch it because of the problem I can't understand/see. Could someone help or hint me about the problem?

            Info: testing on real device, Android version 4.4.4., cocos2d-x-3.13.1, c++, target 4.4.2, eclipse Neon.1a Release (4.6.1), mac os.

            If additional information is required I can provide it.

            AndroidManifest.xml:

            ...

            ANSWER

            Answered 2017-May-05 at 15:55

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install jnihelper

            You can download it from GitHub.
            You can use jnihelper like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the jnihelper component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/pnfsoftware/jnihelper.git

          • CLI

            gh repo clone pnfsoftware/jnihelper

          • sshUrl

            git@github.com:pnfsoftware/jnihelper.git

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